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What is a good moveset for Alakazam?

1 vote

Mine knows:

Psychic: Good power, high accuracy, STAB, chance to lower Sp. Def.

Calm Mind: Increases Alakazam's Sp. stats.

Recover: Heals Alakazam.

Embargo: Stops the foe from using items. Useful for facing the Elite 4 and Red.

Alakazam Learnset

asked 1 year ago
by trachy (46,986)
edited 10 months ago by DarkTyphlosion

8 Answers

3 votes

Psychic: STAB

Focus Blast: Coverage

Shadow Ball: Coverage

Energy Ball: Coverage

answered 1 year ago
by Swampert (27,626)
Signal Beam works too
mine can use same moves as the suggestions say
3 votes

Gen V

Alakazam (M) @ Life Orb

Trait: Magic Guard

EVs: 252 SAtk / 4 SDef / 252 Spd

Timid Nature (+Spd, -Atk)

  • Energy Ball
  • Psyshock
  • Shadow Ball
  • Hidden Power [Fire]

Okay, really nice Special Attacker. Magic Guard is a great ability, stopping residual damage as well as removing Life Orb recoil. Your stats are just excellent for sweeping, great speed and Special Attack (especially with Life Orb.) Psyshock is there for STAB, and Psychic typing has become more useful thanks to the rise of Fighting types. Psyshock is used instead of Psychic to take down Blissey and Chansey. Energy Ball and Shadow Ball are your standard type coverage attacks. HP Fire is there to deal with Steel types, who are otherwise going to be walling Alakazam. I chose HP Fire instead of HP Fighting or Focus Blast because it is better at dealing with the most popular Steel types, Metagross, Bronzong, that damn Jirachi that hasn't been banned elsewhere, Skarmory, Forretress, Genesect, and especially Ferrothorn.

answered 10 months ago
by trachy (46,986)
edited 10 months ago by trachy
2 votes

Alakazam (M) @ Life Orb

alt text

Role: Tankish Sweeper

Trait: Magic Guard

EVs: 4 HP / 248 Def / 96 SAtk / 160 Spd

Bold Nature (+Def, -Atk)

  • Recover
  • Calm Mind
  • Psyshock
  • Hidden Power [Bug]

I tried this guy out as a tank, and it worked surprisingly well.

With the Ev's and Nature his Defense becomes up to par with his Special Defense, Which gets even beastlier with Calm Mind, Using Recover to Heal Off damage.

Psyshock for some Hard hitting STAB, and HP Bug for Other Psychics and Dark Types.

answered 10 months ago
by 195cbdcf73100169 (15,190)
2 votes

Gen III

Alakazam (M) @ Lum Berry

Ability: Inner Focus

EVs: 4 HP / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

  • ThunderPunch
  • Ice Punch
  • Psychic
  • Fire Punch

Gen III's Elemental Punch coverage for Alakazam rocks!
And then Psychic for STAB. I think it's pretty self explanitory.

answered 8 months ago
by 195cbdcf73100169 (15,190)
1 vote

How about making it learn Energy Ball to face red

answered 1 year ago
by Nelson Cruz (1,356)
Say which move should be replaced.
I want you to choose
I'm thinking Embargo
1 vote

Alakazam (M) @ Life Orb
enter image description here
Trait: Magic Guard
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock-(Stab)
- Focus Blast-(Coverage)
- Shadow Ball-(Coverage)
- Hidden Power [Fire]-(Coverage)

answered 1 month ago
by (Abnormal1!) (2,940)
edited 3 weeks ago by (Abnormal1!)
0 votes

description
Item: Evolite
Ability: Magic-guard
Nature: Bold
EVs: 200 Defense, 240 S.Defense, 70 Hp

Barrier
Light-screen/HP(Fighting/Ground)
Recover
Toxic


OK before you think I have gone insane for trying to make a wall out of Kadabra hear me out. With those Evs, nature and the Evolite Kadabra has 229.5 Defense and after 1 Barrier that shoots up to 459 Defense that is High, he also has 331.5 S. Defense that is pretty nice, HP is about 238 which is OK especially considering the healing move. Barrier as I said before is to give Kadabra a huge Defense Stat. Light-screen could give you some more S. Defense and provide some support while HP(Fighting) give you some very nice coverage. Recover is one of the most reliable healing moves ever. Toxic is for stalling.

answered 7 months ago
by Speed freak (35,998)
edited 1 month ago by 195cbdcf73100169
I almost out stalled a shuckle with this.(I pressed the wrong button by mistake)
Can you say Steel type?
I believe that is why HP Fighting is there. If I'm correct, only Eviolite using Steel types are resistant. However, Poison resists Fighting, and is immune to poison. I'd say HP Ground would be more useful. While Eviolite Bronzor would take this guy down, I've never battled one, so they will be rarely seen. Haunter might be more of a problem, but I've started to see a decline in their use for Lampent.
I know that's why HP fighting is there, but I still don't think a crappy base 70 power move, even though super effective, is gonna scare off steel types, especially when he's not getting any special attack EVs or a beneficial nature. I don't see the point in putting a type coverage move on something if it isn't strong enough to take out the threats it was put there to take out. Also, considering how many poison types are actually popular in NU, that takes away his effectiveness. Immune to the toxic, and resisting his only attacking move, he's a sitting duck only good for setting up barrier and running out a bit of PP.
That is why you have other pokemon in your party.
I understand that...i'm saying you could do more with this. You only get 6 pokemon, so you have to pick them wisely.
–1 vote

description
Item: Life-orb
Ability: Magic-guard
Nature: Timid
EVs: 252 S.attack, 252 Speed, 6 Hp

Psychic/Psyshock
Shadow-ball
Charge-beam/Energy-Ball
HP(Fighting)


Kadabra is pretty much the Alakazam of NU(Why is he NU?). Psychic or Psyshock both work very well but Psyshock can hit Special Tanks/Walls much better. Shadow-ball is for coverage over Ghost Types. Charge-beam can boost your S.attack while Energy ball is bit stronger and can hit Ground and Rock types hard. HP(Fighting) is for Dark Types, and Steel Types.

answered 7 months ago
by Speed freak (35,998)
edited 1 month ago by 195cbdcf73100169

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