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What is a good In-game team for HG/SS?

9 votes

-Six Pokemon are required and while legendaries can be suggested, do remember that many people do not like using them because of how easy it makes the game. You might also want to keep the starter.
-Moves are required for each Pokemon.
-You should make sure to take into account that some people cannot trade, nor do they want to use cheating devices such as AR. As such, suggesting Porygon is not the best idea.
-Items, EVs, and Natures are not required.
-Please provide ample explanation.

asked Oct 14, 2012 by JirachiCelebiMew
SoulSilver: Meganium, Zigzagoon, Groudon, Mewtwo, Latios, Skitty
 
Meganium, Overgrow, @Rose Incense (starter)
 Magical Leaf, Petal Dance, Rock Climb, Body Slam

Zigzagoon, Pickup, @Chesto Berry (surfer, can get you free items, headbutt for trees)
 Headbutt, Surf, Rest, Belly Drum
(zigzagoon is my fav, always have one)

Groudon, Drought, @Wide Lens (pokemon that can make other Pokemon faint quick)
 Fissure, Solarbeam, Eruption, Fireblast

Mewtwo, Pressure, @Leftovers (good attack, hp restored easy)
 Psycho Cut, Psychic, Recover, Aura Sphere

Latios, Levitate, @Metronome(The flyer)
 Fly, Luster Purge, Dragon Pulse, Psychic

Skitty, Normalize, @Silkscarf (normal, with normal attack, good power, good for caves)
 Flash, Assist, Attract, Dig

18 Answers

7 votes

Meganium, Steelix, Machamp, Gengar, Dragonite, Slowbro

Meganium: Petal Dance, Return, Magical Leaf, Cut
-Petal Dance is STAB. Since you can switch out after KOing, it can be used for ingame. Magical Leaf is also included, as your starter is usually your main fighter and will be attacking a lot. Magical Leaf has solid damage, 20 PP, and ignores accuracy and evasion, which is helful when your enemy doesn't seem to know about clauses. It also can be used if you don't want to be trapped in a move. Return is a high powered attack. Cut is an HM. Meganium has a poor offensive movepool, so I'm forced to give it an HM.

Steelix: Earthquake, Gyro Ball, Rock Slide, Crunch
-Earthquake and Gyro Ball are extremely high powered STAB. Rock Slide and Crunch are coverage. Through a glitch, you are able to obtain Pokemon that evolve by trade without needing to trade. An Onix can be obtained early on the game through trading, meaning you get the experience boost. It proves very helpful early on again the Falkner, Bugsy, and Whitney, resisting and being super-effective against their Pokemon. Its high defense allows it to wall Miltank. While Onix sucks later in the game, Steelix ends up proving very helpful with Steel and Ground typing and decent attack.

Machamp: Dynamicpunch/Rock Smash, Stone Edge, Strength, Rock Smash/Rock Climb
-As I said, trade glitch. You have a choice of either getting Machop before the 3rd Gym through a trade, helping out against Whitney and also getting that experience boost, or waiting till about the 4th Gym to get a Machop with No Guard. Dynamicpunch should only be used with No Guard, as otherwise it has too low accuracy to be of any use. If using a Guts Machamp, give it Rock Smash instead, an HM with high PP and a 50% chance of lowering the defense of the foe. Stone Edge is coverage and Strength is an HM. Rock Smash should be used along with Dynamicpunch to give a move with high PP. Rock Climb can be used on the Guts set to provide an HM.

Gengar: Shadow Ball, Sludge Bomb, Thunderbolt, Hypnosis
-Can be obtained through the trade glitch. It has excellent offenses, one of the best abilities in the game, and good ingame typing. Shadow Ball and Sludge Bomb are STAB while Thunderbolt is coverage (just be good at Voltorb flip). Hypnosis is for helping to catch wild Pokemon. You can get a Gastly before the 1st Gym, which is great for ingame.

Dragonite: Outrage, Flamethrower, Fly, Thunderpunch
-While obtainable late in the Johto part of the game and evolving at a very high level, it proves very helpful in the Kanto part of the game. Before getting it though, carry around a random Flying type to Fly for you. Outrage is 120 base power STAB off of 134 base attack. This KOs so many foes in the game. You can switch out Dragonite after the KO, so there is really no drawback to using this. Flamethrower and Thunderpunch are coverage. Fly is STAB that is one of the best HMs in the game.

Slowbro: Surf, Whirlpool, Psychic, Ice Beam
-Obtainable early in the game, Slowbro fills the role of your Water type. Surf is STAB and the most useful HM in the game. Whirlpool also is STAB, but is more of an HM. Psychic is STAB. Ice Beam is type coverage.

answered Nov 3, 2012 by trachy
edited Nov 3, 2012 by trachy
Why not Politoed/Poliwrath instead of Slowbro?
don't you need a plate and trading to get steelix
6 votes

This is my team and it works very well (At least for me)=
Typhlosion=
Ability=Blaze
-Eruption=Good move when HP is full.
-Blast Burn/Fire Blast=A nice 150 BP but needs to rest after or Fire Blast still good BP of 120 but not very good accuracy
-Flamethrower=One of the best FIRE type moves
-Focus Blast=Coverage against Rock types.


Crobat=
Ability=Inner Focus
-U-Turn=Good bug move and for a little bit of damage and then switch out.
-Fly=Very good for in-game and makes you able to Fly in any familiar town.
-Toxic=Bit of damage every turn
-Roost=More health.


