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This thread is for Kantonian Farfetch'd. For Galarian Farfetch'd, please go here.

If you have a good competitive moveset for Farfetch'd, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Farfetch'd Pokédex and learnset for reference.

Sprite

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6 Answers

6 votes

Gen V Aerodactyl Killer (Seriously, I beat Will's Aerodactyl with this)

Farfetch'd (M) @ Stick
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Agility
- Leaf Blade
- Night Slash
- Brave Bird

Yeah, this set is gimmicky. Really, it tries to make use of the unbalanced luck mechanic of Pokemon Online. Agility will give you some Speed to make this work. Then just hit with your two critical-hitting moves (Leaf Blade and Night Slash). If need be, you have Brave Bird for STAB (high base power, so yeah.) Defiant can be used to make your Attack good. Just think of Farfetch'd with +2 Attack and +2 Speed, with a huge critical hit chance. That... isn't really amazing, but it will do for a gimmick. EVs are sweeping EVs.

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2 votes

Gen 8 ZU


Farfetch'd @ Life Orb / Leek
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Close Combat
- Knock Off
- First Impression

Brave Bird is STAB. Close Combat covers Steel, Ice, and Rock types. Knock Off removes items and covers Ghost types. First Impression for revenge-killing purposes. Leek doubles critical hit rate, Life Orb for a more consistent method of boosting power. Defiant lets Farfetch'd come in on a Defog and get a boost equivalent to that of a Swords Dance. That being said, it isn't all that good...

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1 vote

Farfetch'd (M) @ Stick
Ability: Inner Focus
EVs: 96 HP / 160 Atk / 252 Spe
Adamant Nature
- Agility
- Leaf Blade
- Slash
- Night Slash


A piece of crap with a nice exclusive Item and a cool movepool, fantastic....

Well he's quite simple.

Leaf Blade coverage, high power and high crit rate,

Night Slash coverage, moderate power and high crit rate,

Slash STAB, moderate power and high crit rate,

Agility to give this thing one useable stat.

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It's better to baton pass attack and speed so replace agility with brave bird or air cutter but other than that this is the best moveset.
Never mind.
1 vote

Farfetch'd @ Salac Berry
Ability: Inner Focus
EVs: 6 HP / 252 Atk / 252 Spe
Naughty Nature
IVs: 0 HP / 0 Def / 0 SpD
- Endure
- Flail
- Knock Off / Night Slash
- Leaf Blade / Swords Dance / Natural Gift

Worst Pokemon ever, in my opinion. Magikarp? Evolves into Gyarados. Luvdisc? Extremely fast under Swift Swim, and Hydro Pump actually does okay amounts of damage under rain. Unown? Hidden Power is unpredictable, allowing you trick your opponents into thinking what Hidden Power you have. Farfetch'd literally has no excuse, aside from the fact that it gets Slash, Night Slash, Leaf Blade and it's own signature item to boot. So, why not suggest a terrible, gimmicky moveset for a terrible, gimmicky Pokemon. Endure is to get yourself to 1 HP so that you can spam Flail, a move that becomes extremely powerful at 1 HP (and by "extremely powerful", I mean in Farfetch'd standards). Knock Off is for those pesky Ghost-types. Night Slash provides the same coverage as Knock Off, but despite being weaker, the critical hit ratio, albeit shaky, can sometimes save you in certain situations. Leaf Blade is for Rock-types that try to wall your sweep. Swords Dance gives Farfetch'd a somewhat usable attack stat, but only if you predict a switch. The only reason Natural Gift is there is because it gives you a 100 (80 if you're playing generations 4 to 5) base power physical Fighting-type move if you still have not consumed your berry to kill Steel-types, who otherwise wall you (a̶s̶ ̶i̶f̶ ̶F̶a̶r̶f̶e̶t̶c̶h̶'̶d̶ ̶i̶s̶ ̶g̶o̶n̶n̶a̶ ̶k̶i̶l̶l̶ ̶a̶n̶y̶t̶h̶i̶n̶g̶,̶ a̶n̶y̶w̶a̶y̶s̶). It really has no use aside from that. EVs are standard "sweeping" EVs. IVs are to ensure that Farfetch'd goes down in one hit, and survives with Endure. The 0 HP IVs is to make sure that Farfetch'd goes down after 3 Seismic Tosses, while having no bulk as well. The 0 Defense and Sp. Defense IVs are for dying easily and having no bulk. Salac Berry is for the speed boost after using Endure and living at 1 HP.

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1 vote

Here's an offensive ADV RU set.

ducksire (Farfetch’d) (M) @ Stick
Ability: Keen Eye
Shiny: Yes
EVs: 24 HP / 252 Atk / 8 SpD / 224 Spe
Jolly Nature
- Slash
- Fly / Aerial Ace
- Hidden Power [Ground / Fighting]
- Swords Dance

Stick is Farfetch'd's standard item, giving it a boosted crit chance and giving Slash a VERY high chance to crit. Fly is here for an extra turn of invulnerability and also is the highest BP Flying move (aside from HP Flying), even though questionable, it's a funny move but can be replaced with Aerial Ace if you want. HP Fighting is probably better for Farfetch'd (and generally, -Flying types) as it covers most of its weaknesses, with an exception being Electric, which I haven't seen Pokémon of that type, and most Electric types generally just outspeed and kill Farfetch'd with Thunderbolt. Swords Dance is to boost Farfetch'd abysmal Attack. 224 Speed with a Jolly nature allows Farfetch'd to outspeed Kabutops and Hitmonchan variants. The rest of the EVs are piled into Attack and bulk to survive an incoming hit.

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0 votes

This little guy can be used in Singles and Doubles, preferably in the lower tiers.
Farfetch'd

sir duckmen (Farfetch’d) (M) @ Stick (Leek) / Focus Sash
Ability: Defiant
Tera Type: Fighting / Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Tailwind
- Close Combat
- Dual Wingbeat / Brave Bird
- Return / Slash


Tailwind is to boost your Pokémon's Speed and help the team a bit. Close Combat is for the -Steel and -Rock types that Farfetch'd hate so much. With Tera Fighting, you get STAB and it essentially doubles Close Combat's BP, allowing Farfetch'd to actually hit hard. Dual Wingbeat and Return / Slash are STAB, however you can use Brave Bird for more power. Tera Normal is to boost your STAB Return, and Tera Fighting is to boost Close Combat and gain a resistance to Rock. Stick/Leek is if you want to boost your chances of getting a crit, and Focus Sash is if you want Farfetch'd to be a real Tailwind Setter.

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