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What is a good moveset for Dusknoir?

2 votes

Perhaps the only Pokemon I considered to be evil (except for Darkrai and for Dusknoir, until Explorers of Sky.) Mine knows:

Will-o-wisp: Burns the foe, lowering attack as well.

Earthquake

Thunderpunch: Decent power, high accuracy, chance to paralyze. Deals with Water types and Flying types.

Pain Split: Heals Dusknoir and damages the foe.

Dusknoir Learnset

asked 1 year ago
by trachy (47,016)
edited 10 months ago by DarkTyphlosion
Which elemental punch should I use?
Or has a better use in wifi, like ice punch for those annoying dragons.
Dusclops (M) @ Evolution Stone
Trait: Pressure
EVs: 252 HP / 16 Def / 240 SDef
Calm Nature (+SDef, -Atk)
- Will-O-Wisp
- Pain Split
- Night Shade
- Confuse Ray

17 Answers

5 votes

I found this pretty good, half staller, half Sweeper. Start with Shadow Claw/Punch(for STAB and power and ghost weakness), Brick Break(dark weakness), Earthquake, Toxic(!). Fire/Thunder/Ice Punch are also options, if you see a need for them. Payback might be good too, for his low speed. Earthquake is good, too, and I don't really like will-o-wisp, as it only has 75 accuracy. Pain Split is great, because of his already low hp. Too bad he cant learn endeaver, that would automatically plunge the foes health! Night Shade could be great, if hes lvl 100. Then of course theres return, too.

answered 1 year ago
by Swampert (27,636)
edited 1 year ago by Swampert
Can't learn Shadow Claw. Pizzazz has been added I see.
Ok, no shadow claw, and yeah, iv been working on it practicaly nonstop, ever since you suggested that!
3 votes

description
Dusknoir @ Life Orb

Trait: Pressure

EVs: 252 HP / 252 Atk / 4 SDef

Brave Nature (+Atk, -Spd)

  • Ice Punch
  • Brick Break
  • Shadow Punch
  • Trick Room

Ice Punch takes care of dragons that think they can come in and boost with dragon dance and get away with it.
Brick Break covers dark type weakness, gives coverage against some other types as well.
Shadow Punch covers ghost type weakness, STAB.
Trick Room works very well with Dusknoir because of his abysmal speed, brave nature support this move as well.

answered 10 months ago
by Hex (7,258)
edited 7 months ago by Hex
3 votes

Careful Nature, EVs 252 HP, 128 Sp.De,f 128 Def, Item Leftovers.

Mean Look, Traps the foe.

Curse, with mean look and these defenses i think this is nice.

Protect, a free turn for the curse and for dusknoirs leftovers.

Shadow Punch/Shadow Sneak, stab or priority.

answered 10 months ago
by Hex (7,258)
edited 8 months ago by Hex
3 votes

Dusknoir (M) @ Leftovers

description

Role: Sub-Puncher

Trait: Pressure

EVs: 160 HP / 252 Atk / 48 Def / 48 SDef

Brave Nature (+Atk, -Spd)

  • Substitute
  • Focus Punch
  • Shadow Punch
  • Earthquake

Ev's for Bulk, making for a nice Tank,
Brave nature so you go last when setting up your sub, so you can actually keep it.
Focus Punch gives you a super hard hitting way to take out Dark Types,
Shadow Punch is STAB
Earthquake has great coverage.

answered 8 months ago
by 195cbdcf73100169 (15,210)
2 votes

Mines trick room based and holds iron ball

shadow punch STAB he has great attack

Trick room hes super slow

fire/thunder/ice punch or equake

and finally fling hes holding iron ball because hes already super slow and when you use fling it does a ridiculous amount of damage

answered 1 year ago
by ENTEI45 (120)
1 vote

I am going to do a Trick room set

Nature: Brave, Evs: 252 attack, 252 hp, 4 def(Becuase in this set you might as well just increase overall bulk)

Trick room(What ties this set together)

Shadow punch(STAB never misses)

E-Quake(Don't even ask)

Brick break/Pain split(Coverage or healing)

answered 1 year ago
by Speed freak (36,020)
1 vote

Gen V

Dusknoir (M) @ Leftovers

Trait: Pressure

EVs: 252 Atk / 128 Def / 128 SDef

Adamant Nature (+Atk, -SAtk)

  • Gravity
  • DynamicPunch
  • Will-O-Wisp
  • Shadow Sneak
answered 10 months ago
by trachy (47,016)
1 vote

Mine knows

Attract

Trick Room

Will-o-Wisp

Shadow punch

I use him as an annoyer pokemon to start off battles with.

answered 9 months ago
by skinner (40)
1 vote

I ´m using Eviolite Dusclops
Brave nature (can be used on Trick Room teams), trained to be WALL (funny word, sounds like WALL-E)

  • Earthquake
  • Pain Split
  • Shadow Punch
  • Will-O-Wisp (in Trick Room teams, may be changed to eg. Brick break, Return...)
answered 8 months ago
by DarthDestiny (14,338)
1 vote

description
Dusknoir Nature: Adamant. Item: Leftovers. EVs: 252 HP. 252 Attack. 4 Sp.Def.

