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What is a good moveset for Starmie?

3 votes

I caught Staryu lv41 when fishing with super rod in canalave, and now it's evolve. mine knows Psychic, Hydro Pump, Thunder, and Blizzard. is it better or I should teach Psychic, Surf, Thunderbolt, and Ice Beam?

Starmie learnset

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5th Gen tier: OU
Starmie @ Expert Belt
Trait: Natural Cure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Thunderbolt
- Boil Over
- Psycho Shock
well if you use it in a rain dance team (like what i will be doing), don't remove thunder, but definitely remove blizzard. but, if not in a rain dance team, remove both.
Starmie @ life orb, Special attacking, Natural Cure
-Scald: Good power and chance to burn
-Rapid Spin: Gets rid of pesky entry hazards and stuff
-Ice beam: Good power and chance to freeze
-Dazzling gleam: Covers dark weakness and attacks 2-3 pokemon

18 Answers

4 votes

Starmie @ Leftovers

Role: Tank ( First hit recover! )

Trait: Natural Cure

EVs: 4 HP / 252 Def / 252 SDef

Modest Nature (+SAtk, -Atk)

  • Cosmic Power - Bulk up both defenses -
  • Confuse Ray - Easier setting up -
  • Recover - Heal off damage -
  • Surf - STAB -

Cosmic Power Bulks up both defenses, and using Confuse ray
makes setting that up easier, while Recover allows you to stay alive for a while,
With natural cure you don't have to worry about Toxic poison, and burn
And Surf hits hard for STAB

answered by
edited by
I must admit, this does seem well thought through, what if you're up against a Dry Skin Toxicroak. Surf is the only guaranteed damage dealer you have and Toxicroak has easy access to super effective moves. You may want to throw in a move to go up against type weaknesses.
Why not hydro pump instead of surf? It deals 20 more power but has 20 less accuracy but also has stab.
4 votes

Gen V

Starmie @ Life Orb

Trait: Natural Cure

EVs: 4 Def / 248 SAtk / 4 SDef / 252 Spd

Timid Nature (+Spd, -Atk)

  • Recover
  • Scald
  • Ice Beam
  • Thunderbolt

Standard Starmie. Scald is STAb that can also burn the foe. Ice Beam and Thunderbolt provide type coverage. Recover heals you of course, so you can continue attacking the foe. If you get paralyzed or afflicted with another status condition, switch out and Natural Cure will remove the status. Life Orb gives you more power behind your attacks. Sweeping Evs, with just a tiny bit of added bulk.

answered by
edited by
good moveset, my own Starmie has moves similar.
4 votes

Bulky Starmie :O?!

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Starmie @ Weakness Policy
Ability: Analytic
EVs: 252 HP / 100 Def / 20 SpA / 136 SpD
Calm Nature
- Cosmic Power
- Psyshock
- Ice Beam
- Hydro Pump

Yeah you saw that right. Starmie makes a surprisingly decent Weakness Policy user, as it has an unexpectedly bulky side to it. The following EVs ensure that Starmie lives a Timid Mega Manectric's Thunderbolt, as well as an unboosted Tyranitar's Crunch (with no attack boosting nature ). After which we were left with 12 EVs, so I threw them into SpA. The reason as to why not speed it because I chose Analytic on this one.

After one Cosmic Power, Starmie is almost never OHKOd by the unboosted tier. This makes Weakness Policy an even better option, as it can live a super effective hit, and proceed to wreak havoc. The other moves are fairly basic, Thunderbolt is also a usable option instead of Psyshock.

Overall this Starmie is stupidly bulky and has caught many of my opponents off guard, even sweeping them through and through at times. Especially during those moments it lives through monster blows like a Banded Talonflame's Brave Bird.

answered by
edited by
Wow....... Best set on this question by far imo
Analytic makes the move powerful if you move LAST, so wouldn't the speed be bad for this set? Just a thought.
this was last year
this is pretty much ur question @fast snail
The EVS are over 508
Whoops, typo on my part. Thanks for mentioning.
2 votes

How about instead of Thunder Thunderbolt and Blizzard Ice Beam and Hydro Pump Waterfall or Surf.

answered by
Surf or waterfall are better besides they have more PP and Accuracy.
So, thunderbolt, surf, and ice beam will be ok?
Keep Psychic as well, for STAB.
2 votes

One of my Favorites. Teach it:

Recover: The original reliable recovery move learned by the original reliable recoverer.

Surf: STAB, good power, high accuracy, HM, type coverage, mainly deals with Fire types who you see a lot of.

Ice Beam: Good power, chance to freeze, high accuracy, used to deal with Grass weakness. Deals with Flying and Dragon types, two of the most commoly used types.

Last move is your choice. Here are some options:

Rapid Spin: I would choose this for competetive play to deal with entry hazards.

