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What is a good moveset for Hitmontop?

1 vote

Mine has the ability Technician. It knows:

Triple Kick: Power raised by Technichian, improving power for each hit. STAB.

Detect: Protects Hitmontop from attacks.

Dig: Great move for this guy. I love this move on Hitmontop. Good power, high accuracy, used to dodge attacks.

Rollout: With Technician, ends up having amazing power. Used to deal with Flying types.

Hitmontop Learnset

asked 1 year ago
by trachy (47,006)
edited 10 months ago by DarkTyphlosion
Go Hitmontop!
Item: Metronome
Hitmontop (M) @ Leftovers
Trait: Technician
EVs: 252 Atk / 80 Def / 176 SDef
Impish Nature (+Def, -SAtk)
- Bulk Up
- Triple Kick
- Bullet Punch
- Fake Out

6 Answers

3 votes

I would not recommend dig even though it works well with him. Mainly because the oh so common Earthquake does double damage when you are underground. I would say teach him earthquake, but I know you have a limited supply. So your choice.

Detect is good for not only protecting yourself, but scouting out what kind of moveset your opponent has.

answered 1 year ago
by DarkTyphlosion (59,114)
I only put dig because he said he was running out of earthquake tms
1 vote

Gen V

Hitmontop (M) @ Focus Sash

Trait: Technician

EVs: 252 Atk / 128 Def / 128 SDef

Careful Nature (+SDef, -SAtk)

  • Bulk Up
  • Pursuit
  • Rapid Spin
  • Low Sweep
answered 11 months ago
by trachy (47,006)
0 votes

Gen V

Adamant Nature and Technician as the ability

Triple Kick OR Low Sweep (Both are STAB, Triple Kick increases power every time and works wonders with Technician, Low Sweep is a STAB Bulldoze)

Bulldoze (90 base power with technician, nice accuracy, slows down enemies)

Detect

Rollout (technician and coverage)

answered 1 year ago
by dr_clock (1,262)
0 votes

Most people use Technician on Hitmontop, but Intimidate is the better of the Abilities if you are running a Rapid Spinner on it, which got it to the #1 used UU Pokemon in PO. Here is a Rapid Spinner variant of Hitmontop, who is better than Technitop:

Hitmontop@ Leftovers

description

Trait: Intimidate

EVs: 252 HP, 232 Defense, 26 Sp. Defense

Impish Nature:(-Sp. Attack, +Defense)

  • Rapid Spin
  • Toxic
  • Close Combat/Hi Jump Kick
  • Stone Edge

Intimidate ruins Physical Sweepers like Heracross and Flygon by lowering their Attack stat, combined with its EV Spread to Wall them really well. Rapid Spin is there for obvious reasons, to spin away Hazards. Toxic ruins Walls and crippled Physical Sweepers, which works well with Hitmontop. Close Combat and Hi Jump Kick are chosen STAB, it is preferred that you run Hi Jump Kick so you don't ruin your Defenses, which Close Combat does. Stone Edge is nice Coverage overall, although Sucker Punch is nice to cause serious damage to Ghost Types, who ruins Hitmontop.

-Mike

answered 3 months ago
by PokemonBlack10 (25,146)
edited 3 months ago by PokemonBlack10
0 votes

well i say make him a phisical sweeper and handle both of his weaknesses so you want to use this set Roll out for fliying types sucker punch for phychic types triple kick (STAB) and close combat (STAB) ev it in 252 atk 252 defense and and 8 spd tecnician and leftovers.hope this helps

answered 1 month ago
by EeveeloutionZ (10)
0 votes

Hitmontop (M) @ Life Orb
enter image description here
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Mach Punch
- Sucker Punch
- Fake Out
- Rapid Spin

answered 1 week ago
by (Abnormal1!) (2,940)

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