PokeBase - Pokemon Q&A Meta Battle Subway

What is a good moveset for Shuckle?

1 vote

Mine knows:

Toxic: Stall with Shuckles defense. Inflicts toxic poison.

Sandstorm: To damage foes.

Double Team: To stop foes from hitting Shuckle.

Mud Slap: Lowers accuracy while also doing damage.

Shuckle learnset

asked 1 year ago
by trachy (47,006)
edited 10 months ago by DarkTyphlosion
Hmmmmmmmmmmmmmmmmmmmm, Icant think of a better moveset for Shuckle!
Yeah, I can't wait for this guy to get to level 100 so I don't have to use it anymore. I was thinking Power Trick, but then it would have low defensive stats.
In double battles you can use trick room to your advantage, and actually sweep with shuckle! Plus maybe you can give him a focus sash for defending against moves like bullet punch from scizor!
Shuckle (M) @ Leftovers
Trait: Sturdy
EVs: 80 HP / 252 Def / 176 SDef
Bold Nature (+Def, -Atk)
- Power Share
- Toxic
- Sandstorm
- Mud-Slap

11 Answers

13 votes

You are in luck, my friend! I've trained over two-dozen Shuckle over the past 10 years, and I may say that I am the Shuckle MASTER.

Swagger, swagger, swagger, that's all I can say. Shuckle has a monstrous Base 230 Defense Stat, so don't even be scared of maxing Swagger. The opponent will just beat itself senseless, if you're lucky.

Bide it up, Bro. When paired with a Swagger, the opponent will do a fair amount of damage to you. You'll take about 40 HP damage every Bide, and 80 HP damage isn't too bad for a Shuckle!

Rest. Shuckle has the immense survivability to take hits, even when he's sleeping, so Rest, in this case, is "reliable recovery."

Now you choose either Earthquake, Stone Edge, or Gyro Ball. All three are great attacks, but you can only choose one.

One tip for this cutesy turtle: DO NOT FALL VICTIM TO POWER TRICK. It sounds sweet, but what you really get is the most power physical sweeper in the game, with the lowest HP and Speed in the game. Do NOT, under ANY CIRCUMSTANCES, EVER use Power Trick. Sorry for the caps. I wanted to make sure you understood. :P

This is my advice, and is a collection of my 10 years of training these little guys. I have a Lv. 88 Shuckle sitting on my Gamecube in Pokemon XD, and I took out the Shadow Dragonite with it by accident, back when it was only Lv. 59. Yeah. Shuckle's that awesome. :D

answered 1 year ago
by ~-~WILL~-~ (22,378)
Shuckie :D
2 votes

Here is yet another Staller Set for Shuckle:
Ability:Sturdy
Item:Leftovers
Evs:252 HP 128 Defence 128 SP Defence
Rest-to Recover
Toxic-You know Why
Mud Slap-lower accuracy
Wrap-to cause more after damage

answered 1 year ago
by PokemonBlack10 (25,146)
1 vote

Gen.V:

Role:Staller

EVs: SDef, Def, HP

Item:Leftovers

Ability:Sturdy (Gluttony and Contrary have no big effect to Shuckle but sturdy might protect him from cases where an OHKO move, like Fissure, lands).

Toxic- The classic staler move

Power split-Increases Schuckle's very small attack.

Rest -Is needed for recovery. Another move that can be added here is Mud-Slap or Double team for dodge but recovery is more important.

Stoe edge/Earthquake/Gyro-ball-In case he needs to fight

answered 11 months ago
by GAMEBEATER (1,530)
1 vote

Stall Shuckle

Shuckle # Leftovers
Nature: Calm (^Sp Def -Atk)
Ability: Contrary/Sturdy
~ 252 Def EVs / 252 Sp Def EVs / 6 Sp Atk EVs

  • Toxic

  • Protect

  • Substitute

  • Struggle Bug


This is another staller set for Shucky here (since its's good at it!). You have Toxic there for obvious reasons to have something to stall for, along with Protect to waste more time. Substitute can also provide for extra support along with Protect, so that it is harder to break through Shuckle's massive defense stats (and its also great because Shuckle has low HP). Struggle Bug will provide the extra Sp. Defense support you can get by spam decreasing your opponents Sp Atk until they switch, where you can potentially Toxic them. The Calm nature will help put up the Special Defense side of the wall, and so there you have it!

description - 02.14.2012 1:13a (Happy Valentines day! <3)
e. 05.05.2012 4:30a

answered 3 months ago
by Sam Sam Sam Sam (7,898)
edited 2 weeks ago by Sam Sam Sam Sam
0 votes

Gen V

Shuckle@ Leftovers

Trait-Sturdy

Calm Nature(-Att +Sp Defense)

EVS- 252 Defense 252 Sp Defense 4 HP

  • Power Split
  • Withdraw
  • Rest
  • Rollout
answered 11 months ago
by PokemonBlack10 (25,146)
0 votes