Exeguttor=
Ability=Chlorophyll
-Sleep Powder=Puts foe to sleep
-Sunny Day=Charges Solar Beam up and works well with ability
-Psychic=Good psychic type move
-Solar Beam=Good grass type move and has a very nice base power of 120.


Lapras
Ability=Shell Armor/Water Absorb
-Hydro Pump=Good and strong water type move
-Surf=Good water type move and very handy in-game
-Ice Beam=Ice move
-Protect=No damage.


Ampharos
Ability=Static
-Signal Beam=A very common move on Ampharos
-ThunderBolt=Elettric move with 95 BP and 100 accuracy
-Thunder Wave=Cripple some fast Pokemon
-Flash/Light Screen=Flash will come in handy in the game and is for cutting foes accuracy or Light Screen for making your team more resistant (In Special Defense) for 5 turns.


Nidoking/Dragonite
This is your choice and which one you like the most.I really would go for Nidoking because you don't have enough elettric coverage but is still your choice.
Nidoking
Ability=Rivalry
-Earth Quake=Must have ground type move 100 BP and 100 Acc.
-Megahorn=Good for him and gives you coverage against grass types
-Stealth Rock=I Know what you are thinking but this could be very handy when beating
The Elite Four and Red.
-Poison Jab=For the poison type that he has.

Dragonite
Ability=Inner Focus
-Earthquake=Coverage against Ice and Rock.
-Roost= More health
-Outrage=Good dragon move but after use it makes you Confused
-Dragon Dance=Boosts Speed (+1) and Attack (+1).

Hope that this helps out.

answered Oct 14, 2012 by Xx-Oshawott-xX
edited Oct 15, 2012 by Xx-Oshawott-xX
For typhlosion, I'd dump blast-burn/fire blast and add solar beam. Giving exegutor heat rock would be great
yep
that could work too
xD
3 votes

For SoulSilver:
Meganium - Starter
Ability: Overgrowth

  • Cut - Needed to make game simple
  • Rock Slide - Helps against Flying, Ice, & Fire types
  • Giga Drain - Strong and restores health, but obtained late in game
  • Petal Dance - Powerful and learned early in game

Ampharos
Ability: Static

  • Power Gem - Type coverage, strong, accurate
  • Signal Beam - Type coverage, strong, accurate
  • Discharge - Gets STAB and has a 30% chance to paralyze
  • Charge - Raises Special Defense and doubles Discharge

Entei - Legendary, but can be obtained early in the game
Ability - Pressure

  • Strength - Needed outside of battle, powerful type coverage
  • Dig - Help against Rock types, powerful
  • Fire Fang - Gets STAB and may cause flinching
  • Flamethrower - Powerful, accurate, gets STAB

Gyarados - Red Gyarados
Ability - Intimidate

  • Waterfall - Gets STAB and is needed outside of battle, may cause flinching
  • Ice Fang - Helps against Dragon types (Lance), may cause flinching
  • Bite - Type coverage, may cause flinching
  • Surf - Necessary move to complete the game

Lugia - Legendary, but you're gonna catch it anyway, right?
Ability - Pressure

  • Psychic - Gets STAB and is powerful
  • Aeroblast - Signature move, powerful STAB
  • Fly - Makes getting around easy, STAB
  • Earthquake - Type coverage

Snorlax - Does well against powerful Psychic teams
Ability - Thick Fat

  • Rest - Restores health
  • Sleep Talk - Moves during sleep
  • Return - STAB, keep Snorlax walking with you and this move is powerful
  • Giga Impact or Crunch - I prefer Giga Impact, but Crunch provides coverage

Thank you

answered Oct 28, 2012 by IronMan
For people who don't like using legendarys, replace Entei with Arcanine that has the moves: Fire Blast, Dragon Pulse, Dig and Iron Tail and replace Lugia with Espeon that has the moves: Shadow Ball, Psychic, Grass Knot and Giga Impact.
The only problem with these two pokemon is that they cannot learn fly, so you could use Xatu instead of Espeon if you want.
3 votes

Here are a preview of the team: Feraligatr, Furret, Crobat, Sunflora, Aggron, Arcanine/Ninetales.

Totodile(Water) Lv18 → Croconaw(Water) Lv30 → Feraligatr(Water)
Ability: Torrent
Moveset: [Surf][Waterfall][Earthquake][Ice Beam]

He will be your starter and the surfer of the team. Surf is the best Water-type move I think. Waterfall is HM. Earthquake to cover Electric-type weakness. Ice Beam to cover Grass-type weakness.

Sentret(Normal) Lv15 → Furret(Normal)
Ability: Run Away
Moveset: [Rock Smash][Whirlipool][Cut][Strength]

Nothing to say. He is only a slave.

Zubat(Poison/Flying) Lv22 → Golbat(Poison/Flying) Lv↑ with high friendship(220) → Crobat(Poison/Flying)
Ability: Inner Focus
Moveset: [Fly][Cross Poison][Steel Wing][Shadow Ball/U-turn]

He will be you flyer. Fly helps you to travel around Johto and Kanto(after NationalDex). Cross Poison gains STAB. Steel Wing is Rock- and Ice-type coverage. Shadow Ball or U-turn is Psychic-type coverage. It's your choice. He may help you A LOT because Aggron is really, really weak to Fighting-types and Ground-types. Fighting-types is 4x not very effective in Crobat and Ground-types don't affect the Crobat!

