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What is a good moveset for Purugly?

2 votes

This guy reminds me of my cat (in terms of body weight.) Mine has the ability Thick Fat and is EV trained in Defense. It knows:

Attract: I don't know what could possibly be attracted to this thing. Causes infatuation.

Body Slam: Good power, STAB, high accuracy, good chance to paralyze.

Swagger: Confuses the foe. Works well with Attract.

Charm: Gets rid of the attack the foe gained with Swagger.

Purugly learnset

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7 Answers

3 votes

Body slam- good chance for paralysis

shadow claw-good unexpected attack, good critical hit chance

aerial ace-covers fighting weakness

attract-catches unsuspecting foes off guard

answered by
3 votes

This is my Taunt-Lead Purugly, I use it on my Mono-Normal team. It's a little gimmicky, but here's the set:

Purugly (F) @ Focus Sash
Trait: Thick Fat
EVs: 72 HP / 184 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Super Fang
- U-turn / Sucker Punch
- Taunt
- Toxic
Thick Fat is the only really useful ability here, it gives a normally neutral Purugly a couple of free resistances.
Super Fang deals 1/2 health instantly, it can really cripple just about anything. U-Turn can switch out to something that can finish a wounded opponent, or Sucker Punch can hit with priority and do some damage. Taunt stops set up and recovery that would make Super Fang pointless, it is the most important move in the set and should always be used first turn. Toxic is another crippler and great to irritate an opponent right from the get-go.
EVs give a 301 HP stat to deal with stallers who use Seismic Toss. Speed is the most important, as it gets the Taunts and Super Fangs out quickly, while the rest is in Attack to deal heavier damage on the Turn or the Sucker Punch. This Pokemon also works really well with someone who uses Entry Hazards.

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How do you get Super Fang on Purugly?
3 votes

So I heard you wanted to use a Purugly? Well that's not an easy thing, but I would recommend this set:
Jolly Nature. Item:Leftovers
Ability:Thick Fat
18 HP, 252 Attack, 240 Speed.
Hone Claws

The Tricky Part of this set is getting your first Hone Claws boost, as this is difficult due to Purugly's Frailty, but once it happens the magic begins. Once Purugly has his boost, he now has now has a relatively reliable sleep move to incapacitate his victim. Then, if he hasn't already, immediately sets up a Substitute to provide protection. Once this happens he has a free turn to either kill his target or continue setting up Hone Claws; at +2 he is golden, as Hypnosis will have 100% Accuracy, and he can spam it over and over again without worrying about missing. Combined with Substitute and leftovers recovery, it will be very hard to hit him afterward, and then he can prepare a sweep with the attack boosts. While Mono-Normal is not the best way to go due to ghosts being immune, it is still quite the uphill battle for Rock and Steel Types due to the sheer number of turns Purugly gets in this way.

In a contextual manner Purugly will usually the crucial initial boost to get this set rolling as the opponent uses a status move or Purugly Blocks an incoming status such Thunder Wave or Will-o-Wisp with Substitute. Thick Fat can let Purugly take a Fire/Ice move if the opponent forgets that Purugly has access to it(Who remembers Purugly anyway?) to get the crucial initial boost. An unboosted Hypnosis is Purugly's fallback, and last resort option.

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2 votes

Purugly @ Leftovers
Trait: Thick Fat
EVs: 4 HP/252 Atk/252 Spd
Adamant (+Atk, -SAtk) or Jolly (+Speed, -SAtk)
- Body Slam/Slash
- Wake-Up Slap/Bulldoze/Aerial Ace
- Shadow Claw
- Hone Claws/Fake Out/Sucker Punch
Body Slam or Slash is for STAB. Wake-Up Slap is for Rocks and Steels, but…so is Bulldoze, which lowers everyone’s Speed and…doesn’t wake them up. Aerial Ace is for…Fighting types? Yeah, that’s the only reason to use it. Shadow Claw is for Ghosts the Body Slam, Slash, Wake-Up Slap and sometimes Bulldoze cannot hit. Hone Claws raises Attack and accuracy, but Fake Out or Sucker Punch are both good options.

answered by
1 vote

Gen V

Purugly (F) @ Life Orb
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Sucker Punch
- Fake Out
- Hypnosis
- Bulldoze

answered by
1 vote

Purugly (F) @ Choice Band
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Return
- Play Rough
- U-turn
- Knock Off

answered by
0 votes

Purugly @Leftovers
Trait: Thick Fat
EVs: 4 HP/ 252 Atk/ 252 Spd
Nature: Jolly
- U-turn
- Sucker Punch/ Fake Out
- Play Rough
- Taunt/ Body Slam

Thick Fat to allow resistances to some moves for a possible switch in or to just get off less damge.
U-turn to switch into a more effective match up. Sucker Punch or Fake Out for the prority (preferably sucker punch since it deals more damage.) Play Rough as a STAB move or to get some effective damage, and Taunt to stop opponents from setting up or putting hazards on the field. Also consider Body Slam for the possible paralysis to slow down threats, so that then you can bring in a better match up against it or for you oppenent to get paralyzed.

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I like how u added play rough for variety