Thunderbolt: Good power, high accuracy, chance to paralyze, deals with other Water types and also the common Flying type.

Psychic: Only here for STAB. Horrible type coverage.

answered by
How about gen V new moveset "reflect type"?is it useful in battle too?and is it worth to add this move to Starmie moveset?have a little confuse here because starmie have 5 weakness and if it have "reflect type" in it movesets, it'll help,,,is that right?
Add Power Gem for Bug-type coverage
2 votes

Item: Evolite
Ability: Natural cure
Nature: Bold
EVs: 200 S.Attack, 200 S. Defense, 110 Defense


Tank of dooooooooooooom. Scald is STAB and Burn. Cosmic-power boosting defenses. Recover is for healing. Ice-beam is coverage.

answered by
1 vote

One of the few fast water types in the game

Offensive Moveset

  • Ability: Natural Cure
  • Surf- high power, STAB, Great water move
  • Ice Beam- high power, deals with grass weakness, and damages ground, dragon, and flying
  • Recover/Reflect Type/- this move is your choice: if u want to heal ur HP recover is great and reflect type is an interesting option because if ur opponent doesn't have a move that beats itself, they are stuck
  • Thunderbolt/Psychic- high power either way, one is STAB and one isn't, and deals with other water types and flying types or fighting and poison types
answered by
1 vote

Starmie @ Life Orb

Trait: Natural Cure

EVs: 4 HP / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

  • Surf
  • Psychic
  • Ice Beam
  • Thunderbolt

Surf and Psychic makes dual STAB so that's cool.
Ice Beam is for grass type weakness, covers dragon types as well.
Thunderbolt is for other water types, i would have put Shadow Ball here but Starmie can't learn it.

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edited by
1 vote

Hit like a sac of doorknobs (choice specs)

Item: take a wild guess (if you guessed choice specs, you were correct)
Evs: 4hp252spatk252spd
Ability: natural cure
Surf/hydro pump
Thunderbolt(thunder if on rain team)
Ice beam (blizzard if on hail team)

Equipped with choice specs, starmie's decent special attack is boosted to ridiculous levels, at the cost of being able to switch attacks. Timid is the preferred nature here, because it allows Starmie to outspeed more threats. However, if you want Starmie to hit as hard as possible and being outsped by a couple things does not matter to you, modest is also acceptable. Surf and hydro pump are Starmie's primary options. Both are viable, and whether you go for power or accuracy it will work. Unless starmie is on a rain team, thunderbolt goes in the next slot for dealing with water types. However, if starmie is given rain support, thunder, with its accuracy boosted in rain, is the best option. It should be noted that starmie loves the rain, as it allows it to run thunder and boosts its STAB moves. The third slot goes to ice beam for hitting grass and dragon types, completing the BoltBeam combo. However, Starmie is also great for a hail team, as it resist fighting, fire and steel, three of ice's weaknesses. If used in hail, blizzard is also an attack option. For the last slot, psyshock can be used as a secondary STAB for dealing with special walls, while trick allows starmie to be free of its choice item, making it the burden of the opponent. Other options include hidden power fire for ferrothorn, hidden power fighting for tyranitar, and hidden power grass for gastrodon. Hope this helped.

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edited by
1 vote

This moveset is not for smogon it is for actual Pokemon! This moveset also has a few weaknesses, but the advantages outweigh they small weaknesses. All that being said here is my starmie's moveset:

Starmie @ Bright Powder
Nature: Timid
Ability: Analytic
Scald (Make sure his move has 24 pp)
Substitute (make sure it has 16 pp)

Simple idea here, don't get hit! You can continuously use scald and win a battle because even if it does a little tiny bit of damage, you have a 30% chance to burn them! Just be warned if you use this strategy you will meet a lot of rage quitters!

answered by
0 votes

Double/Triple Battle

Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Psychic
- Gravity
- Blizzard

Gravity provides great team support as it raises the accuracy of attacks while also getting rid of your foe's immunity to Ground (well, it gets rid of yours as well, but you are prepared and have Protect on your team). Surf hits multiple foes and gets STAB. Psychic is STAB. Blizzard hits multiple foes.

answered by
0 votes

STARMIE, i love the speed on this water type but he's based on Special Attack, heres my moves... and the fact I'm new to these forums I'll let people know I'm an attack only player no stats boosts.

Surf - STAB and great for double battles or triple battles vs fire, ground, and rock
Waterfall - STAB
Psychic - STAB and great against fighting and poison types
Ice Beam - for coverage great against ground and dragon

answered by
Why Waterfall? You already said he is based on Special Attack.
Get rid of waterfall and replace it with thunderbolt / recover
waterfall is a physical move..and you already have surf,replace it with TB
I've got a completely different Starmie than this one, I was just playing Main Game, not Metagame like I am now. I know my ways were wrong.

