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What is a good moveset for Medicham?

0 votes
asked 1 year ago
by houndoom (1,488)
edited 9 months ago by DarthDestiny
Medicham (M) @ Choice Scarf
Trait: Pure Power
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Drain Punch
- Psycho Cut
- Ice Punch
- ThunderPunch

9 Answers

4 votes

Item: Life Orb
Ability: Pure Power
EVs: 252 Def / 252 Spd / 4 Sp def

Impish Nature (+Def, -SAtk)

  • Drain Punch
  • Bullet Punch
  • Power Trick
  • Bulk Up/Thunder punch/Psycho cut

Pretty cool set here. The idea is to use Power trick to switch defense with attack. Since he has higher defense than attack, it will double that instead, giving him 546 attack, not including the life orb. Drain Punch gives him STAB and recovery, while bullet punch gives him priority. Throw in the power that the life orb gives him, and he's pretty tough to survive, especially since he's a low tier pokemon. Before you use it, he is hard to bring down with physical attacks thanks to his typing and EVs invested in defense.

  • Giving him thunderpunch will mean that he is only resisted by Rotom (Normal), Joltik, and Galvantula.
  • Giving him Psycho Cut will mean that he's only resisted by Slowpoke, Slowbro, Starmie, Slowking, Victini, and Darmanitan (Zen Mode). Slowpoke and Darmantian-Z (depending on what tiers you're using) are the only ones you have a chance of seeing in NU.
  • Giving him Bulk up will allow him to remain bulky in both stats.
answered 4 months ago
by DarkTyphlosion (59,124)
edited 4 months ago by DarkTyphlosion
Is this for Meditite, since you are talking about NU?
It can be. I don't really keep up with tiers. Either way, that's a full list of pokemon capable if resisting him, so it's not too bad to deal with in RU or up. It works pretty well with both pokemon, but I had this in mind specifically for medicham, and the 546 attack is based on his stats. If you want to use it for meditite, I would definitely adjust a few things to better fit it.
3 votes

Gen V

Medicham (F) @ Choice Scarf

Trait: Pure Power

EVs: 252 Atk / 4 Def / 4 SDef / 248 Spd

Adamant Nature (+Atk, -SAtk)

  • Hi Jump Kick
  • Psycho Cut
  • Ice Punch
  • ThunderPunch
answered 10 months ago
by trachy (47,006)
2 votes

Use this moveset:

Zen Headbutt: Increased by Pure Power, good power, decent accuracy,STAB, decent chance to cause flinching.

Hi Jump Kick: High power, works well with recover, STAB.

Recover: Reliable healing move. Works well with Hi Jump Kick.

Ice Punch: Decent power, chance to freeze, high accuracy, used to deal with Flying types.

answered 1 year ago
by trachy (47,006)
Zen Headbutt / Psycho Cut
1 vote

I like,

zen headbutt,

high jump kick,

recover and,

rock slide.

answered 1 year ago
by ohioscyther (4,526)
1 vote

Medicham@Salac berry

Nature: Hasty, Jolly, or Naive(You do not want good defense on this set)
Ability: Pure Power
EVs: 252 Attack, 252 Speed, 6 hp


Endure
Reversal
Ice-punch
Thunder-punch


Endure lets you activate the berry and power up Reversal. Reversal is for STAB and after Endure is 200 base power. Ice-punch and Thunder-punch are for a physical Bolt-beam coverage. Salac berry is to boost your 284 speed to a massive 426 speed.


You could swap Ice-punch and/or Thunder-punch for other coverage moves(Rock-slide, Fire-punch) or Zen headbutt/Psycho-cut for more STAB, or Bullet-punch for priority.

answered 8 months ago
by Speed freak (36,012)
0 votes

Rock slide-flying types, ability boost

Hi jump kick-good power, stab, ability boost

zen headbutt-STAB

Reflect/Light screen-boosts defenses

answered 1 year ago
by DarkTyphlosion (59,124)
edited 10 months ago by DarkTyphlosion
If Medicahm has the ability pure power, this set works better.
Psychic only deals with the Gastly family. Ghost is effective against Psychic. Also, Zen Headbutt would work better with Pure Power, which is Medicham's only ability.
0 votes

Medicham

Nature: Docile
Ev's 128 Def 128 Sp Def 252 Spd
Role: Sweeper Counter

Power Split - Gives your opponent crappier attacking stats, while buffing up yours.

Drain Punch ( STAB , and it helps you stay alive )

Psychic ( You might get a special attack boost, so you can be prepared. )

Recover/Work up/Energy Ball/Rock slide/Ice Punch ( All useable options. )

answered 11 months ago
by 195cbdcf73100169 (15,190)
edited 10 months ago by 195cbdcf73100169
0 votes

description
Medicham (M) @ Choice Band

Trait: Pure Power

EVs: 4 HP / 252 Atk / 252 Spe

Adamant Nature (+Atk, -SpA)

  • Hi Jump Miss
  • Psycho Cut
  • Ice Punch/Bullet Punch
  • ThunderPunch/Bullet Punch

Hi Jump Miss is good STAB with Medicham enjoying itself with the secondary effect.
Psycho Cut makes dual STAB.
Ice Punch takes care of Gligar and Claydol, while ThunderPunch takes care of Slowking and has good coverage they have good coverage.
Should these threats not be a concern, Bullet Punch is a solid alternative over either one.

answered 2 months ago
by Hex (7,238)
0 votes

ParaFlinch terror

Medicham (M) @ Muscle Band
Trait: Pure Power
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Force Palm
- Rock Slide
- Zen Headbutt
- Recover / Ice Punch


Force Palm gives the paralyze chance, along with rock slide and zen headbutt for flinching. Recover extends its longevity, while ice punch offers more coverage.

answered 2 months ago
by Pwnyta (2,026)

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