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Suggestions for this OU team?

1 vote


Infernape (M) @ Focus Sash
Trait: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Mach Punch
- Fire Punch
- ThunderPunch


Gengar (M) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Icy Wind
- Shadow Ball
- Thunderbolt
- Focus Blast



Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 120 Atk / 136 Def
Adamant Nature (+Atk, -SAtk)
- Substitute
- Hone Claws
- DynamicPunch
- Stone Edge



Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 4 HP / 252 Def / 252 Spd
Impish Nature (+Def, -SAtk)
- Stone Edge
- Power Trick
- Earthquake
- Swords Dance



Mamoswine(M)@Focus sash
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)

-Earthquake
-Ice shard
-Stone edge
-Stealth rock



Metagross @ Life Orb
Trait: Clear Body
EVs: 252 Atk / 120 Def / 136 SDef
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Earthquake
- Zen Headbutt
- Ice Punch

asked Sep 6, 2012 by Exca le roi
edited Sep 6, 2012 by Exca le roi
I'm going to get this one, my answer should be up by tonight/tomorow.
'kay do ur best
Done, I finished it WAY quicker than I expected to
I think having Metagross and T-Tar is definitely overkill. Plus Icy Wind on Gengar and ThunderPunch on Infernape don't do that much. Give it Earthquake instead of Thunder Punch
YOLO!!!!!!!!!!!!!!

2 Answers

2 votes
 
Best answer


Infernape - Looks good, you might try Life Orb isntead of Focus Sash, but it's not really required. You might consider Close Combat over Mach Punch, and Flare Blitz over Fire Punch (which would make him hit insanely hard), but that would make him kind of suicidal, your choice. Also if you do go with F-Blitz and C-Combat, you will probably want Blaze instead of Iron Fist, and a different item. However, your set is fine, and you don't need to do anything to it.



Gengar - Your set is OK, but I would suggest replacing Icy Wind for Taunt, and replace Thunderbolt for Destiny Bond. Focus Blast and Shadow Ball have good coverage, and Taunt lets you stop walls/stallers/set-up sweepers. Once you taunt the enemy you can either Destiny Bond if you think you are going to faint, or you can go attack the enemy. If you want something a bit less suicidal, you could go with Giga Drain instead of Taunt, amking yourslef more of an attacker with the capability of taking your enemy down with you. And for some reason not many people predict destiny bond.



Tyranitar - He needs work. Your set isn't terrible, but it is outclassed by this set from smogon:

Tyranitar/Air Balloon
EVs: 4 HP, 252 atk, 252 spd
Nature: Jolly
Ability: Sand Stream
Moves:
Stone Edge
Crunch
Dragon Dance
Fire Punch/Aqua Tail/Ice Punch

Merely the fact that Tyranitar had Dragon Dance in its repertoire allowed it to see some use last generation. However, with the advent of Black and White, it is much less common, which is perhaps, if anything, a boon to this set, making it more unpredictable. Dragon Dance resolves the problem of Tyranitar's middling Speed, allowing it to outspeed a variety of threats including Starmie and Latios after a boost. From there, the bonus to Attack is all but overkill; many teams just may struggle to find an answer to +1/+1 Tyranitar. The two STAB moves are obvious choices, but the last moveslot contains a variety of options. Fire Punch allows Tyranitar to nail Ferrothorn and Scizor. Scizor should be hit while it attempts to switch in, however, as it could otherwise pose a threat with Bullet Punch. Aqua Tail grants you a reliable way of touching Tyranitar, Gliscor, and Hippowdon, while Ice Punch delivers a much more commendable dent to Landorus and Gliscor.

Notes: In the set, they gave a Choice between the Lum Berry, the Air Balloon, and the Life Orb. I chose the Air Balloon for yo because I fugured it would take the edge off of your teams Ground-type weakness.



