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What is a good moveset for Rapidash?

5 votes

It knows: Fire Blast, Sunny Day, Solarbeam, Fire Spin.

Rapidash Learnset

asked 1 year ago
by trachy (46,986)
edited 10 months ago by DarkTyphlosion
But Rapidash Has Terrible Sp. Atk
11 Months ago bud, Most of the top users on this site didn't know much back then...
Actually the sets in the question are just the initial ones Trachy had in his box on the pokemon games. These would be sets wild pokemon had, or ones he got in trades, so they weren't exactly perfect.
Rapidash (M) @ Choice Band
Trait: Flash Fire
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Megahorn
- Low Kick
- Wild bolt

4 Answers

6 votes

Rapidash (M) @ Choice Band

Trait: Flash Fire

EVs: 252 Atk / 4 SDef / 252 Spd

Jolly Nature (+Spd, -SAtk)

  • Wild Charge
  • Flare Blitz
  • Low Kick
  • Megahorn

Standard sweeper, down to the EVs. Choice band makes Rapidash do more damage. Flare Blitz is STAB. Everything else is type coverage. Flash Fire can make Flare Blitz do even more damage.

answered 11 months ago
by trachy (46,986)
edited 10 months ago by trachy
A minute?
Thats just unfair. :P
6 votes

Rapidash (M) @ Life Orb

alt text

Role: Sweeper / Sunny Sweeper

Trait: Flash Fire

EVs: 4 HP / 252 Atk / 252 Spd

Adamant Nature (+Atk, -SAtk)

  • Flare Blitz
  • Megahorn
  • Wild Charge
  • Morning Sun

He can be used in or out of the sun.

In the Sun, Flare Blitz gets completely Super Charged and Morning Sun heals more.

But in basicness, Flare Blitz is for Strong STAB With Wild Charge as coverage, and Mega Horn for further coverage, Morning Sun to heal off recoil.

answered 11 months ago
by 195cbdcf73100169 (15,190)
edited 10 months ago by 195cbdcf73100169
2 votes

Sweeper Rapidash

Rapidash # Leftovers
Nature: Naive (^Speed -Sp Def)
Ability: Flash Fire / Flame Body
~ 252 Speed EVs / 252 Atk EVs / 6 HP EVs


Okay, Rapidash is a very fragile Pokemon with poor defenses. You should bring it out when anticipating a Fire type attack to boost Flame Body, when you know Rapidash can take a hit, or to scare off some foes. Flare Blitz is there for obvious STAB and powerful reasons, and so is Overheat. Overheat is there for a one time thing (until you switch out) where if you're sweeping with physical moves, and a foe decides to bring in something Defensively built, throw an Overheat in their face! Wild Charge is to help cover some Water weakness and for extra random coverage if needed. Now you have the choice between Megahorn and Protect in this set. I must say Megahorn is impressive with 120 Atk and finally no recoil, but 85 accuracy doesn't really appeal to me. I would personally go for Protect in some cases, just for a free turn of Leftys heal. Sometimes, Protect just doesn't cut it, so than get Megahorn. With all that recoil damage going around, you're bound to need a chance to heal/stall. If stalling isn't your case and you just need to heal, get Morning Sun for immediate heal.

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answered 9 months ago
by Sam Sam Sam Sam (7,898)
edited 7 months ago by Sam Sam Sam Sam
0 votes

Double/Triple Battle

Rapidash (M) @ Expert Belt
Trait: Flash Fire
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Bounce
- Flare Blitz
- Megahorn
- Low Kick

Bounce is actually a good move in Double and especially Triple battles. Not only can it be used to avoid ally Earthquakes and Surfs, it can hit any foe in a Triple Battle, and the opponent does not know who you are going for with Bounce. This makes it difficult to switch out. Even if they do manage to correctly predict who you are attacking, your other teammates can take advantage of a switch to cause some major damage. So yeah, it's a good move. Flare Blitz is STAB. Megahorn and Low Kick are coverage. Flash Fire can be used with a Lava Plume teammate to do some damage.

answered 4 months ago
by trachy (46,986)

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