Actual good moves now,
Rapid Spin
Ice Beam
0 votes

Pokemon: Starmie
Move set:
Reflect type: Teach it thunder and it will crush
Hydro pump: STAB
Thunder: What i said for reflect type
Protect: It will help in bad situations
Item: Electric Gem
EV train: Speed - 361

answered by
You can only EV train 152 per stat.
Actually 252. & that is not the correct way to write EVs.
0 votes

Role: Tank/Sweeper

Starmie@Expert Belt

Ability: Natural Cure

Evs: 252 Spd 248 Sp Atk 4 Def

Timid Nature (+Spd -Atk

•Scald=STAB and great chance of burn
•Signal Beam=More type coverage
•Thunderbolt=Type coverage
•Psychic=STAB but that's basically it

answered by
0 votes

Starmie: Water/Physchc
Ability: Illuminate
Mine has
Alert to sounds.
Move set: (Week to: Bug x2, Ghost x2, Grass x2, Electric x2, and Dark x2)

Signal beam ( power -sp.attack -
70 , Accuracy: 100)-covers your Drk and Grs weakness.
Recover (self healing Hp , need it if you get hit by a Ghost or a Electric move (only weakness
If you use this move set )
Surf/scald (power -sp.attack -

                Scald: 80 Accuracy:100) Good Coverage.

Power gem: (power -sp.attack - :
70 Accuracy:100)- Covers your bug weakness.
Unfortunately, Starmie doesn't learn any moves that will take care of its ghost and electric

answered by
Hidden power ground or dark/ghost can cover your electric or ghost weakness, depending on which you find more threatening
0 votes

This is what my Starmie has in Generation VI, and I use him for Competitive Battling.

Item: Shell Bell
Nature: Hasty (+Spd, -Def)
EVs: 252 Spd, more in whatever you want, I did health.
Rapid Spin (To get rid of entry hazards)
Scald (To inflict a burn, STAB)
Recover (To stay alive an extended amount of time)
Confuse Ray (To freely be able to recover, and to help chip the enemy down)

I am considering putting a life orb on him, so as to deal as much damage as possible with scald. Also, my starmie has a perfect Spd IV, which makes him very fast.

answered by
0 votes

Time for the almost-never-used-or-known-about moveset!


Starmie @ Rocky Helmet / Leftovers
Ability: Natural Cure
EVs: 252 SAtk / 129 Def / 129 SDef
Modest Nature
- Ice Beam
- Thunder / Thunderbolt
- Recover
- Reflect Type


Reflect type is the main focus of this set. By using it strategically, you can make your Starmie tank attacks from possibly any Pokemon, not to mention Starmie's naturally high speed will give it a good edge. And also having recover (and possibly leftovers) definitely makes it able to take some damage.

Ice-Beam and Thunder/thunderbolt both together enables Starmie to not have to worry about all of its moves not being very effective against an opponent. Also, sense Starmie isn't going to be water type most of the time, there's no real use in having a water type attack.

Having EVs in special attack will help a LOT, and rocky helmet can be good to deal out some extra damage. You WILL have to be careful about which Pokemon you use Reflect Type on, however most people wouldn't expect a Reflect Type moveset on starmie, which that fact alone definitely helps. All in all, this might not be the best Starmie, but it's definitely a good one (by my experience anyways)!

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0 votes

Starmie @ Leftovers
Ability: Natural Cure
EVs: 240 HP / 24 SpD / 248 Spe
IVs: 0 Atk (If not using HP Fire) / 2 Atk / 30 SpA / 30 Spe (If using HP Fire)
Timid Nature (+Spe, - Atk)
- Scald
- Reflect Type
- Recover
- Rapid Spin / Psyshock / Ice Beam / Hidden Power Fire

I've been using this Starmie set a lot lately. Its modest defenses are both beefed up through HP investment, and the rest is placed into Speed, outspeeding a large majority of the tier. Max Speed isn't really needed, as the only Pokemon at that tier would be opposing Starmie, which don't pose too big of a threat. Natural Cure heals status, making Starmie a great status absorber. The idea is to lure in Pokemon that would use Starmie as setup fodder or Pokemon that could knock out Starmie and use Reflect Type. Pokemon like Ferrothorn, Bisharp, and Tyranitar are instantly neutralized, as they cant do much to their own typing. This makes Starmie great for spamming Scalds afterward, scoring a few burns. Recover is needed to heal off residual damage and other chip damage that the opposing Pokemon will be doing, and the last slot is just based on preference. Rapid Spin can be used to clear hazards if you don't have a Defogger; Psyshock can help deal with Mega Venusaur; Ice Beam deals with Dragons; HP Fire deals with Bisharp and Ferrothorn easier.

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