Gliscor - If you want an offensive Gliscor, Power Trick is not he way to go, but thank to smogon, I know what is:

Gliscor/Flying Gem
EVs: 252 atk, 252 spd, 4 def.
Nature: Adamant
Ability: Sand Veil
Moves:
Swords Dance
Acrobatics
Earthquake
Substitute

This set passes up the use of Gliscor's fantastic ability to wall a variety of dangerous threats, and instead acts as an excellent lure to many of its usual switch-ins. This set is derived from the one that was so popular in Little Cup for Gligar, and it shows great effectiveness in OU. This set can abuse Sand Veil to the fullest, allowing Gliscor to get up a Substitute with ease, before it can Swords Dance up and wreak havoc with its +2 Flying Gem boosted Acrobatics.

The moves listed allow Gliscor to reach its maximum offensive potential. Substitute is used to great effect on this set, as when Gliscor first switches in, most opponents expect it use Protect to activate Toxic Orb. This Gliscor, however, can Substitute, and then Swords Dance up before wrecking the switch-in with an extremely powerful attack. Acrobatics, when boosted by a Flying Gem, can OHKO even Rotom-W, which resists the attack, after Stealth Rock. Sand Veil Garchomp has nothing on this.



Mamoswine - Your set is great, but there is on problem...the only thing mamoswine is doing for this team is murdeing the synergy. With Mamoswine in there, you have 2 pokemon weak to fighting, and 4, count 'em 4 pokemon weak to water. I strongly suggest Mamoswine gets the boot, and a new pokemon takes his place, that pokemon will be...the famous...the legendary...Politoed! Politoed's Water Absorb will easily let him switch in on a Water attack, get some recovery, and retaliate. So now you have 3 pokemon weak to water, and 1 that absolutely loves it! Smogon has the same st I was going to suggest, but their description was saying that Drizzle was the better ability for this set, but in this case it isn't, o I will be writig the description instead of quoting smogon.


Politoed/Choice Scarf
EVs: 252 spd, 252 spatk, 4 spdef
Nature: Modest
Ability: Water Absorb (Smogon said Drizzle, but the situation calls for Water Absorb)
Moves:
Hydro Pump
Ice Beam
Focus Blast
Hidden Power Grass

Hydro Pump is main STAB, and takes care of the Grond types that a some of your teammtes fear, and and Ice Beam and Focus Blast serve as coverage. HP Grass hits the Water types whose atacks you are switchin into, and the Scarf lets you actually be fast enough to hit them first.



Metagross - Looks good

answered Sep 6, 2012 by |SentByRavens|
selected Sep 6, 2012 by Exca le roi
Drizzle is the onlh thing that makes Poli OU. Without it, he would be NU, RU at best.
^ politoed is worthless without drizzle :]
Really? Ask josh
You mean his famous SunToed? xD
Yeah, and I realize this isn't the same but it still works.
0 votes

Infernape
It's alright as it is, leave it.

Gengar
Icy wind serves no purpose on Gengar since it's low base power. You can give it Sludge Bomb, it's a very good and powerful alternative.

Tyranitar
Very.... Unique Tyranitar set. I don't like Hone Claws or Dynamic Punch on him for a few reasons. Hone Claws is kind of useless since he has really high attack. Dynamic Punch is iffy since one miss can be bad news for you. Give it Crunch and Super Power over those moves. If you wanna survive some fighting moves make sure he's hold the Chople Berry.
Change the Evs to 252 Hp 252 Atk 4Def

Gliscor
I see you're running the swords dance set. Power Trick could help but with a quad weakness to ice you're going to need that defense so switch it out for Facade/Ice Fang/Fire Fang. That's all I have for him.

Metagross
He's Fine

Mamoswine
Maybe use his as your lead if you're setting up rocks, other than that it's also fine.

answered Sep 6, 2012 by Danny
Thnx FG
I beleive he had Hone Claws on t-tar to not only boost his attack, but to boost Dynamicpunch's accuracy. Ice Fang doesnt do much for Gliscor, and I'm geussing Fire Fang won't do much anything but hit Ice types. Also, Sludge Bomb doesnt hit much with Gengar.