Sunkern(Grass) Sun Stone → Sunflora(Grass)
Ability: Chlorophyll
Moveset: [Sunny Day][Solar Beam][Earth Power][Hidden Power(Rock)/Return]

I like this Pokemon. Sunny Day may help you get a little of speed and attack normaly because she is really slower... Solar Beam + Sunny Day = Great Combo. Earth Power to get some Steel-, Fire- and Poison-types. Hidden Power(Rock) is to coverage Ice-, Fire-, Bug-, Flying-type weakness or Return if you can't get Hidden Power (Rock).

Aron(Steel/Rock) Lv32 → Lairon(Steel/Rock) Lv42 → Aggron(Steel/Rock)
Ability: Rock Head
Moveset: [Solar Beam][Rock Climb][Head Smash][Iron Tail]

Your rock climber. Solar Beam is for Ground- and Water-types. Try to get the rest of Sunny Day of Sunflora, Arcanine/Ninetales and k.o. in 1 turn. Rock Climb is HM. Head Smash gains STAB plus Rock Head protects him from being k.o.ed by recoil. Iron Tail gains STAB too. I would recomend use Zoom Lens as a item making Solar Beam 120% accuracy, Rock Climb 105% accuracy, Head Smash 100% accuracy and Iron Tail 95% accuracy that will help you so MUCH.

Growlithe(Fire) Fire Stone → Arcanine(Fire)
Ability: Flash Fire
Moveset: [Solar Beam][Fire Blast/Flare Blitz/Heat Wave/Flamethrower][Dragon Pulse][Sunny Day]

He is for HeartGold. Solar Beam is to coverage Water-, Ground- and Rock-type weakness. Fire Blast is a strong move but have low accuracy. Flare Blitz is other strong move but takes recoil. If you don't like recoils or missing you may put Heat Wave or Flamethrower that have more accuracy but with a bit lower power compared to Heat Wave. Dragon Pulse is to help attack the Dragon-types. Why need Dragon Pulse for Dragon-types? Is because Solar Beam and Flare Blitz or Heat Wave are not very effective on Dragon-types... Sunny Day is to support your Fire-type attack and to make Solar Beam in 1 turn.

Vulpix(Fire) Fire Stone → Ninetales(Fire)
Ability: Flash Fire
Moveset:[Solar Beam][Fire Blast/Flare Blitz/Heat Wave/Flamethrower][Extrasensory][Sunny Day]

She is for SoulSilver. Solar Beam is to coverage Water-, Ground- and Rock-type weakness. Fire Blast is a strong move but have low accuracy. Flare Blitz is other strong move but takes recoil. Heat Wave is other option if you don't like recoils and missing. Flamethrower will be other option. Have more accuracy than Heat Wave but have a bit lower power than Heat Wave. Extrasensory is much good because have base 80 power and with 30 pps! Sunny Day is for help the Solar Beam and the Fire Blast or Flare Blitz or Heat Wave or Flamethrower.

Need to say where are the Pokemon and when/where you can get the move/tm/hm? If need is just put a comment saying: "need" to I put here.

answered Oct 29, 2012 by RainyThunderDragon
edited Nov 27, 2012 by RainyThunderDragon
er..... Is good change Sunflora to Ariados?
Depends, what would you give it?
Hm...
Poison Jab
Bug Bite
Dig
Sucker Punch
That could work....
Except now what are you going to do vs Water types?
How does Sunflora learn Earth Power?  Also, where do you get aggron?
3 votes

Typhlosion, Steelix, Machamp, Gengar, Dragonite, Slowbro

Typhlosion: Flamethrower, Sunny Day, Solarbeam, Cut
-Poor ingame movepool unfortunately, forcing the use of Sunny Day+Solarbeam. Flamethriwer is STAB and is boosted by Sunny Day. Solarbeam loses the need to charge with Sunny Day and is excellent coverage. Cut is an HM, because of that poor movepool.

Steelix: Earthquake, Gyro Ball, Rock Slide, Crunch
-Earthquake and Gyro Ball are extremely high powered STAB. Rock Slide and Crunch are coverage. Through a glitch, you are able to obtain Pokemon that evolve by trade without needing to trade. An Onix can be obtained early on the game through trading, meaning you get the experience boost. It proves very helpful early on again the Falkner, Bugsy, and Whitney, resisting and being super-effective against their Pokemon. Its high defense allows it to wall Miltank. While Onix sucks later in the game, Steelix ends up proving very helpful with Steel and Ground typing and decent attack.

Machamp: Dynamicpunch/Rock Smash, Stone Edge, Strength, Rock Smash/Rock Climb
-As I said, trade glitch. You have a choice of either getting Machop before the 3rd Gym through a trade, helping out against Whitney and also getting that experience boost, or waiting till about the 4th Gym to get a Machop with No Guard. Dynamicpunch should only be used with No Guard, as otherwise it has too low accuracy to be of any use. If using a Guts Machamp, give it Rock Smash instead, an HM with high PP and a 50% chance of lowering the defense of the foe. Stone Edge is coverage and Strength is an HM. Rock Smash should be used along with Dynamicpunch to give a move with high PP. Rock Climb can be used on the Guts set to provide an HM.

