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What is a good moveset for Drifblim?

2 votes

Mine has the ability Atermath and knows:

Shadow Ball: STAB, good power, high accuracy, decent chance to lower Sp. Def.

Thunderbolt: Good power, high accuracy, chance to paralyze, type coverage.

Hypnosis: Puts the foe to Sleep.

Calm Mind: Increases special stats.

Drifblim learnset

asked Jul 26, 2010 by trachy
edited Jul 2, 2011 by DarkTyphlosion
Just wanna get this out there...

Drifblim@Flame Orb
Ability: Flare Boost
EV's: 252 Att and Speed
Nature: Adamant or Jolly
Focus Energy
Other two don't matter. This guy will wreak havoc with just these two moves. The strategy is, Focus, Focus, Focus, and... BOOOOOOM!
Flare Boost boosts Special Attack not Attack :/
Noooooooooo!!! I thought I had the ultimate Pokemon there... Well, now that I think about it, Burn reduces attack so it makes sense that Flare Boost would boost special attack :(

20 Answers

5 votes

Gen V

Drifblim (M) @ Flame Orb
Trait: Flare Boost
EVs: 8 HP / 248 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunder Wave
- Hex
- Thunderbolt
- Hidden Power [Fighting]

answered Apr 28, 2011 by trachy
edited Jul 16, 2011 by trachy
wouldnt willowisp be better by taking advantage of his high hp making him really good at taking hits
Drifblim isn't so fast, so paralysis is good to outspeed and has higher accuracy but Will-O-Wisp is also an option.
Exactly, the point is to allow it to outspeed the foe.
it's 225 with flame orb+flare boost
The hidden power of a pokemon is decided not by the species, but by Their different IVs. This means that drifblim itself does not have the type fighting of it, but your individual drifblim has it.
4 votes

Similar to Trachy's set, this is just my Bulky Balloon variation:
awesome pic

Drifblim (M) @ Leftovers
Trait: Aftermath
EVs: 240 HP / 164 Def / 20 SAtk / 84 SDef
Modest Nature (+SAtk, -Atk)
- Hex
- Hidden Power [Fighting]
- Thunder Wave
- Stockpile

Hex + Thunder Wave slows and deals a healthy STAB double damage.
Hidden Power is fighting type for full neutral coverage.
Stockpile gives this guy some bulk by raising both defenses.
EVs give it 501 HP, equal defenses and a bit of a SpAtk boost, while the nature further increases its SpAtk.
Leftovers are for recovery.

answered Sep 1, 2011 by Heinz_Ketchum
edited Sep 28, 2011 by Pokemaster
Just to let you know, I removed the huge image, even though it's great. It was taking up more space than you actual answer.
it actually looks kinda creepy
2 votes

Drifblim (M) @ Liechi Berry
Trait: Unburden
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)

  • Substitute
  • Acrobatics
  • Baton Pass
  • Explosion

For those who don't know, Liechi berry raises your attack by one stage.
When he uses that Liechi berry, he gets a boost from Unburder, that doubles his speed.
Baton Pass gives all of his boosting away ( Not sure if it gives Underburden boost )
Acrobatics does lots of damage when you get rid of that Liechi berry, so than you can sweep.
While Explosion is the suicide approach, but really just a filler.

answered Dec 14, 2011 by Josh
No ghost moves
2 votes

Rainy Dayz

Drifblim @ Ghost Gem
Trait: Unburden
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature

  • Shadow Ball
  • Thunder
  • Weather Ball
  • Destiny Bond

I love the versatility of this Pokemon <3 this is for use on rain teams only. Drifblim's amazing movepool and ability make him a fine choice for a rain sweeper. Again, ghost gem lets you get off a heavy hit while also activating unburden and making you super speedy. Other types of gems are obviously an option but I think STAB is usually safer. Thunder is 100% accurate, high power rain abuse; weather ball is too, except it's 100bp, with pseudo-STAB boost in the rain it becomes 150 base power. Unfortunately this set is walled by ferrothorn - it could help to add in hidden power flying over shadow ball, with a flying gem, but that's not hitting ferro very hard either and tbh you might as well use acrobatics. This set doesn't require much team support to run, it can sweep on its own but obviously hazards are nice to nail dem KOs. Ferrothorn deserves a mention, it has awesome synergy with drifblim, can set hazards easily, appreciates drifblim's spinblocking, and is a great fit on any rain team really. The last move, destiny bond, will get you another kill, and often you'll bring down the opponent's choice scarfer making way for a setup sweeper to do its thing.

answered Oct 3, 2012 by Spoink
1 vote

Item: Flying Gem
Ability: Unburden
Nature: Adamant
EVs: 252 Attack, 252 Speed, 6 hp


Acrobatics makes a super strong STAB move with Flying gem and it activates Unburden. Sucker-punch replaces what would be Ghost coverage and is Priority. Return is for Power while Body-slam can Paralyze. Explosion is a suicide move that can be very useful while Stock-pile makes you a very bulky sweeper. Will-o-wisp is very useful for status.

