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What is a good moveset for Lanturn?

2 votes

Mine knows:

Thunderbolt: Good power, high accuracy, chance to paralyze, can attack Pokemon using Fly, STAB.

Charge: Increases power of Thunderbolt, increases Sp. Def.

Surf: Good power, high accuracy, STAB.

Aqua Ring: Heals Lanturn, makes poison and burn almost useless.

Lanturn Learnset

asked Jul 19, 2010 by trachy
edited Jul 1, 2011 by DarkTyphlosion
Very good moves to complement lanturn.
Lanturn (M) @ Leftovers
Trait: Volt Absorb
EVs: 252 HP / 192 Def / 16 SAtk / 48 SDef
Modest Nature (+SAtk, -Atk)
- Stockpile
- Boil Over
- Heal Bell
- Thunderbolt

10 Answers

10 votes

This is my bulky Lanturn, kind of fun, and the perfect amount of annoying:

Lanturn (M) @ Leftovers
Trait: Volt Absorb / Water Absorb
EVs: 44 HP / 192 Def / 224 SAtk / 48 SDef
Modest Nature (+SAtk, -Atk)
- Discharge
- Ice Beam
- Aqua Ring
- Stockpile
The basic idea of this move-set is to Stockpile to increase both defenses up to a +3 (500 each) and abuse Healing over time (Leftovers + Aqua Ring) and Lanturn's huge HP Stat. Discharge is a nice special STAB with a 30% Para chance, which in nice, given Lanturn's cruddy Speed stat. Ice Beam gives that Bolt-Beam coverage, with Discharge being the Bolt part, as well as covering Lanturn's 2 weaknesses (Grass and Ground).
EVs give it a healthy 401 HP, even 200 for both defenses, and a healthy 268 SpAtk. Nature further increases Lanturn's attacking ability. The ability is preference, although I prefer Water Absorb, simply due to the influx of Rain teams this meta; however, I would suggest you base the choice from your team, if most of your team resists Water, then there isn't much chance a water type attack is going to come your way to abuse a switch.

answered Sep 2, 2011 by Heinz_Ketchum
edited Sep 24, 2012 by Pokemaster
3 votes

Good, but maybe replace charge with signal beam, to cover the grass weakness, since thunderbolt and surf are not very effective against grass types.

answered Jul 19, 2010 by Swampert
1 vote

Double/Triple Battle

Lanturn (M) @ Leftovers
Trait: Water Absorb/Volt Absorb
EVs: 40 HP / 192 Def / 228 SAtk / 48 SDef
Modest Nature (+SAtk, -Atk)
- Surf
- Discharge
- Blizzard
- Protect

Choosing between Water and Volt Absorb depends on your teammates. Surf is the more common attack in multi-battles though, so Water Absorb might be the best choice. Surf and Discharge are STAB that hit multiple foes. Blizzard hits multiple foes. Protect protects you from Earthquake mainly.

answered Jan 22, 2012 by trachy
1 vote

1.Firstly,thunder which has a high power.
2.Hydro pump(same reason as thunder.)+covers ground weakness.
3.Rain dance to boost attack of hydro pump,accuracy of thunder and gives thunder a 25% chance of penetrating protect and detect.(Oh yeah, adds another turn for getting ready for solarbeam too!)
4.Signal beam isn't that good but at least it covers lanturn's grass weakness.

answered May 19, 2012 by Tinberz
Maybe IceBeam instead of signal beam for power? By the way, good luck with accuracy!
1 vote

Lanturn

Lanturn (M) @ Salac Berry
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)

  • Thunder Wave
  • Surf/ Whirlpool
  • Electro Ball
  • Confuse Ray/ Ice Beam/ Signal Beam

First, If you chose Whirlpool, you use that to trap the opponent. Surf is just a strong STAB move.

Thunder Wave is to slow the opponent down, powering up your Electro Ball.

Confuse Ray is for possible free turns of damage.

Ice Beam & Signal Beam are coverage.

Salac Berry is for extra speed


NOTE: I did not put Scald as an option because you do not want to risk burning them instead of paralyzing them. You need to paralyze them for Electro Ball's sake.

answered May 19, 2012 by 5th of November
edited Sep 24, 2012 by Pokemaster
Oooh, cool I love to see that Lanturn in the metagame!
In B2/W2 It can learn Icy Wind, so that will help with the Electro Ball boost, it's weaker than Ice Beam, but since you are a Timid Lanturn, that would work way better by lowering your opponent's Speed, since Thunder Wave already has a chance to paralyze anyway.
0 votes

Gen V

Lanturn (F) @ Life Orb

Trait: Water Absorb

EVs: 252 HP / 128 SAtk / 128 SDef

Modest Nature (+SAtk, -Atk)

  • Scald
  • Confuse Ray
  • Ice Beam
  • Thunderbolt
answered Jun 18, 2011 by trachy
0 votes

Lanturn (M) @ Focus Sash
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Thunder Wave
- Ice Beam
- Confuse Ray

A crippler set start things off with thunder wave to slow em down and possibly take a hit with focus sash then makes them almost incapable of attack with confuse ray delivering the last few blows with surf and ice beam.

answered Sep 27, 2011 by Tysonyoshi
edited Sep 27, 2011 by Tysonyoshi
0 votes

Lanturn (M) @ Leftovers
Trait: Volt Absorb / Water Absorb
EVs: 44 HP / 192 Def / 224 SAtk / 48 SDef
Modest Nature (+SAtk, -Atk)
- Confuse Ray
- Thunder Wave
- Thunder Bolt
- Surf
Confuse Ray+T-Wave it gives them 33% of attacking.
Thunder bolt is a nice STAB also Surf is another STAB

answered Dec 11, 2013 by keitatino
0 votes

Lanturn
This is my Lanturn on my X Version (yes, she's shiny~!)
Lanturn@Life Orb
Ability: Volt Absorb
Nature: Hasty (+Speed, -Defense)
Characteristic: Takes plenty of siestas (HP)
EVs: 252 HP, 252 Special Attack, 4 Speed
Moveset:
Ion Deluge (Turns Normal moves into Electric, which she can absorb)
Volt Switch (STAB, switches out to a stronger Pokemon to face the opponent)
Scald (STAB, chance of burn)
Ice Beam (Coverage, protects against her only weaknesses, Ground and Grass)

answered Jan 21 by ىtellarℵerneas☾ℒuna☽
0 votes


Fat Mais Heureux (Lanturn) (F) @ Chesto Berry
Ability: Volt Absorb
EVs: 232 Def / 252 HP / 24 SAtk
Bold Nature
- Stockpile
- Rest
- Scald
- Ice Beam/Thunderbolt

This guy is great. If you set up a few Stockpiles, you'll be able to live everything. Scald is obvious, it's STAB and has a good chance to burn. Ice Beam is for extra coverage and is great for for Dragons. You could run Thunderbolt instead if you want, but I prefer Ice Beam.

answered Mar 30 by Gʟɪɢᴜʀʀ