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What is a good moveset for Golem?

3 votes

It has the Rock Head ability. Mine knows:

Double-Edge: No recoil because of Rock Head, high power, high accuracy, good PP for such a powerful move.

Stone Edge: STAB, high power, good chance for critical hit, deals with Ice types.

Thunderpunch: Decent power, high accuracy, chance to paralyze, used to deal with water types.

Fire Punch: Complements Golem's Attack stat, decent damage, high accuracy, chance to burn, used to deal with Grass, Ice, and Steel types.

Golem Learnset

asked 1 year ago
by trachy (47,006)
edited 10 months ago by DarkTyphlosion
Golem (M) @ Red Card
Trait: Sturdy
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Earthquake
- Rock Blast
- Fire Punch

9 Answers

3 votes

OK here is the set of speed!
description

Sweep it under the rock!

Ability: Sturdy
Nature: Jolly
Item: Leftovers
EVs: 252 Attack, 252 Speed, 6 S.def


Autotomize
Stone-edge
Earthquake
Fire/Thunder-punch


Ok before you down-vote me for trying to make Golem fast hear me out please. Sturdy makes him able to have a guarantee to set up with Autotomize which gives him a 414 speed and has the benefit of giving him a chance of surviving low kick but I make no promises about grass knot. Leftovers can heal him after he survives with Sturdy which may allow him to survive another him depending on how many turns it is before he gets hit again and Priority will kill him. Stone edge and E-quake provide STAB. Fire-punch or Thunder-punch choose who you want to cover Grass and Ice or Water. This set is definitely not a game changer but can be useful.

answered 8 months ago
by Speed freak (36,000)
edited 1 month ago by 195cbdcf73100169
2 votes

Earthquake is a must, it covers a lot of types, it's very powerful and accurate and you get STAB.

Double-Edge covers a lot with normal-effectiveness and is great with Rock Head.

I think Thunderpunch and Fire Punch cover the rest of the weaknesses. Stone Edge is very powerful with STAB though, so it's a tough choice. Personally I'd go with the punches because you cover your two biggest weaknesses, water and grass.

answered 1 year ago
by Pokemaster (39,636)
Thunderpunch and Fire Punch do not cover all the weaknesses, but they cover most of them, most importantly, grass and water. I'll replace Stone Edge with Earthquake. Sometimes I wish I could teach my Pokemon five moves though.
That would be awesome.
1 vote

Here is a Support set for Golem:

Earthquake-STAB
Stone Edge-STAB
Toxic-the base of the set
Stealth Rock-the other base of the set

Ability:Rock Head/Sturdy
Evs:252 HP 252 DEF
Item:Leftovers

answered 1 year ago
by PokemonBlack10 (25,146)
This is the best moveset for a golem!
Haha, thanks!!
1 vote

Golem (M) @ Red Card

alt text

Role: Lead

Trait: Sturdy

EVs: 96 HP / 160 Atk / 252 SDef

Careful Nature (+SDef, -SAtk)

  • Stealth Rock
  • Fire Punch
  • Earthquake
  • Explosion

Well, He's Fairly Straight foward.

Set up Rocks

Kill Leads like Forretress and Ferrothorn with Fire Punch

Earthquake for STAB and to hit some pokemon harder than Fire Punch.

Explode when you're done to piss off opponent.

answered 10 months ago
by 195cbdcf73100169 (15,190)
1 vote

GOLEM :D ( A favorite of mine ) @: Air balloon or leftovers

description

ability: ROCK HEAD
EVS: 252 HP + 252 special DEF + 4 ATK

CURSE: This gives you better defense and attack mainly.
STONE EDGE: STAB! :D
EARTHQUAKE: more STAB! :D
DOUBLE EDGE: awesome power since you don't worry about recoil! :D BRICK BREAK works too.

answered 4 months ago
by G0LD (1,400)
Toss the Stone Edge and Double Edge for Fire and Thunder Punch. Covers most of his weaknesses. Or throw Sucker Punch in there instead of Thunder Punch since you are so slow! Keep EQ since they both have STAB, as Stone Edge just has less accuracy. Or, you're right, Brick Break works too.
Stone Edge + Earthquake = Edge-quake combo.