Gengar: Shadow Ball, Sludge Bomb, Thunderbolt, Hypnosis
-Can be obtained through the trade glitch. It has excellent offenses, one of the best abilities in the game, and good ingame typing. Shadow Ball and Sludge Bomb are STAB while Thunderbolt is coverage (just be good at Voltorb flip). Hypnosis is for helping to catch wild Pokemon. You can get a Gastly before the 1st Gym, which is great for ingame.

Dragonite: Outrage, Flamethrower, Fly, Thunderpunch
-While obtainable late in the Johto part of the game and evolving at a very high level, it proves very helpful in the Kanto part of the game. Before getting it though, carry around a random Flying type to Fly for you. Outrage is 120 base power STAB off of 134 base attack. This KOs so many foes in the game. You can switch out Dragonite after the KO, so there is really no drawback to using this. Flamethrower and Thunderpunch are coverage. Fly is STAB that is one of the best HMs in the game.

Slowbro: Surf, Whirlpool, Psychic, Ice Beam
-Obtainable early in the game, Slowbro fills the role of your Water type. Surf is STAB and the most useful HM in the game. Whirlpool also is STAB, but is more of an HM. Psychic is STAB. Ice Beam is type coverage.

answered Nov 3, 2012 by trachy
wouldn't Rock slide > stone edge be a better choice on Machamp? Since PP is a big factor In-game?
Rock SLide is already being used on Steelix.
hmm... alright.
3 votes

Feraligatr, Steelix, Machamp, Gengar, Dragonite, Alakazam

Feraligatr: Surf, Waterfall, Ice Punch, Return/Cut
-Surf and Waterfall are HMs, both gaining STAB. Waterfall is going to be your main offensive option due to your higher attack stat though. Ice Punch is coverage. You can use Ice Fang until you get it though. Return is a high powered attack. However, you can use Cut if you need the HM.

Steelix: Earthquake, Gyro Ball, Rock Slide, Crunch
-Earthquake and Gyro Ball are extremely high powered STAB. Rock Slide and Crunch are coverage. Through a glitch, you are able to obtain Pokemon that evolve by trade without needing to trade. An Onix can be obtained early on the game through trading, meaning you get the experience boost. It proves very helpful early on again the Falkner, Bugsy, and Whitney, resisting and being super-effective against their Pokemon. Its high defense allows it to wall Miltank. While Onix sucks later in the game, Steelix ends up proving very helpful with Steel and Ground typing and decent attack.

Machamp: Dynamicpunch/Rock Smash, Stone Edge, Strength, Rock Smash/Rock Climb
-As I said, trade glitch. You have a choice of either getting Machop before the 3rd Gym through a trade, helping out against Whitney and also getting that experience boost, or waiting till about the 4th Gym to get a Machop with No Guard. Dynamicpunch should only be used with No Guard, as otherwise it has too low accuracy to be of any use. If using a Guts Machamp, give it Rock Smash instead, an HM with high PP and a 50% chance of lowering the defense of the foe. Stone Edge is coverage and Strength is an HM. Rock Smash should be used along with Dynamicpunch to give a move with high PP. Rock Climb can be used on the Guts set to provide an HM.

Gengar: Shadow Ball, Sludge Bomb, Thunderbolt, Hypnosis
-Can be obtained through the trade glitch. It has excellent offenses, one of the best abilities in the game, and good ingame typing. Shadow Ball and Sludge Bomb are STAB while Thunderbolt is coverage (just be good at Voltorb flip). Hypnosis is for helping to catch wild Pokemon. You can get a Gastly before the 1st Gym, which is great for ingame.

Dragonite: Outrage, Flamethrower, Fly, Thunderpunch
-While obtainable late in the Johto part of the game and evolving at a very high level, it proves very helpful in the Kanto part of the game. Before getting it though, carry around a random Flying type to Fly for you. Outrage is 120 base power STAB off of 134 base attack. This KOs so many foes in the game. You can switch out Dragonite after the KO, so there is really no drawback to using this. Flamethrower and Thunderpunch are coverage. Fly is STAB that is one of the best HMs in the game.

Alakazam: Psychic, Shadow Ball, Energy Ball, Charge Beam/Shock Wave
-Another Pokemon obtained through the trade glitch. And one with very high Special Attack and Speed. Between it and Gengar, your foe won't be able to take a Special hit, while Machamp and Dragonite use their incredible Attack to destroy any physical foe. Psychic is STAB. Shadow Ball and Energy Ball are coverage. Charge Beam can be used as coverage, having a good chance to raise SPecial Attack. However, battles do not really last long, so Shock Wave might be better than the 50, 90 Charge Beam, having higher power and never missing. The never missing is helpful when the foe starts to lower your accuracy or use evasion boosting moves.

answered Nov 3, 2012 by trachy
3 votes

Typhlosion / Starmie / Tangrowth / Dragonite / Gengar / Mamoswine
Did my playtrough of SS with this team. And it works amazingly.


Typhlosion

enter link description here
Ability: Blaze

  • Flamethrower
  • SmokeScreen/Mud Slap
  • Strength
  • Dig

Typhlosion has a horrible movepool unfortunately, though this set proves it's worth.

Flamethrower is STAB. Until you can have the tutor teach it Mud Slap, have it learn SmokeScreen. Sort of like a filler, but lowers the opponent's accuracy, which is great ingame. Strength is a HM necessary for completing numerous puzzles throughout the game. Dig allows you to escape from caves and whatnot, and is decent coverage.

Get Cyndaquil as your starter. Evolve it.