NOTE: I have tested this guy and have proven him an incredible NU sweeper.

answered Sep 26, 2011 by Speed freak
edited Sep 22, 2012 by Speed freak
1 vote

i believe I can flyyyyyyyy

Drifblim @ Flying Gem
Trait: Unburden
EVs: 252 Atk / 52 Def / 204 Spd
Adamant Nature

  • Acrobatics
  • Substitute
  • Disable
  • Destiny Bond

This set is just amazing. With the flying gem, acrobatics becomes awesomely powerful and OHKOs anything in NU that isn't a rock type. It also doubles your speed thanks to unburden. You can now set up a substitute freely, to block any status your opponent might throw at you, or just let it be destroyed. Then, on the next turn, disable whatever move they used on it! Drifblim has 3 fantastic immunities, as well as a 4x resistance to Bug, so many Pokemon in the tier will only carry one move that can hit it. By disabling it, you get another free sub, and can force easy switches. When you run out of HP, you can use destiny bond ( the ultimate troll move ) which coupled with your blistering speed, can guarantee you another KO.

With good play, this set can net you at least two, usually three kills per game. It works great in conjunction with hazards, to both take advantage of the switches it causes and get KOs more easily. It also has the handy bonus of spinblocking them, supporting your team even more. The EVs maximise Attack, obviously; by investing none into HP its health is indivisible by four letting it set up four subs in total ( three if you switch in on stealth rock ) and the speed EVs let it outspeed basically the whole tier, even choice scarfed, after the unburden boost. Note that this one has trouble with Rock types, specifically those that carry Rock Blast, since it can break its substitutes and kill it. Even so, destiny bond will help you bring it down with it.

answered Oct 3, 2012 by Spoink
You could also do what Josh did and put a leichi berry on der
1 vote

Drifblim (F) @ Weakness Policy
Ability: Unburden
EVs: 248 HP / 80 SAtk / 176 Spd
Timid Nature
- Shadow Ball
- Will-O-Wisp
- Stockpile
- Baton Pass

answered Dec 27, 2013 by Mewderator
1 vote

Role: Supporter
Nature: Naive
Trait: Aftermath
Minimize: Boosts evasion
Stockpile: Makes you a bigger wall
Baton Pass: Pass those stats to a pretty frail Pokemon
Shadow Ball: Coverage

answered Apr 5, 2014 by Sigma Dragoon
0 votes

Drifblim (F) @ Chesto Berry

Trait: Unburden

EVs: 252 Def / 108 SAtk / 148 Spd

Bold Nature (+Def, -Atk)

  • Calm Mind
  • Rest
  • Shadow Ball
  • Hidden Power [Fighting]
answered Jul 10, 2011 by Hex
edited Sep 2, 2011 by Hex
I love it. Let's just hope u don't run into sucker punch XD
Or Shadow-sneak or Aqua-jet because that would hurt a lot.
You cannot be serious, Drifblim has 252 Def EVs and a Bold nature topping that, Why the f*ck would aqua jet do alot?
Shadow sneak might do a little bit, but it's not a worry because of the 40 base power, and it's uncommon move anyway.
0 votes

Driftblim stall/sweeper

Nature: Timid
Ability: Flare boost
EVs: 252 S.attack, 252 Speed, 6 hp
Item: Flame-orb


Will-o-wisp is great for dropping the opponents attack thus increasing Driftblim's overall bulk. Hex benefits from Will-o-wisp and is great STAB. Thunderbolt has great coverage and if you are very fortunate they will get paralyzed. HP(Ground) is less commonly used than the HP(Fighting) but provides just as much coverage though not over ice.

answered Sep 2, 2011 by Speed freak
0 votes

Drifblim Modest Nature (+Sp.Atk - Atk) Item Leftovers EVs 128 Def / 252 SAtk / 124 Sp.Def / 4 Speed Ability Aftermath.

  • Hypnosis: Forces the foe to take a nap on the battle field, also helps out the moves below.

  • Dream Eater/Hex: Dream Eater for recovery, Hex is powered up by sleeping foe.

  • Shadow Ball/Psychic: If Dream Eater is your move above go with Shadow Ball for nice STAB damage, Psychic gives some coverage.