Gen V

Shuckle (M) @ Leftovers

Trait: Sturdy

EVs: 4 HP / 252 Def / 252 SDef

Impish Nature (+Def, -SAtk)

  • Toxic
  • Sandstorm
  • Power Split
  • Rest
answered 10 months ago
by trachy (47,006)
0 votes

This may be old, but try-

Power split/Rest- heals & with the defences he has, he won't take in damage too much/power split is a move for those people who enjoy eliminating sweepers & making shuckles more powerful, but not nessicary when using double team
Double team- this makes him almost intangible if used repetedly
Toxic- poisons opponent & takes out alot of hp if not healed or switched out quickly
Rockslide- makes opponent flinch every so often + deals lots of damage & has STAB

Item- preferably either lum/chesto(i think) berry (heals sleep on first rest used) bright powder(lowers accuracy making shuckle even more intangible) leftovers (if you either don't use rest, or just to have a long lasting shuckle)

EVs - 252 in both defences + 4 in hp= long lasting shuckle

Nature- impish

Strategy- use toxic on opponents then double team for about 5 turns, using rest when nessisary. Then when you have used double team as much as you think nessisary, use rockslide once or twice by the time you are done with double teaming, your opponent will almost be KOed

Hope it helps :)

answered 10 months ago
by ESPeon (1,228)
Great job suggesting banned moves and items.
Though pokemaster himself has suggested banned sets before. It's just a moveset, not all of them have to be for competitive battles. Though he should note that then.
That actually wasn't sarcasm XD
That makes things even better then. :)
0 votes

I really love shuckle so I keep messing with my blue one & my not so blue one I figured out another good moveset.

Shuckle (M) @ leftovers

Evs- you want hp & both defences good layouts 104 hp/200 def/200sp def or 252 hp/128 def/128 sp def or 4 hp/252 def/252 sp def

nature- impish works best(+def,-sp attack)

Ability- sturdy, in gen V it gets better but is still good to have in gen 3-4

Move set-
- toxic- shuckle isn't shackle without toxic. Anyone who knows a shuckle knows what I mean
- sandstorm/power split- cripples opponents & raises that attack which is about 30 at max on lv 100. Or raises sp defence by a whiling 50% on shuckle especially & causes some damage to enemies :E
- mud slap/double team- typical shuckle moves. I don't care if it is banned, it would be no fun without them, plus I need to teach my friend about shuckles & their awesomeness
- rest- last part in a great shuckle & the best recovery this guy can get move wise

Shuckle is my favourite pokemon!!!! GO SHUCKLE & not gyarados!!!!!

answered 8 months ago
by ESPeon (1,228)
edited 8 months ago by ESPeon
0 votes

I have an example:
Trick Room Shuckle @Focus Band

Brave nature
Contrary

Gyro Ball

Rock Polish

Power Trick

Whatever you want here

This is the best I could come up with. Rock Polish gets you to an even lower speed rate, powers Gyro `
ball to epic power. Sand Tomb is when you have a different idea in Using this. Power Trick is pretty obvious.

answered 5 months ago
by Shadow Lucario (1,102)
0 votes

Shuckle (M) @ Leftovers/Chesto Berry/ Lum Berry

Staller to Death( i.e. if it can ever die.... :P)

Moveset :

  • Toxic
  • Sand Storm
  • Protect/ Double Team
  • Rest

Muhahahahhahaaha!
(More evil laugh)

answered 2 months ago
by Triceratops Rex (752)
0 votes

Staller Shuckle II

enter image description here

Shuckle # Leftovers
Nature: Calm (^Sp Def -Atk)
Ability: Sturdy
~ 252 HP EVs / 252 Sp Def EVs / 6 Def EVs

  • Toxic

  • Encore / Dig

  • Protect

  • Accupuncture / Withdraw


I am not sure how this set can/will work out, but just a thought I had! Toxic for the stall, and Protect for a free turn of lefties and toxic damage. Encore is there to get your foe stuck on something hopefully making them switch out, or give you free turns to set up with Accupuncture. The point of Accupuncture is to try and get Sp. Defense or Defense boosts so that Shuckle will just be a complete monster in defenses, probably being able to take ANY hit extremely well (if you are lucky enough). (Withdraw is a more reliable option but only raises Defense; your choice!). I've also added Dig as another fairly nice option instead of Encore so that you will be able to get one extra turn of Toxic stall / lefties heal. May or may not work!

Balls - 05.05.2012 4:43a
e. 05.05.2012 2:59p

answered 2 weeks ago
by Sam Sam Sam Sam (7,898)
edited 2 weeks ago by Sam Sam Sam Sam
I'm only adding an option. Teach him Withdraw instead of Acupressure for more reliable Defense raising. You just end raising your Sp Atk 6 stages or something before touching your Defenses. Again, just an option.
True, and maybe a better option, but Accupuncture also has the chance to raise Sp. Defense too; but I've hardly used that move so I don't know how reliable it is. Withdraw might be a better option, thanks!

Please log in or register to answer this question.

 

Quick Search

Type a Pokemon name, type, move, ability to see instant results.