Starmie

enter image description here
Ability: Natural Cure

  • Surf
  • Psychic
  • Thunderbolt
  • Waterfall/Whirlpool/Ice Beam

A classic that I use whenever I get the chance.

Serves as your Surfer, which is necessary to cross water. Psychic and Surf are STAB, with the latter allowing you to cross water. Thunderbolt is coverage. The last slot is your choice of HMs, or Ice Beam, which provides wonderful coverage. It also possesses one of the best Abilities in the game; Natural Cure.

Find Staryu at Route 47. Use a Water Stone on it. Use another Pokemon to Surf until you find it.

Tangrowth

enter image description here
Ability: Leaf Guard

  • Energy Ball
  • Synthesis
  • Growth
  • Sludge Bomb

Another one of my favourites.

Energy Ball is STAB. Synthesis heals you, which can keep you from using too many Potions and such. Growth gives you a nice little boost to your Special Attack, allowing you to hit extremely hard. Cut is a useful HM. Tangrowth itself completes the Grass / Water / Fire synergy, which is very helpful ingame.

Find a Tangela on Routes 21, 28, and 44. Level it up with AntientPower learnt. You may also find it at Mt. Silver, but that is much later in the game.

Dragonite

enter image description here
Ability: Inner Focus

  • Dragon Dance
  • Dragon Claw/Outrage
  • ExtremeSpeed
  • Fly

Yes. It's a Dragon...

Dragon Dance is still a wonderful boosting move ingame, and means trouble to anything that doesn't resist your STAB moves. Dragon Claw and Outrage are a choice. Dragon Claw is solid damage, while Outrage does more but it's side effect isn't too appealing ingame, though it is a more viable option since you can switch when you beat a Pokemon ingame. ExtremeSpeed is exclusive to the Dratini received in Dragon's Den, and provides Dragonite with priority. Fly is one of the most helpful HMs in the game; and what's more is that Dragonite gains STAB from it.

Dratini can be found whilst Surfing in Dragon's Den. Evolve it. Though the gift Dratini from the same location gets the valuable ExtremeSpeed if the questionnaire is answered 100% correctly, so make sure you use that one.

Gengar

enter image description here
Ability: Levitate

  • Confuse Ray
  • Sludge Bomb
  • Shadow Ball
  • Rock Smash/Pain Split

A Pokemon available early in the game, and screws over Bugsy :D

Confuse Ray is my choice over the usual Hypnosis, due to it's accuracy. Confuses the opponent, very helpful. Sludge Bomb and Shadow Ball are STAB, and are a relatively obvious choice. Rock Smash is another HM, and fills for Gengar's lowly movepool. Pain Split may also be used, but it isn't nearly as effective as it is competitively ingame.

Capture a Gastly at Sprout Tower at Violet City and evolve it.

Mamoswine

enter image description here
Ability: Oblivious

  • Ice Shard
  • Ice Fang
  • Earthquake
  • Stone Edge

Amazing Pokemon. And screws Clair and other annoying Dragons.

Ice Shard is priority and one of the few decent Physical Ice moves around. Ice Fang isn't really preferred, but it's improvable power is made up for somewhat by it's chance to freeze. STAB. Earthquake is more STAB. Stone Edge is coverage.

Find a Swinub at Ice Path, just before you fight Clair in Blackthorn City. Evolve it.

answered Jan 30, 2013 by ƒιzz
It is a great team. I used it and I beat all the trainers with ease.
2 votes

Typhlosion: Ability: Blaze Nature: Adamant/Jolly

.Eruption: Good move when Health full STAB

.Flamethrower: Epic move! STAB

ThunderPunch: Use for Water types.

Earthquake/Dig: Good move. Use for Rock Types.


Tyrinatar: Ability: Sand Stream Nature: Adamant/Jolly

Rock Slide: STAB Good move. Hit mutliple targets.

Earthquake: One of the best moves ever.

Payback: STAB Use Curse for KOhit. Good move if its critical hit.

Curse: Use for Payback and others. Good move for Defense and Attack increasing.


Dragonite: Ability: Inner Focus Nature: Adamant/Brave

Fire Punch: Use for Ice types.

Dragon Dance: STAB Use for increasing stats.

Outrage: STAB Great move to use. Use a Persim Berry to recover your confusion.

Dragon Rush: STAB Great move to use. Great move and use it to KOhit some Dragon types and use it also to switch the Pokemon.


Gengar: Ability: Levitate Nature: Modest/Quiet

Hypnosis: Use it for Dream Eater

Dream Eater: Use Hypnosis to drain the foe's HP.

Shadow Ball: STAB Use it for Ghost types. Gengar has alot of SPAtk so it might KOHit.

Destiny Bond: STAB Since Gengar dies sometimes quick. Use it for the foe's Pokemon could die.


Nidoking: Ability: Posion Point Nature: Adamant/Jolly

Earthquake: Ultimate attack. STAB

Posion Jab: STAB Great attack.

Megahorn: Ultimate attack also. Great pwning.

Thrash: Same as Megahorn and Earthquake. Could KOHit.


Scizor: Ability: Swarm Nature: Adamant/Jolly

X-Scissor: STAB Use it for alot of enemies. For example Magikarp.

Bullet Punch: STAB Use it also for alot of enemies. It always go first and might KOHit.

Swords Dance: Increases Attack and use Bullet Punch and X-Scissor for KOHit also.

Iron Head: STAB I guess you could use it. Great attack.


