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Is this a good mono-fire team?

1 vote

Nile(Ninetales)female

Ability:Drought Item:Leftovers Nature:Bold
Evs. 252 HP/126 Def/88 SpA/42 SpD
Moves: Solarbeam,Fire Blast,Hidden Power[Ice],Sunny Day

Ninetales is my lead,setting up the weather sunny.I went with Solarbeam to take advantage of Drought,also for coverage.Fire Blast is STAB,obviously.And Hidden Power[Ice] is for Dragon types,mainly Rayquaza and Altaria.And Sunny Day is when another weather comes up.

Fortfire(Torkoal)Male

Ability:White Smoke Item:Leftovers Nature:Bold
Evs. 200 HP/150 Def/150 SpD/8 Spe
Moves: Rapid Spin,Lava Plume,Hidden Power[Grass],Sunny Day

Torkoal is my Rapid Spinner.Ev spread is to last against Rock and Water types.

Holla(Heatran)Female

Ability:Flash Fire Item:Leftovers Nature:Calm
Evs. 252 HP/252 Def/4 Spe
Moves:Magma Storm,Solarbeam,Stealth Rock,Stone Edge

I maxed out HP and Def so it can survive Ground and Fight attacks.

Douler(Houndoom)Male

Ability:Flash Fire Item:Life Orb Nature:Calm
Evs. 200 HP/170 Def/38 SpA/100 Spe
Moves:Solarbeam,Sunny Day,Sucker Punch,Fire Blast

Carner(Arcanine)Male

Ability:Flash Fire Item:Life Orb Nature:Bold
Evs. 72 HP/150 Def/75 SpA/211 Spe
Moves:Solarbeam,Morning Sun,Flare Blitz,Close Combat

Chariz(Charizard)Male

Ability:Solar Power Item:Leftovers Nature:Bold
Evs. 102 HP/130 Def/40 SpA/74 SpD/162 Spe
Moves:Solarbeam,Fire Blast,Air Slash,Dragon Pulse

I'm not sure if I should go with Solar Power,or Blaze.And the item?What do you think?A Sitrus Berry?Or Leftovers?

asked Sep 10, 2012 by CChariz
edited Sep 10, 2012 by CChariz
Energy Ball>Solarbeam for ninetales.

1 Answer

0 votes

Most of it looks decent-good. pretty well thought out for the most part. here's my main critique. Charizard is a Fire/Flying type, as i'm sure you know. Aside from weather, Entry Hazards are EXTREMELY common, as i'm sure you also know. amthese Hazards, there's one called Stealth Rock. against a Fire Type switch in, SR will take 25% of a Fire Types Max HP.....except it also takes 25% from a Flying Types HP. so math skills: 25% + 25% = 50% of Charizards max HP. that means that to deal with Charizard,all I need to do is lay down SR, then after your Zard switches in Phaze it with Whirlwind or Roar, and, unless Torkoal can RS those Rocks, Zard is gonna bite the bullet on its next switch in. and they may even just keep using Roar or WW to shuffle around your team, and drag Zard out before you can even Spin anyway. easy kill.

answered Sep 10, 2012 by SlipperyDevil
That is true,then,what's a good replacement?
Well i don't know if you dis this intentionally, but all of your Poke's have a Bold or Calm nature. you realize that Bold (+Def, -Atk) and Calm (+SDef, -Atk) both do little to benefit most of your team?
Arcanine for example is best in its Atk, Spd, and SAtk stat, which both natures take away from 2/3 of his strong suits.

i would replace Charizard with:

Volcarona @ Focus Sash
Modest Nature (+SAtk, -Atk)
Flash Fire
252 SAtk/252 Spd/ 4 HP
- Bug Buzz
- Fire Blast
- Quiver Dance
- Hurricane/Sunny Day

now Volcarona has the same x4 Stealth Rock weakness as Charizard,  but Rona has far better stats overall, and Quiver Dance turns him into a mean set up sweeper.

