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What is a good moveset for Lanturn?

2 votes

Mine knows:

Thunderbolt: Good power, high accuracy, chance to paralyze, can attack Pokemon using Fly, STAB.

Charge: Increases power of Thunderbolt, increases Sp. Def.

Surf: Good power, high accuracy, STAB.

Aqua Ring: Heals Lanturn, makes poison and burn almost useless.

Lanturn Learnset

asked 1 year ago
by trachy (47,006)
edited 10 months ago by DarkTyphlosion
Very good moves to complement lanturn.
Lanturn (M) @ Leftovers
Trait: Volt Absorb
EVs: 252 HP / 192 Def / 16 SAtk / 48 SDef
Modest Nature (+SAtk, -Atk)
- Stockpile
- Boil Over
- Heal Bell
- Thunderbolt

7 Answers

8 votes

This is my bulky Lanturn, kind of fun, and the perfect amount of annoying:
description
Lanturn (M) @ Leftovers
Trait: Volt Absorb / Water Absorb
EVs: 44 HP / 192 Def / 224 SAtk / 48 SDef
Modest Nature (+SAtk, -Atk)
- Discharge
- Ice Beam
- Aqua Ring
- Stockpile
The basic idea of this move-set is to Stockpile to increase both defenses up to a +3 (500 each) and abuse Healing over time (Leftovers + Aqua Ring) and Lanturn's huge HP Stat. Discharge is a nice special STAB with a 30% Para chance, which in nice, given Lanturn's cruddy Speed stat. Ice Beam gives that Bolt-Beam coverage, with Discharge being the Bolt part, as well as covering Lanturn's 2 weaknesses (Grass and Ground).
EVs give it a healthy 401 HP, even 200 for both defenses, and a healthy 268 SpAtk. Nature further increases Lanturn's attacking ability. The ability is preference, although I prefer Water Absorb, simply due to the influx of Rain teams this meta; however, I would suggest you base the choice from your team, if most of your team resists Water, then there isn't much chance a water type attack is going to come your way to abuse a switch.

answered 8 months ago
by Heinz_Ketchum (1,260)
3 votes

Good, but maybe replace charge with signal beam, to cover the grass weakness, since thunderbolt and surf are not very effective against grass types.

answered 1 year ago
by Swampert (27,626)
1 vote

Double/Triple Battle

Lanturn (M) @ Leftovers
Trait: Water Absorb/Volt Absorb
EVs: 40 HP / 192 Def / 228 SAtk / 48 SDef
Modest Nature (+SAtk, -Atk)
- Surf
- Discharge
- Blizzard
- Protect

Choosing between Water and Volt Absorb depends on your teammates. Surf is the more common attack in multi-battles though, so Water Absorb might be the best choice. Surf and Discharge are STAB that hit multiple foes. Blizzard hits multiple foes. Protect protects you from Earthquake mainly.

answered 4 months ago
by trachy (47,006)
0 votes

Gen V

Lanturn (F) @ Life Orb

Trait: Water Absorb

EVs: 252 HP / 128 SAtk / 128 SDef

Modest Nature (+SAtk, -Atk)

  • Scald
  • Confuse Ray
  • Ice Beam
  • Thunderbolt
answered 11 months ago
by trachy (47,006)
0 votes

Lanturn (M) @ Focus Sash
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Thunder Wave
- Ice Beam
- Confuse Ray

A crippler set start things off with thunder wave to slow em down and possibly take a hit with focus sash then makes them almost incapable of attack with confuse ray delivering the last few blows with surf and ice beam.

answered 7 months ago
by Tysonyoshi (568)
edited 7 months ago by Tysonyoshi
0 votes

1.Firstly,thunder which has a high power.
2.Hydro pump(same reason as thunder.)+covers ground weakness.
3.Rain dance to boost attack of hydro pump,accuracy of thunder and gives thunder a 25% chance of penetrating protect and detect.(Oh yeah, adds another turn for getting ready for solarbeam too!)
4.Signal beam isn't that good but at least it covers lanturn's grass weakness.

answered 6 days ago
by Swiftmantaro (0)
0 votes

Lanturn

Lanturn (M) @ Salac Berry
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)

  • Thunder Wave
  • Surf/ Whirlpool
  • Electro Ball
  • Confuse Ray/ Ice Beam/ Signal Beam

First, If you chose Whirlpool, you use that to trap the opponent. Surf is just a strong STAB move.

Thunder Wave is to slow the opponent down, powering up your Electro Ball.

Confuse Ray is for possible free turns of damage.

Ice Beam & Signal Beam are coverage.

Salac Berry is for extra speed


NOTE: I did not put Scald as an option because you do not want to risk burning them instead of paralyzing them. You need to paralyze them for Electro Ball's sake.


\m/o_o\m/

answered 6 days ago
by UberPwnage (3,810)

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