I hope this helps you.

answered Oct 27, 2012 by inferapemaster
Why spa hindering for typhlosion?  i like the set other than that, but if your'e going mixed, rash,mild,hasty,or naive is better.
2 votes

Here is my suggestion:

Typhlosion
Ability: Blaze
-Eruption
-Flamethrower
-Extarsensory
-Hidden Power[Grass]
Eruption for power when life is full, Flamethrower for power when life is lower than half, Extrasensory is type coverage, and HP Grass is to cover weaknesses.

Dragnoite
Ability: Inner Focus
-Dragon Claw
-Earthquake
-Brick Break
-Aqua Tail
Dragon Claw is for Dragon types, and while Outrage is more powerful, I find Dragon Claw more reliable. Earthquake and Aqua Tail are for type coverage, and Brick Break covers Ice weakness.

Ampharos
Ability: Static
-Thunderbolt
-Signal Beam
-Power Gem
-Hyper Beam
T-bolt is coverage against Flying and Water types, Signal Beam is coverage against
Grass, Dark, and Psychic types, Power Gem is coverage against Fire, Ice, Flying, and Bug types, and Hyper Beam is just for the heck of it.

Togetic
Ability: Serene Grace
-Ancient Power
-Fly
-Wish
-Shadow Ball
Ancient Power takes advantage of his Ability, Fly so you can fly to other cities, Wish to regain health, and Shadow Ball takes advantage of his Ability and covers types

Poliwrath
Ability: Water Absorb
-Waterfall
-Earthquake
-Dynamic Punch
-Ice Punch
Waterfall helps cross waterfalls and is powerful, E-quake is for covering Electric weakness, Dynamic Punch is awesome, and Ice Punch covers Grass weakness

Umbreon
Ability: Synchronize
-Faint Attack
-Moonlight
-Last Resort
-Confuse Ray
Faint Attack is a good Dark move, Moonlight recovers healths, Confuse Ray confuses the target(duh), and Last Resort is kill after doing all moves

That is my input

answered Oct 31, 2012 by Matthichu
2 votes

SoulSilver Team:

Typhlosion Adamant/Jolly

Fire Punch : Gives high power and high accruary. STAB

ThunderPunch: Coverage for Water Types.

Shadow Claw: Cool move and decent power.

Quick Attack: Not very useful but good for KO Hiting 1 HP Pokemon.

Honchkrow Adamant/Jolly

Fly: Important but useful move. STAB

Night Slash: Gives good power. STAB

Wing Attack: Good move. STAB

Brave Bird: YSOSTRONG? ( Why so strong? ) STAB.

Tyranitar Adamant/Naive

Rock Slide: STAB Good move when flinched.

Earthquake: UMAD?

Payback: Good move because Tyranitar has low speed and gives more power when slow speed.

Curse: Raises Attack and Defense and gives a good power for Earthquake and Payback.

Swampert Adamant

Waterfall: STAB Gives it a good coverage for Fire types.

Ice Punch: Gives a good good coverage for Grass types.

Earthquake: STAB Best move EVER!

Hammer Arm: Great for Rock types.

Venusaur Modest/Adamant

Leaf Storm: STAB Good move. Hold a White Herb if you hate lowering stats.

Sludge Bomb: STAB Good move. I'll rather get Modest.

Anemsia: Good move for raising the SP.Def.

SolarBeam: STAB Good move. Or should I say GREAT move.

I'll do more later.

answered Nov 24, 2012 by inferapemaster
2 votes

my team is this, and i'm really succsesful, so it's probably good.
typhlosion:
eruption
focus blast
flamethrower
cut

ampharos:
rock climb
thunder
power gem
flash

quagsire:
surf
whirlpool
waterfall
earthquake

ho-oh:
fly
rock smash
sacred fire
recover

lugia:
fly
areoblast
dragon pulse
recover

metagross:
earthquake
strength
take down
hammer arm

answered Apr 12, 2013 by oipat
2 votes

I used this team and it was pretty awesome...

Typhlosion
Typhlosion
Ability: Blaze

  • Flamethrower
  • Strength
  • Eruption
  • Earthquake

This Pokemon is one of favorites and it's really good. Flamethrower and Eruption are STAB. Strength helps you move boulders and has decent power. Earthquake provides coverage and is overall a really good move.

Gyrados

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Ability: Natural Cure

  • Dragon Dance
  • Earthquake
  • Surf
  • Ice Fang/Ice Beam

This is a really cool Pokemon and I always love to use it. I put the shiny their because you can get red Gyrados pretty early in the game without going through the trouble of training a Magikarp. Waterfall is STAB and is necessary for climbing waterfalls. Earthquake combats Electric types and Ice Fang/Ice Beam is extremely useful in taking down Dragon types.

Ampharos
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Ability: Static

  • Thunderbolt
  • Light Screen
  • Signal Beam
  • Power Gem

Thunderbolt is STAB and Light Screen raises the whole teams special defence which turned out really helpful for me. Signal Beam to take care of Ground types and Power Gem is good coverage.

Crobat

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Ability: Inner Focus

  • Fly
  • Sludge Bomb
  • X-Scissor
  • Roost

Fly and Sludge Bomb are STAB. Roost for more health and X-Scissor for coverage.

Rhyperior

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Ability: Solid Rock

  • Rock Climb
  • Earthquake
  • Hammer Arm
  • Mega Horn

If you can't get this guy, Rhydon is still awesome. Rock Climb and Earthquake are STAB plus Rock Climb allows you to climb walls. Hammer Arm covers Steel and Ice types while Mega Horn combats Ground and Grass which can do major damage.