Ninetales @ White Herb
Calm Nature (+SDef, - Atk)
Drought
252 SDef/ 160 Def/ 36 HP
- Overheat
- Shadow Ball
- Toxic
- Protect

this Ninetales uses Overheat in the sun for Massive Damage, and White Herb will negate the -2 SAtk drop once. Shadow Ball is good coverage against other Ghost types, i.e. Gengar, Toxic helps stall out non-Steel/Poison Types that may otherwise resist your attacks, and Protect helps scout out dangerous moves, and helps build Toxic damage.

Arcanine @ Life Orb
Adamant Nature (+Atk, -SAtk)
Intimidate
252 Atk/ 160 Spd/ 36 HP
- Flare Blitz
- Close Combat
- ExtremeSpeed
- Wild Charge/Roar

this set uses Life Orb to crank up the damage output, at the cost of recoil from LO and Flare Blitz. Close Combat covers Rock types, as well as Steel types if you don't feel like eating Life Orb AND Flare Blitz Recoil. ExtremeSpeed is obviously to snipe weakened poke's and the choice for the last moveset is on you. Wild Charge gives better Coverage against Water Types, while Roar gives you some phazing ability.

Heatran @ Shuca Berry
Modest Nature (+SAtk, -Atk)
Flash Fire
252 SAtk/ 252 HP/ 4 Def
- Magma Storm
- Earth Power
- Solar Beam
- Rock Polish

the logic here is that Heatran hits hard, but ain't the fastest horse at the track. Rock Polish fixes that, adding +2 Speed per use. a +2 Speed Heatran Magma Storming you doesn't sound too fun, Right?

Torkoal @ Lum Berry
Impish Nature (+Def, -SAtk)
White Smoke
252 Def/ 160 SDef/ 36 HP
- Stealth Rock
- Rapid Spin
- Flame Charge
- Explosion

Torkoal basically serves 3 purposes: Lay SR, Spin out opponents EHs, and Explode when its job is done. Flame Charge isn't a super powerful attack, but in the sun + STAB its decent, plus the guaranteed speed boost helps Torkoal a ton.

Houndoom @ Choice Scarf
Mild Nature (+SAtk, - Def)
Intimidate
252 SAtk/ 252 Spd/ 4 HP
- Solar Beam
- Fire Blast
- Sucker Punch
- Earthquake

Pretty straightforward Mixed Attacker. Choice Scarf lets you hit first usually, Solar Beam and Fore Blast are Coverage and STAB, respectively, while Sucker Punch provides priority against Psychic and Ghost types and STAB, while Earthquake is powerful, has great neutral coverage, is extremely accurate, and will even hit a Digging enemy.
On Ninetales you could also swap Shadow Ball for Energy Ball to cover Water, Rock, and Ground types, or HP (Ice), if you fear Rayquaza's Air Lock.
Slippery, let me tell you something: CChariz's Torkoal has Rapid Spin to deal with Stealth Rocks. In addition to that, your Scarfer Houndoom set is flawed; a Pokemon with a priority attack does not necessarily require a Scarf, as is can make up it's speed with Sucker Punch. it should hold a Life Orb. Torkoal doesn't enjoy Flame Charge, as even after +2 Spd, it is still outsped by many Pokemon. How long have you been battling on Showdown or Pokemon Online?
In all honesty, maybe 4 months? i played a lot locally but i needed a challenge. obviously prostatus players play way differently. also most of the competitive battling i have done was Gen IV, and theres a lot of changes and such. on a side note, i usually stick to UU or OU. Zard is NU i believe? and Torkoal RU?? idk but they're definitely not Poke's i deal with frequently so all i had to go off of was base stats and movepool options. i learn pretty fast, so that's why i joined this site, to try to expand my horizons. overall, i would say i know more than most this new to competitive battling; but im by no means a guru of sorts.
4 months is a while. Your not new. Slip', I want to face you tomorrow. Just to see how good you are.
Slip, come to the chat room.
Roar and Whirlwind will always move last he can always spin away the rocks if you try that
Erick, i'm going to chat now. Im pn my phone not a desktop