Shadow Sneak

Brick Break

Ice Punch/Thunderpunch

Pain Split/Earthquake

Shadow Sneak hits psyhic and ghost type pokemon for the super effective damage, Aquires STAB. Priority move is very nice to have on a team, It can finish off weakened opponents.
Brick Break certainly has its secured spot here, There is no pokemon at all that recists both the Ghost type move and the Fighting type move.

Altough Ghost/Fighting provide at least perfect neutral coverage, We still have the Bug/Steel types not to mention the Flying/Normal type which Dusknoir can have some trouble taking down, Not to worry, This Ghost gets the elemental punches.
Ice Punch hits Gliscor, Dragons, among some other types. Thunderpunch is also an option, It can be nice to have an electric type move on a team.
Dusknoir's HP not being that good, Pain Split does work well though might not be that reliable so Earthquake is also an option.

answered 8 months ago
by Hex (7,258)
edited 7 months ago by Hex
1 vote

description
Dusclops @ Eviolite

Trait: Pressure

EVs: 252 HP / 4 Def / 252 SDef

Sassy/Calm/Careful Nature (+Sp.Def, -Spd) / (+Sp.Def ,-Atk) / (+Sp.Def, -Sp.Atk) (i tend to carry trick room support sometimes so sassy works well with that, otherwise go calm or careful, doesn't really matter though)

  • Will-O-Wisp
  • Night Shade
  • Rest
  • Sleep Talk

Will-O-Wisp is cool and burns the foe halving their attack, that is why i invested nothing in defense because when your opponent is burned Dusclops' defense stat doubles, in a way.
I realised Night Shade is better than Hex as i have zero sp.atk investment.
Rest is for healing, Sleep Talk so dusclops can still do something while having a nap on the battle field.
Remember, use 2 sleep talks then night shade or will-o-wisp as when using rest you will always sleep 2 turns then wake up, also remember that the sleep is reset when switching out in gen 5, so you'll have to have that in mind if switching.
This set actually works well.

answered 8 months ago
by Hex (7,258)
edited 8 months ago by Hex
1 vote

Dusknoir@Leftovers
Ability:Pressure
EVS:252HP/4Def/252SpDef
Nature:Careful
-Night shade
-Will o wisp
-Pain split
-Protect

Even though he has base 100 attack he wont be sweeping too much and besides you dont want to waste those evs into attack, you want to invest them in HP and defenses. So night shade is there for an always 100 damage to the opponent. Willowisp for burning and lowering attack, thats why I made it careful nature since he wont be taking too much damage from a burned physical sweeper. Then pain split is to heal. Protect has 2 uses, first to recover more from leftovers and the other is to abuse its pressure ability. It'll be really nice when the oppponent runs out of PPs for really strong attacks like fire blast.

answered 3 months ago
by Helldoom (334)
0 votes

I'm not sure for this Stalling set, but it worked on me when I used it.

Dusknoir@Leftovers
Trait:Pressure
EVs:200HP, 128Def, 184 SDef
Nature:Impish

  • Substitude
  • Curse
  • Pain split
  • Shadow sneak/Earthquake/Confuse Ray
answered 8 months ago
by GAMEBEATER (1,530)
0 votes

Dusclops

Dusclops

Item: Evolite
Ability: Pressure
EVs: 252 Def, 252 S.def, 6 hp


Pain-split
Night-shade
Will-o-wisp
Payback/Confuse-ray


Pain-split is a pseudo healing move and can do significant damage. Night-shade is awesome set damage that makes up for no offensive evs. Will-o-wisp lowers attack and stalls. Payback can be used for more coverage on Ghosts and other Pokemon while Confuse-ray can be very useful and ruin sweeper.

answered 8 months ago
by Speed freak (36,020)
edited 4 weeks ago by Speed freak
0 votes

description

Rusty Cemetery

Duskull @ Eviolite

Trait: Levitate

EVs: 252 HP / 4 Def / 252 SAtk

Modest Nature (+SAtk, -Atk)

  • Hidden Power [Fighting]
  • Psychic
  • Shadow Ball
  • Ice Beam

Shadow Ball for STAB, Psychic gives some nice coverage.
Ice Beam Takes care of annoying dragons.
Gotta love Shadow Ball and HP Fighting.

answered 8 months ago
by Hex (7,258)
edited 7 months ago by Hex
0 votes

Ability: Pressure
Nature: Brave (+Atk, -Spe) or Adamant (+Atk, -SpA)
EVs: 252 HP, 252 Atk, 4 Def/SpD
Item: Leftovers
- Shadow Punch- STAB that doesn't miss
- Earthquake- high power coverage
- Trick Room/Will-o-Wisp- for trick room set use Brave nature otherwise give him Adamant nature and put the 4 EVs on SpD since will-o-wisp will help your defense stat
- Ice Punch- more coverage

answered 6 months ago
by mblinginballer (102)
0 votes

Dusknoir (M) @ Leftovers
Trait: Pressure
EVs: 252 HP / 56 SAtk / 200 SDef
Calm Nature (+SDef, -Atk)
- Calm Mind
- Will-O-Wisp
- Hex
- Focus Blast


Calminder Dusknoir. WoW effectively doubles defense, making it have a 270 base, while calm mind increases your SDef/SAtk, making you sort of a bulky sweeper. Hex and Focus balst make coverage.

answered 2 months ago
by Pwnyta (2,026)

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