Exeggutor
enter image description here
Ability: Chlorophyll

  • Sunny Day
  • Solar Beam
  • Psychic
  • Ancient Power

Sunny Day works extremely well with Solar Beam (making it attack in one turn instead of two) and his ability Chlorophyll. Psychic is STAB with great accuracy and Ancient Power covers four of his weaknesses.

Hope you liked it

answered Jul 26, 2013 by BunchaStuff
i like it, though waterfall is better for gyarados, particularily if you use dragondance.  oops, nevermind, i guess you did mean waterfall, looking at the description.
2 votes

typhlosion-
eruption
blast burn
thunder punch
earthquake

dragonite-
dragon rush
draco meteor
ice beam
flamethrower

lapras-
ice beam
water fall
body slam
hydro pump

swellow-
fly
aerial ace
quick attack
heat wave

scizzor-
cut
metal claw
energy ball
slash

snorlax-
surf
strength
giga impact
thunderbolt

answered Sep 9, 2013 by cheetah.123
1 vote

Typhlosion
Ability:Blaze
Flamethrower-powerful with sun and STAB
Sunny Day-sets up for SolarBeam and Flamethrower
SolarBeam-covers ALL of his weaknesses
Earthquake-more coverage

Crobat
Ability:Inner Focus
Fly-helpful field move and STAB
Cross Poison-more STAB
U-turn-coverage
Wing Attack/Poison Fang-more STAB

Ampharos
Ability:Static
Thunderbolt-powerful STAB
Signal Beam-coverage
Power Gem-more coverage
Discharge/Light Screen-extra move

Slowbro
Ability:Oblivious
Surf-powerful STAB field move
Ice Beam-screws Lance and Clair
Psychic-STAB
Shadow Ball-coverage

Umbreon
Ability:Synchronize
Faint Attack-STAB,never misses
Iron Tail-coverage
Payback-STAB
Dark Pulse/Psychic-extra move

Alakazam
Ability:Synchronize/Inner Focus
Charge Beam--raises your stats and coverage
Shadow Ball/Energy Ball-coverage
Focus Blast-coverage
Psychic-STAB

answered Jan 22 by pokemonerdyyy
1 vote

Typhlosion, Ampharos, Bellossom, Heracross, Xatu, and Kingdra

Typhlosion:
Moves: Flamethrower, Eruption, Earthquake, Will-O-Wisp
Item: Charcoal
Ability: Flash Fire

Ampharos:
Moves: Thunder, Thunderbolt, Thunderwave, Iron tail
Item: Magnet
Ability: Static

Bellossom:
Moves: Leafstorm, Solarbeam (Or Petal Dance), Sleep Powder, Giga Drain
Item: Miracle Seed
Ability: Chlorophyll

Heracross:
Moves: Megahorn, Stone Edge, Close Combat, Brick Break
Item: Black Belt
Ability: Moxie

Xatu:
Moves: Dream Eater, Psychic, Rest, Fly
Item: Twisted Spoon
Ability: Synchronize

Kingdra:
Moves: Ice Beam, Surf, Hydro Pump, Waterfall
Item: Mystic Water
Ability: Swift Swim

Notes and Tips:

  • I recommend using Sandslash/Sandshrew or Quagsire/Wooper as HM slaves. Don't waster whirlpool on Kingdra. Have him/her use better HMs as moves and teach whirlpool to Quagsire/Wooper.
  • Use Quagsire or Tentacruel as your water type for the majority of the game. You don't get a Horsea until after beating the 7th gym.
  • Go to YouTube and look up "How to Evolve a Pokemon Without Trading". It will help when you want Kingdra.

Hope this helps!

answered Mar 31 by skittythecute
1 vote

I'll try to make a team workable for nuzlockes.
Typhlosion: by far, my favorite Pokemon of all time. johto doesn't have many fire types, and two of the better ones sans typhlosion, arcanine and houndoom, are hg exclusive or safari zone catches, respectively.
Recommended item: Choice Specs. This may sound like crazy talk, especially since I said I was making a nuzlocke suitable team, but the choice specs are basically custom fit to typhlosion, due to his high spA, lack of stat boosting moves, and high power stab with few Pokemon immune.
Moves:
Eruption(lv49cynd/lv57else): This move is simply beautiful. Same base power (at full health) as hyper beam and blast burn (150), special, 100% acc, and has no recoil, stat drops, or recharge associated, essentially being gen 4's answer to gen 1 hyper beam.
Flamethrower(lv37cyn/42else): Two stab moves on a set may seem strange, but eruption becomes weaker as typhlosion's health drops, and it only has 5pp. flamethrower gives backup for these places, and lets you conserve uses of eruption.
FocusBlast(tm52(department store)): This move is here for one reason and one reason only: karen's dang houndoom. Flash fire makes it immune to fire moves, so focus blast gives a specs boosted SE hit, though its shaky 70% acc means it's only there for when you need it.
Solarbeam(tm22)/swift(lv)/earthquake(tm26): typhlosion doesn't have many options left, so here are a few ideas. solarbeam is good coverage, but needs sun to be useful. Swift is just mentioned due to specs boost and not missing. EQ gives good coverage, but other Pokemon may want it and it doesn't get specs boost.

