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Residual damage ftw! ( OU )

2 votes

Currently the team has won 4 times ( 2 5-0's 2 6-0's. ) and lost once ( 6-0'd )
A strange win lose ratio considering the match scores.
Anyhow, here's a video of the team cough Dragonite cough in action!
http://www.youtube.com/watch?v=a17L1MXBp6w&feature=youtu.be


Forretress (F) @ Red Card

Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Rapid Spin
- Stealth Rock
- Spikes
- Volt Switch

Forretress is my essential set up pokemon. Physical bulky will give him the most bulk he can get hit wise. He just has to be weary of those annoying special pokes. Red Card makes threats that switch in to take him on get thrown right back out. Stealth Rock + Spikes for damaging hazards. Rapid Spin to keep hazards away, Volt Switch to escape.


Skuntank (F) @ Liechi Berry

Trait: Aftermath
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Sucker Punch
- Hone Claws
- Poison Jab
- Toxic

I actually really like this guy.. Which is pretty strange for me. Now, Endure has actually been more trouble than it's worth because my damage calcs with this guy kinda suck.. He's probably going to become Adamant w/ 252 Atk very soon. Endure will most likely be replaced for Toxic. Why Toxic? Toxic adds to the residual damage, which this team feeds off of. Otherwise, his Liechi berry is still being activated w/o Endure 9/10 times. He's part of my 3 part troll-aftermath core. At least, they're kind of a core. Not really the fitting definition but they serve a purpose as a trio. ( Update: Attack worked a lot better, so I've officially edited it in. )


Drifblim (F) @ Leftovers

Trait: Aftermath
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Will-O-Wisp
- Stockpile
- Swallow
- Hex

Originally was going to name this " Me go boom boom :3 " but I totally forgot.
Aaaanyway.. Will-O-Wisp is going to cut my target's attack stat, crippling most physical sweepers and making everything else in my team have an easier time operating. It also works with Residual damage, making it even more fitting. Stockpile and Swallow is actually something I normally blew off, but it works pretty well from my experience with it. Also, he's the third member of the Aftermath core.


Electrode @ Life Orb

Trait: Aftermath
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Charge Beam
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]

This is probably the only situation I approve of a single type pokemon having 3 STAB moves. Charge Beam is used almost solely for the fact it lets Electrode set up for a sweep. Once this guy sets up +1 or +2 sp attack, he's a boss. Although he still is a boss, there are times where that STAB Thunderbolt still can't take out walls. Volt Switch is still a nice resort to do damage on the switch. HP Ice being awesome coverage. Aftermath gives a nice touch after he faints for some damage towards my opponent. I have 3 AM users on this team, and I'm pretty sure if a pokemon is weak to rocks and is hurt my spikes ( fire type ) KO'ing all 3 Aftermath users will faint it. Don't hold me to that, I'm just pretty sure..


Slowking (M) @ Leftovers

Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Dragon Tail
- Calm Mind
- Flamethrower
- Slack Off

A simple yet effective phazer. Flamethrower takes out Ferrothorn, Scizor, and pretty much any steel type that thinks it can take your Dragon tails well enough. Slack Off can keep you going for a while... Calm Mind will amp up your Flamethrower to where it can do some nice amounts of damage on a neutral hit, AND will let you take special hits better.


Dragonite (M) @ Leftovers

Trait: Multiscale
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Dragon Claw
- Fire Punch
- ExtremeSpeed

This guy is one of my only sweepers, along side Electrode. 2 Dragon Dances and almost any team is completely wiped out. I'm gonna post up a video of this team in action soon, the video is a 5-0 bodybag with Dragonite being my main asset :3
Other wise, he's a pretty standard DD nite.

asked Aug 29, 2012 by Josh
edited Aug 29, 2012 by Josh
Drifblim needs 4 HP / 252 Def / 252 SDef for better bulk.
252 HP has always and will always give better bulk. On top of the fact that Drifblim, having naturally higher HP, will get more benefit from investing bulk in that area. As for physical hits, he still takes them well enough with the monstrous HP ( almost just as well percentage wise as he would with 252 Defense / 252 Sp defense ) and takes special hits like a boss, which is his central roll. Also keep in mind Slowking and Forretress double as a physical core back up to support Drifblim.

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