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What is a good moveset for Dugtrio?

4 votes

Mine knows: Earthquake, Aerial Ace, Stone Edge, Night Slash.

Dugtrio Learnset

asked Jul 6, 2010 by trachy
edited Jan 9, 2012 by Pokemaster
Dugtrio (M) @ Focus Sash
Trait: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Memento
- Earthquake
- Stone Edge
- Sucker Punch
Diglett (M) @ Focus Sash
Trait: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Memento
- Sucker Punch
- Earthquake
- Rock Slide

6 Answers

3 votes

Gen V

Dugtrio (M) @ Choice Band

Trait: Arena Trap

EVs: 252 Atk / 4 SDef / 252 Spd

Jolly Nature (+Spd, -SAtk)

  • Earthquake
  • Stone Edge
  • Sucker Punch
  • Aerial Ace

Trap the foe, then hit them hard with Choice Banded Dugtrio. Earthquake is STAB. Stone Edge is type coverage. Sucker Punch is priority. Aerial Ace is really the only thing left for Dugtrio to use. Maybe you'll be up against a Heracross or the like. Sweeping EVs.

answered Jul 1, 2011 by trachy
edited Jul 1, 2011 by trachy
Dugtrio with sucker punch XD
Suckerpunch is beast on Dugtrio
1 vote

Dugtrio (M) @ Leftovers

Role: Sweeper -For use with Entertainment Durant-

Trait: Arena Trap

EVs: 4 HP / 252 Atk / 252 Spd

Jolly Nature (+Spd, -SAtk)

  • Hone Claws
  • Earthquake
  • Stone Edge
  • Protect

For Use with Entertainment And Truant Durant.

Durant uses Entertainment, and then switches to Dugtrio.

With Arena Trap your Opponent can't get away, so You just start using Hone Claws and Protect Alternating until You've maxed your Attack.

And then Sweep With Stone Edge and Earthquake.

answered Jul 16, 2011 by Josh
wow great strategy!
Calafox used it on me. Credit goes to him.
Entrainment won't work with truant. It's on bulbapedia.
Yes, it does work. Wanna test it out? Bulbapedia made a mistake.
........... Oops. I don't like being wrong on these things. Have you tried it.
1 vote

Gen III

Dugtrio (M) @ Starf Berry

Ability: Arena Trap

EVs: 4 HP / 252 Atk / 252 Spd

Adamant Nature (+Atk, -SAtk)

  • Tri Attack
  • Earthquake
  • AncientPower
  • Sludge Bomb

Time to test your luck.

Ancient Power has a Slim chance to raise all of your Stats, which would make you a sweeping machine, On top of the fact. That back in Gen III this was the most reliable Rock move, and it is physical. Sludge bomb has a 30% chance to poison, which would rock. Tri Attack has a 20% chance to Burn, Freeze, or Paralyze. And Starf Berry randomly Sharply raises one of your Stats when your Hp gets low. Hope you're lucky when you're using this guy.

answered Sep 12, 2011 by Josh
It's good, but I think I'll prefer the Modest Nature, it's nowhere near as good as with it's Adamant Earthquake, but all the other moves are special, so think about it if you can because it will work a lot better that way, well unless you are doing a mixed sweeper Dugtrio, which I highly doubt will be possible.
I think you missed something. It's a Gen III set. Back in Gen III moves were determined to be physical or special by typing. All normal, poison, and rock moves are treated as physical in Gen III.
While it's weird, it's how it plays off, so it's actually an all physical set.
Oh ok, forgot that Gen III part, my bad, I was referring to my Modest Dugtrio.
1 vote

Here are my Dugtrio movesets in Gen V

Adamant Dugtrio
Ability: Arena Trap
Held Item: Focus Sash
EVs: 252 Atk 252 Spe 4 HP
Moves
-Earthquake STAB
-Stone Edge immense coverage and hi-critical hit ratio, deals with Ice types
-Aerial Ace more coverage and never misses, deals with Grass types
-Night Slash Filler, great move, deals with pesky levitating Ghosts

Jolly Dugtrio
Ability: Sand Force
Held Item: Focus Sash
EVs: 252 Spe 252 Atk 4 HP
Moves
-Earthquake STAB
-Stone Edge immense coverage and hi-critical hit ratio, deals with Ice types
-Reversal Great move when it reaches base 200 at 1 HP since Dugtrio has very low HP anyway
-Sandstorm Damage each turn by all other types except Ground, Rock, and Steel, and compliments the Sand Force boost for Earthquake and Stone Edge

Modest Dugtrio
Ability: Sand Force
EVs: 252 Sp. Atk 252 Spe 4 HP
-Earth Power STAB and 10% chance to lower Sp. Def
-AncientPower immense coverage, deals with Ice types and chance to boost Atk, Def, Sp. Atk, Sp. Def, and Speed by one stage
-Sludge Bomb Grass Coverage and 30% chance to Poison
-Sandstorm
Damage each turn by all other types except Ground, Rock, and Steel, and compliments the Sand Force boost for Earth Power and AncientPower

answered Jul 30, 2012 by Brandonerd91
0 votes

Double/Triple Battle

Dugtrio (M) @ Choice Band
Trait: Sand Force/Arena Trap
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Rock Slide
- Earthquake
- Aerial Ace
- Night Slash

Dugtrio is mainly a Single battle Pokemon, due to Arena Trap. While Arena Trap can still be used in multi-battles, the horde of Flying and Levitators used make it not so useful. However, without Sandstorm support it is still more useful than Sand Force. With Sand Force Dugtrio can do some damage. STAB Earthquake is always just incredible in multi-battles. Rock Slide gets boosted by Sand Force and is just a great move in multi. Aerial Ace can hit any foe in a Triple battle. Night Slash is coverage.

answered Jan 17, 2012 by trachy
0 votes

Earthquake-Duh
Sludge Bomb/Aerial Ace

Sludge Bomb-Covers Grass types, chance of poison
Aerial Ace-Also covers Grass types, has lower power, but never misses and also covers Fighting and Bug types

Stone Edge/Rock Slide/Ancient Power

Stone Edge-Very nice power, covers Ice types, as well as Fire, Flying and Bug types, high chances of critical hits, but slightly low accuracy
Rock Slide-Lower power, slightly higher accuracy, same type coverage, chance of flinching
Ancient Power-Even lower power, again, same type coverage, but has 100 accuracy and a 10% chance of raising all stats by on stage each

Night Slash/Sucker Punch/Toxic/Hidden Power (Electric/Grass)

Night Slash-Covers Psychic and Ghost types, high critical hit ratio
Sucker Punch-Higher power than Night Slash, same type coverage as it, priority, but will fail if the opponent doesn't attack afterwards
Toxic-Very helpful move, won't work on Poison and Steel types, but you've always got Earthquake to deal with them
HP (Electric/Grass)-HP Electric covers both Water and Flying types, HP Grass also deals with Water types, as well as Ground and Rock types, so it doesn't really matter which

answered Jun 29, 2012 by PikaPower9001
edited Jul 25, 2012 by trachy