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What is a good moveset for Skarmory?

4 votes

Mine knows:

Night Slash: Decent damage, high accuracy, good chance for critical hit.

Drill Peck: Good damage, high accuracy, STAB.

Steel Wing: Decent damage, decent accuracy, chance to raise defense, STAB.

Agility: Increases Speed. Skarmory is fairly slow for a Flying type.

skarmory learnset

asked 1 year ago
by trachy (47,006)
edited 10 months ago by DarkTyphlosion
What? A good QuestioN?
LOL. I am so forgetful today. I meant moveset.
Switch agility with autotomize, and maybe night slash with spikes or stealth rock. (sorry I know this was 9 months ago)
Skarmory (M) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Stealth Rock
- Spikes
- Whirlwind
- Roost

3 Answers

2 votes

Skarmory (M) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Stealth Rock
- Spikes
- Whirlwind
- Roost

answered 10 months ago
by trachy (47,006)
edited 3 months ago by trachy
Mean look + taunt
Who uses Mean Look? The answer is nobody.
Gengar, Bantte ...
Nope, none of those will carry Mean Look in a competitive enviroment.
If you go to any of the tornaments ive been to ive been ruined by that exactly
You have some strange tournaments then.
1 vote

Skarmory (F) @ Choice Band
Trait: Weak Armor
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Drill Peck / Brave Bird
- Night Slash
- Rock Slide
- X-Scissor

On the off chance you worked really hard to get a DW Skarmory.......

Switch this guy into a move that makes physical contact so that he can start into his sweep with that speed boost already helping him.

Choice Band is also boosting him up by 50%.

Now you have STAB. ( Drill Peck or Brave Bird. )
and coverage. ( Night Slash, Rock Slide, and X-scissor )

answered 1 month ago
by 195cbdcf73100169 (15,190)
0 votes

Skarmory@leftovers
Ability:Sturdy
Evs:252Hp/252Def/4SpDef
Impish Nature
-Spikes
-Stealth rock
-Roost
-Counter(catch skarmory in gen 3 games and teach this from a move tutor in either FRLF)

Okay a bit odd but the point is first you set up entry hazards. You need a total of 4 turns which is completely possible with his defensiveness and roost. After he is done setting up he can always come back and destroy physical attackers with counter. Get hit by a physical move and strike them back and use roost to recover those damages and repeat this process over and over. Prediction is the only problem here but no one will expect a counter from a skarmory.

answered 3 months ago
by Helldoom (334)

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