  • Thunderbolt: Nice coverage.

answered Sep 5, 2011 by Hex
edited Sep 9, 2011 by Hex
0 votes

Walled by a balloon

Item: Leftovers
Nature: Bold
Ability: Aftermath
EVs: 252 Hp, 128 Def, 128 S.def


Stock-pile boosts your Defenses from bad to decent in 1 move and after anther you are bulky and the 3rd makes you hard to damage. Will-o-wisp further increases your bulk by cutting attack and also serves as a stalling move. Pain-split is your way of healing and damaging. Ominous-winds is mainly a counter to taunt but has a chance of boosting your stats which is awesome but Hex and Shadow-ball are another options in-case you want more power.

answered Sep 26, 2011 by Speed freak
0 votes

Destiny killer

Drifblim @ Focus Sash
Trait: Unburden
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Destiny Bond
- Shadow Ball
- Thunderbolt
- Psychic

answered Feb 14, 2012 by Pwnyta
0 votes

Held Item: Lansat Berry/Liechi Berry/ Petaya Berry
Nature: Bold (+Def, -Atk)
Ability: unburden
Move set:
-Baton Pass
-Pain Split/Wil-o-Wisp
Evs: 252 HP/ 128 Def/ 128 SDef
*Stalls to set up more my next Pokémon with Baton Pass

answered Dec 26, 2013 by GhostMaster
0 votes

Gen 6 build here.

Trait: Unburden
Item: Sitrus or Chesto Berry
EVs: 252 Att / 252 HP / 4 Spd
Adamant Nature (+Att, -SpAtt)


With Driftblim's huge HP he can make a great wall and a Pokemon that can really drag the match. Pysical attackers will find it hard to do damage if you burn them with Will-O-Wisp and Stockpile 3 times. So you can really afford to use Rest without much to worry about. And once your berry is used up or lost Acrobatics will really hurt due to Acrobatics working well without a held item plus the STAB due to Driftblim being half flying type.

answered Feb 6, 2014 by LittleMissM
0 votes

Ability: flare boost

Item: flame orb

EVs: 252 HP, 128 spdef, 128 spatk, modest nature

Moves: hex, will'o'wisp, psychic, facade

use will'o'wisp to burn the opponent, then use boosted hex. this set is designed to be pretty bulky so it can hold up against many attacks. Facade is only their for specially defensive opponents.

answered Jul 1, 2014 by Dracorex212
0 votes

I use this driftblim in ubers, first use minimise at least twice then substitute (use protect in a sutuation when you need some more time to recover with leftovers) and finally baton pass into an offensive Pokemon.

Drifblim @ Leftovers
Ability: Aftermath
EVs: 252 Def / 4 SpA / 252 SpD
Relaxed Nature
- Baton Pass
- Minimize
- Substitute
- Protect

answered Sep 14, 2014 by SnakeBiteGaming
0 votes


Drifblim @ Mental Herb
Ability: Unburden
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Minimize*
- Substitute
- Disable / Will-O-Wisp
- Baton Pass

Very basic set, not too hard to understand either. With Mental Herb, it can avoid a Taunt, set up a Substitute and activate Unburden. After the Substitute is up, it can either gather Minimize boosts or Baton Pass this high HP sub to another Pokemon (all this because Taunt fails against Substitute). Disable to stop certain Pokemon from functioning i.e taking full advantage of the fact that some Pokemon only carry one coverage move for it, and Will-O-Wisp to cripple physical attacker and being it's only means of damage.
This set works with Aftermath too, just change Mental Herb for Leftovers instead.

  • NOTE: This is not eligible for most Smogon tiers, as it avoids the Evasion clause by using Minimize.
answered Feb 17 by Dead ~•
edited Feb 17 by Dead ~•
0 votes

Stalling mastermind strikes again. I just love Driftblim

Driftblim@ Leftovers
Ability: Aftermath
Nature: Bold
EV's 252 Def 252 SDef 4 HP

Will-o-wisp: Cripples opponents attack power while also burning them
Amnesia: To counter special attackers who's attack power doesn't deplete from the burn
Minimize: The ultimate beast move for Driftblim making this thing near impossible to deal with
Hex: Double damage with burn, and also can be used if taunt is put into play

answered Jul 3 by sparky2245
0 votes

Just gonna post this Drifblim moveset I've been trying out

Drifblim (M) @ Power Herb
Trait: Unburden
EVs: 8 HP / 252 Atk / 248 Spd
Adamant Nature (+Atk, -SAtk)
- Acrobatics
- Toxic / Will-O-Wisp
- Phantom Force
- Explosion

A physical set just for an attempt of something somewhat different. Power Herb is for instant Phantom Force usage in order to activate Unburden. Acrobatics provides a good Flying-type STAB move to use afterwards. Toxic wears down opponents and Phantom Force can offer a quasi-Protect for toxic stalling. Alternatively, you could use Will-O-Wisp to slowly deplete the opponent's health while making their physical attacks weaker. Finally, since this set probably won't last too long, Explosion is there for a devastating move once your HP is low enough.

answered Aug 11 by ShadowBuizel