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What is a good moveset for Ninetales? (page 2)

4 votes

It knows: Flamethrower, Sunny Day, Solarbeam, Extrasensory.

Nintales Learnset

asked Jul 6, 2010 by trachy
edited Jun 30, 2011 by DarkTyphlosion
Ninetales (M) @ Leftovers
Trait: Drought
EVs: 80 HP / 56 Def / 120 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Overheat
- Energy Ball
- Will-O-Wisp
- Rest
Vulpix (M) @ Evolution Stone
Trait: Drought
EVs: 248 HP / 200 Def / 60 SDef
Bold Nature (+Def, -Atk)
- Confuse Ray
- Will-O-Wisp
- Protect
- Attract
does any one have a ninetails or vulpix with drought they could trade to me?

27 Answers

0 votes

Ninetales (M) @ Leftovers / Choice Specs

Trait: Drought

EVs: 4 HP / 252 SAtk / 252 Spe

Modest Nature (+SpA -Atk)

  • Fire Blast
  • Solarbeam
  • Will-O-Wisp
  • Nasty Plot / Flamethrower

Since offensive Ninetales can't take many hits, I'd go with Choice Specs Flamethrower or Fire Blast if you're feeling lucky. Solarbeam covers all of Ninetales'es weaknesses and only takes 1 turn to charge with drought. Ninetales with Choice specs can kill most sweepers and wear down walls. Only use nasty plot if your using leftovers. It's basically stronger than Choice specs but takes a turn to use while C-specs is instant and since Ninetales can't take many hits it's probably better. Will-O-Wisp for walls and burn halves their attack makeing Physical sweepers useless.

answered Jul 29, 2013 by TheBestLucarioFan
0 votes

Here is my ninetails I currently have:

Nature: Modest
Ability: Drought
Item: Wide lens
Stat increase: Sp. Atk and speed
Move set:
Energy ball
Calm mind

Here is my future move set.
Fire blast
Solar beam

Item: Wide Lens

answered Dec 18, 2013 by ultraballcatch
0 votes

Gen 6!

Role: Special Sweeper

Ninetails @ Leftovers / Wide Lens / Charcoal

AB: Drought / Flash Fire

EVs: 252 Sp. Atk / 252 Spd / 4 HP/ Sp. Def/ Def

Modest Nature (+Sp.Atk, -Atk)

  • Flamethrower / Heat Wave / Fire Blast (Leftovers / Charcoal or Wide Lens)
  • Solar Beam / Energy Ball (Drought / Flash Fire)
  • Dark Pulse / Extrasensory / Hypnosis (Dragon Counter + Flinch or Sleep)
  • Nasty Plot / Clam Mind (Double Sp. Atk or 50/50 Sp. Atk and Sp. Def)

A good Special Sweeper to counter a lot. Energy Ball / Solar beam gives counter for all
weaknesses (Water, Rock and Ground), and Dark pulse or Extrasensory are just great moves
with a chance of Flinch. Dark pulse has a larger chance or flinch but Extrasensory has more PP.
I know a lot of people goes for Hypnosis but I dont realy find it "usefull" on it IMO, but I still put
it on the list because people uses it!

Personaly I went for:

Leftovers + Drought

  • Flamethrower
  • Solar Beam
  • Dark pulse
  • Nasty Plot

Works absolutley fantastic! Strongly recommended!

answered Jan 1, 2014 by LordTOTO77
0 votes

enter image description here

My username says all~
Ninetales is an absolute beast, and can be ran many ways.
Here are two sets for a evilly good Ninetales:
Ninetales F (Celestra)
Ability: Drought
Item: Heat rock
Nature: Timid
Nasty plot
Solar beam
(Flamethrower stab, solar beam+sun=death, Extrasensory to kill fighting types and such)
This Ninetales can be used both in a sun team and for a non sun team (because the sun is for itself or the whole team)

Ninetales M (Legolas)
Ability: Flash fire
Item: life orb
Nature: Modest
Energy ball
(Flamethrower stab, Extrasensory for fighting type's death, Energy ball for coverage/will-o wisp to power Hex, Hex is self explanatory. Any replacement moves for Hex when you want Energy ball is up to you)

Hope I helped~

answered Feb 16, 2014 by Evenstar~✴
0 votes

Ninetails @Assault Vest
Trait: Drought
EVs 252Spe 244SpA 12Def
Timid Nature

-Fire Blast
-Solar Beam
-Dark Pulse

All out offensive Ninetails lead.

answered Apr 28, 2014 by Natsu
0 votes

This is gonna be less of a simple moveset and more of an overview or analysis of XY sun teams in general. Ninetales is horrible this generation and so are most of the sun sweepers. Ninetales only niche over Zard Y is Heat Rock and better typing. All the dedicated sun sweepers like Houndoom and Venusaur are terrible and only Zard Y is actually good.

Ninetales@Heat Rock
Ability: Drought
EVs: 248 HP / 252 Spe / 10 SAtk
Timid Nature
- Flamethrower
- Substitute
- Will O' Wisp
- Pain Split

There is no reason to use an offensive Ninetales now because you are better off with Zard Y. This is probably the most useful set it has to offer as Will O' Wisp is much more reliable than Hypnosis and also allows opportunities to sweep. I am making you not want to use Ninetales but I speak from expirience, Ninetales sucks and dedicated sun teams are not worth it.

answered May 13, 2014 by ChewyDonuts
0 votes

Item: Heat Rock
Ability: Drought
Nature: Calm (+SpDef -Atk)
EV's: Sp. Def and Speed

-Fire Blast

-Solar Beam

-Confuse Ray/Hypnosis

-Will o Wisp

I've had my Ninetales for a while now and she's been pretty solid in battles.
Fire blast and Solarbeam are hard hitters with the sunlight out and the heat rock makes sure you can use Solar Beam in one move for longer. Will o wisp weakens the attack stat and decreases the hp. Ninetales already has amazing sp defense so you EV train it in that, use will o wisp and they'll have a hard time taking you out. Confuse ray and hypnosis are just added annoyances, I personally use Confuse Ray. It's not a perfect set but it works for me.

answered Nov 29, 2014 by MiraPeri