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What is a good moveset for Hitmontop?

4 votes

Mine has the ability Technician. It knows:

Triple Kick: Power raised by Technichian, improving power for each hit. STAB.

Detect: Protects Hitmontop from attacks.

Dig: Great move for this guy. I love this move on Hitmontop. Good power, high accuracy, used to dodge attacks.

Rollout: With Technician, ends up having amazing power. Used to deal with Flying types.

Hitmontop Learnset

asked Jul 20, 2010 by trachy
edited Jul 1, 2011 by DarkTyphlosion
Go Hitmontop!
Item: Metronome
Hitmontop (M) @ Leftovers
Trait: Technician
EVs: 252 Atk / 80 Def / 176 SDef
Impish Nature (+Def, -SAtk)
- Bulk Up
- Triple Kick
- Bullet Punch
- Fake Out

11 Answers

4 votes

I would not recommend dig even though it works well with him. Mainly because the oh so common Earthquake does double damage when you are underground. I would say teach him earthquake, but I know you have a limited supply. So your choice.

Detect is good for not only protecting yourself, but scouting out what kind of moveset your opponent has.

answered Jul 20, 2010 by DarkTyphlosion
I only put dig because he said he was running out of earthquake tms
3 votes

Gen V

Adamant Nature and Technician as the ability

Triple Kick OR Low Sweep (Both are STAB, Triple Kick increases power every time and works wonders with Technician, Low Sweep is a STAB Bulldoze)

Bulldoze (90 base power with technician, nice accuracy, slows down enemies)

Detect

Rollout (technician and coverage)

answered May 22, 2011 by dr_clock
2 votes

Gen V

Hitmontop (M) @ Focus Sash

Trait: Technician

EVs: 252 Atk / 128 Def / 128 SDef

Careful Nature (+SDef, -SAtk)

  • Bulk Up
  • Pursuit
  • Rapid Spin
  • Low Sweep
answered Jun 12, 2011 by trachy
1 vote

Most people use Technician on Hitmontop, but Intimidate is the better of the Abilities if you are running a Rapid Spinner on it, which got it to the #1 used UU Pokemon in PO. Here is a Rapid Spinner variant of Hitmontop, who is better than Technitop:

Hitmontop@ Leftovers

Trait: Intimidate

EVs: 252 HP, 232 Defense, 26 Sp. Defense

Impish Nature:(-Sp. Attack, +Defense)

  • Rapid Spin
  • Toxic
  • Close Combat/Hi Jump Kick
  • Stone Edge

Intimidate ruins Physical Sweepers like Heracross and Flygon by lowering their Attack stat, combined with its EV Spread to Wall them really well. Rapid Spin is there for obvious reasons, to spin away Hazards. Toxic ruins Walls and crippled Physical Sweepers, which works well with Hitmontop. Close Combat and Hi Jump Kick are chosen STAB, it is preferred that you run Hi Jump Kick so you don't ruin your Defenses, which Close Combat does. Stone Edge is nice Coverage overall, although Sucker Punch is nice to cause serious damage to Ghost Types, who ruins Hitmontop.

-Mike

answered Feb 19, 2012 by &Psychic x
edited Feb 19, 2012 by &Psychic x
0 votes

well i say make him a phisical sweeper and handle both of his weaknesses so you want to use this set Roll out for fliying types sucker punch for phychic types triple kick (STAB) and close combat (STAB) ev it in 252 atk 252 defense and and 8 spd tecnician and leftovers.hope this helps

answered Apr 6, 2012 by EeveeloutionZ
0 votes

Hitmontop: Male
Careful Nature
Ability:Technician
Item:Zoom Lens
Teach him:
Pursuit
Rollout
Close Combat
Aerial Ace

answered Jun 29, 2012 by Timothy
0 votes

Hitmontop (M) @Life Orb
enter image description here
Trait: Technician
EV's: 252 HP / 252 Atk / 4 Spe
Nature: Jolly (+Spe -SpA)
~Rapid Spin/Ariel Ace
~Bullet Punch
~Mach Punch
~Bulldoze/Ariel Ace

This is a Technician set with two priority moves. Mach Punch delivers
a blow on the opponent with: (Life Orb + Technician + 252 Atk EV's +
Decent Attack). Rapid Spin is optional since many people have Rapid
Spinners already.

answered Nov 10, 2012 by iBrawl
edited Nov 10, 2012 by iBrawl
0 votes

Hitmontop @ Iron Ball
Ability: Intimidate│Nature: Brave (+Atk -Spd)
EVs: 252 HP / 252 Atk / 4 Def
Gyro Ball│Revenge│Fling│Mach Punch/Stone Edge/Rapid Spin

Gyro Ball gets a crazy power with Iron Ball, hindering nature, max outed attack and 0 speed IVs. Revenge will always get 120 base power with Iron Ball and gains STAB too. Fling with throw the Iron Ball to the oponent dealing a massive 130 base power damage. Good for Psychic-types. Mach Punch gains STAB and is a good move because is a priority move, so no matter his speed. Stone Edge can take Flying-types. Rapid Spin can be used if in you team doesn't have a rapid spinner.

answered Dec 21, 2012 by RainyThunderDragon
0 votes

This is the Hitmontop I use in Black 2.
Impish Nature, Technician, Split EVs for the Defenses and 252 for Attack.
Item: I like Rocky Helmet, but there's probably something better.
Mach Punch/Aerial Ace/Fake Out/Hi Jump Kick
I use him as an "Anti-Attacker" of sorts: A Pokemon that can take a decent amount of damage and also hits fairly hard. Use Fake Out to measure the Defense of the opponent, followed by Mach Punch if it's a fast but fragile Pokemon or Hi Jump Kick if it's slower but more defensive. This strategy is useful for nullifying Focus Sash/Sturdy as well.

EDIT: The weakness to this set is Ghost types, which most Hitmontops have trouble with anyways.

answered Jan 21, 2013 by NinetalesChaser
edited Jan 21, 2013 by NinetalesChaser
0 votes

I would go for this:

Hitmontop@Leftovers
Ability:Technician
Nature:Impish
Ev: 252Atk/80Def/176Sp.Def
-Triple Kick
-Bullet Punch
-Sucker Punch
-Stone Edge

Triple Kick gets powered up by its ability and is STAB
Bullet Punch and Sucker Punch is for priority and to cover some weaknesses
Stone Edge is to cover Flying types

answered Jan 23 by MoccahSteeltype
0 votes

Hitmontop

Item: Assault Vest
Ability: Technician
EVs: Atk 252 / Def 252

Moves:
Mach Punch
Bullet Punch
Rapid Spin
Bulldoze

Assault Vest + Defence EVs allows it to take hits pretty well
Technician boosts Mach Punch and Bullet Punch
Rapid Spin is boosted slightly by it's ability and clears entry hazards
Bulldoze gets boosted by Technician and lowers speed every time, as well as giving good coverage

answered Aug 1 by danjeed
edited Aug 3 by danjeed