That would be a decent set too, but you suggested 4 different moves, not all sets are the same.
Golem has a pretty wide movepool, I could run Fire Punch, Thunder Punch, Earthquake, Curse. But that's not the same set, at all really.
TKL, this is NOT a Rate my Moveset at all so do not comment with suggestions. The Set delivers the Edge-Quake Combo, so why replace Stone Edge when it will do more Damage than the Punches will do. Double Edge compliments Rock Head a lot so replacing that is a dumb move. What does a Move have to do with slowness? Confused there.

This isn't intended to cause problems of any sort, but don't suggest a Moveset change if it is not on RMT please. This set is a great Set as is IMO. Also don't suggest something if you will get mixed up with your words either.
Spoken like a bossman! :) ( i'm gonna start calling you that )
What? I didn't know it was against the rules! I've done it before! http://pokemondb.net/pokebase/3284/what-is-a-good-moveset-for-lucario Look at 11th answer.
It's not agaisn't the rules, it's just pretty rude. You come off as quite the big-shot.
0 votes

Gen V Set for Graveler

Graveler (M) @ Eviolite

Trait: Sturdy

EVs: 252 Atk / 252 Def / 4 SDef

Adamant Nature (+Atk, -SAtk)

  • Rock Blast
  • Sucker Punch
  • Earthquake
  • Fire Punch

It gets good defense, so it makes a decent physical tank. Sturdy lets you survive. Rock Blast is the best Rock type attack imo. It has the accuracy of Rock Slide, and does the same damage a good amount of the time, or does equal to or greater damage than Stone Edge (while also being more accurate than Stone Edge.) Also, it breaks through Substitute, Focus Sash, and Sturdy, making it more useful than either Rock Slide or Stone Edge. Sucker Punch gives you priority. Earthquake is there for STAB. Fire Punch deals with those Steel types that Earthquake doesn't deal with, like Bronzong, Skarmory, Air Ballooners, Forretress, Durant, and Ferrothorn. EVs are tanking EVs,

answered 10 months ago
by trachy (47,006)
edited 10 months ago by trachy
0 votes

Gen V

Golem (M) @ Custap Berry

Trait: Sturdy

EVs: 4 HP / 252 Atk / 252 Def

Adamant Nature (+Atk, -SAtk)

  • Earthquake
  • Rock Blast
  • Explosion
  • Fire Punch

Okay, Earthquake is there for STAB. Rock Blast is there for the same reason as I gave for Graveler, so just read up above. Fire Punch is also there for the same reason as it is there for Graveler. Now then, Golem has a ton of weaknesses, and you'll likely be having Sturdy activated. This will in turn activate the Custap Berry, which will let you go first next turn except in the case of priority. This will allow you to say farewell in style with Explosion. Although not as powerful as last generation, the damage you did with the attack the previous turn combined with Explosion should faint the foe. I mean, 250 base power is a lot. And it's not like you'll be wasting Golem, you have 1 HP left. The EVs are your standard physical tank.

answered 10 months ago
by trachy (47,006)
edited 10 months ago by trachy
0 votes

description

THE ROCK

Nature: Careful
Ability: Sturdy
Item: Evolite
EVs: 252 S.def, 200 Hp, 58 Def


Defense-curl/Curse
Roll-out/Gyro-ball
Toxic
Protect


Defense-curl if you want Roll-out, Curse if you want Gyro-ball. Toxic is for Stalling. Protect is great with Toxic.

answered 8 months ago
by Speed freak (36,000)
edited 1 month ago by 195cbdcf73100169
0 votes

Double/Triple Battle

Golem (M) @ Expert Belt
Trait: Sturdy
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature (+Atk, -SAtk)
- Rock Slide
- Earthquake
- Stealth Rock
- Fire Punch

Rock Slide and Earthquake get STAB and are amazing moves in Double/Triple Battles. Fire Punch is coverage. In my experience, entry hazards aren't the most useful in Double/Triple Battles. I see switching kept to a minimum. But Golem can't do much else, so you might as well get some damage in when the foe is sent out.

answered 4 months ago
by trachy (47,006)

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