PokéBase - Pokémon Q&A
1 vote
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I want to know this so I don't accidently make one of my Pokemon faint by using takedown .

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2 Answers

2 votes
 
Best answer

Recoil is determined by how much damage you do to the foe.

Moves that have recoil of 1/4 the damage dealt:

Head Charge
Shadow Rush
Submission
Take Down
Wild Charge

Moves that have recoil of 1/3 the damage dealt:

Brave Bird
Double-Edge
Flare Blitz
Volt Tackle
Wood Hammer

Head Smash has a recoil of 1/2 the damage dealt.

Struggle will have a recoil of 1/4 the user's max HP
Hi Jump Kick and Jump Kick have a recoil of half the max HP of the user if it misses.

Magic Guard and Rock head will negate recoil. Magic Guard and Rock head will not negate the recoil of Struggle. Rock Head will also not negate the recoil of Hi Jump Kick and Jump Kick.

Life Orb will have a recoil of 10% the users max HP. This recoil can be negated by Sheer Force and magic Guard.

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Thanks
and hey trachy, does rock head negate life orb recoil?or is it just negate recoil from a move?
1 vote

The amount of damage dealt to the user on certain moves can have different values, for example take down will do 1/4 damage to the user where as head smash will do 1/2 of the damage to the user. resistances are not taken into account.
http://bulbapedia.bulbagarden.net/wiki/Recoil

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