Ampharos: The holy grail of early captures, ampharos has excellent bulk and SpA, only lacking speed. It shares exp curve and similar evolution levels with starters, helping it keep up. nuzlockers who missed one on route 32 can snag a primo egg.
Item doesn't matter too much.
Moves:
Tbolt(tm24)/Discharge(lv): tbolt is better, but not worth the game corner time.
Signal beam: Special bug move helps with karen and coverage.
Powergem: learned late, but well worth it: special rock move makes for awesome coverage and hits lance's whole team se.
Last move is filler; focus blast for more coverage, or lightscreen or twave to support team.

Espeon: May not be the popular choice for psychic type, but she's bulkier than alakazam, and gets better support options
Moves (offensive):
Psychic: Stab. psybeam works until psychic learned
Shadowball: coverage
Swift: Coverage
Calm mind: stat booster, but need frontier tm (not as big a problem as plat, given more game to go)
Defensive:
Psychic and Shadowball Stay
Reflect+LightScreen: normal runs can ignore this, but a dual screens is pretty slick in nuzlockes, halving damage from physical and special moves for 5 (8with kightclay) turns, and it sticks around when you switch. Baton pass is worth note for escape from pursuit, but staying eevee until lv36 isn't usually worth it.

Red Gyarados: grind free gyarados at lv30 as soon as 4 badges? yes please.
Moves: Note that same set works for feraligatr, but swords dance in place of DD
Waterfall: Physical Stab
Ice Fang: Coverage
Dragon Dance: Boost both atk and spd
EQ: Coverage

Dragonite: Game corner or ES, take your pick. Both are awesome.
Moves: honestly, just make it what you need on the team, be it tank, sweeper, support, or anything else. heck, you could even use it as an hm mule that can still fight.
DragonClaw/Outrage: Physical Stab, reliability vs power, though a tm is needed for claw.
Firepunch/EQ: coverage with dragon vs steels.
Roost/Extremespeed/DragonDance/DracoMeteor:Just a few more options to mix and match. Roost heal 1/2 max hp. ES always goes first, but dragon master exclusive. Dragon Dance boosts atk and spd, but redundant if using ES. Draco Meteor a power special dragon move for finishing off foes, but halves SpA, so should be only special move on set. Really, dragonite does whatever you need it to.

Lapras: It's only available fridays deep in union cave, but it is very bulky and all stats are good besides speed. Can easily be used as hm mule if needed, but here is a special attacking set (Atk and SpA same, but gyara covers physical)
Moves:
Surf: you need it anyway, and it gets stab.
Ice beam: Stab and learned by level up
Psychic/DragonPulse/Tbolt/Whirlpool: Choose two; psychic needs tm, but is a nice move. Dpulse nice since lapras is one of the few Pokemon pre e4 to have enough spA to use it. Tbolt has same issues as mentioned for amphy, but provides perfect neutral coverage with ice beam. Whirlpool is just hm, not good, but practical, and coverage still good with one of above moves.

Note: Don't give cut to in party mons, even hm slaves, as you only need it for that first tree.
Furret makes an excellent hm slave, learning cut, surf, strength, whirlpool, and rock smash.

answered Jul 10 by spindash64
edited Aug 12 by spindash64
1 vote

This is the team of Pokemon I'd usually get when playing through either HG/SS, because you're not wasting a lot of time finding them, although there are some alternatives that could be better, but these are great for just playing through the game.

Typhlosion, preferably Timid or Modest (starter)
Flamethrower, Sunny Day, Focus Blast, Lava Plume

Ampharos, preferably Modest (you can catch Mareep in the grass when you get to the 1st gym)
Charge, Thunderbolt, Thunderwave, Dragon Pulse

Pidgeot, preferably Jolly/Adamant (you find Pidgey very early on in the game, hard to miss it)
Agility, Fly, Roost, Feather Dance

Gyarados, preferably Adamant (you'll meet the lvl 30 shiny Gyarados at the Lake of Rage)
Surf (Waterfall is better because it's a physical move, but you'll be using Surf a lot more when roaming around the Pokemon world, so it's just.. easier, but Waterfall is better for battles)
Ice Fang, Dragon Dance, Strength

Alakazam, preferably Timid or Modest (you'll usually find Abras rather quickly)
Psychic, Recover, Shadow Ball, Calm Mind

The last Pokemon is really up to what you want, you could get a Bellsprout from Sprout Tower and evolve it into Victreebel, or perhaps a Heracross which you get from Headbutting trees near Azalea Town

Personally I'd probably get a Gengar by catching a Ghastly from the Sprout Tower and the moves i'd learn him would be along the lines of:
Shadow Ball, Hypnosis, Dream Eater, Sludge Bomb/Dark Pulse

answered Jul 12 by Dozeeq
1 vote

So, Pokémon Heartgold. I'm currently testing this team.

Typhlosion - Flamethrower, Double-Edge, Earthquake, Sunny Day
Ampharos - Signal Beam, Power Gem, Thunderbolt, Rock Climb
Alakazam - Psychic, Hidden Power, Recover, Calm Mind
Kangaskhan - Outrage, Crunch, Strength, Reversal
Vaporeon - Surf, Shadow Ball, Ice Beam, Last Resort
Crobat - Fly, Cross Poison, Confuse Ray, U-turn

You can also use Heracross instead of Kangaskhan:

Heracross - Close Combat, Mega Horn, Strength, Bulk Up

answered Aug 11 by PrimeZard