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The Colorless of the Rainbow

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Sets from Black&White to Boundaries Crossed. This is a Colorless deck. With Ho-oh.

Pokemon: 20

x2 Ho-oh EX: http://serebii.net/card/dragonsexalted/119.shtml
-A 160 HP basic with Fighting resistance. Now, it seems fairly weak but it can end up doing up to 180 damage. But that requires a bit of work. However, if it is in the discard pile, it can easily be obtained and brought into play with three energy, meaning 80 damage (probably) right away. Of course, getting it into the discard pile is done through use of Juniper.
x4 Bouffalant: http://serebii.net/card/dragonsexalted/110.shtml
-Having damage be 20 less is great, especially when you already have 100 HP. And 120 damage to an EX is solid.
x3 Blissey: http://serebii.net/card/darkexplorers/082.shtml
-Provides a source of healing.
x4 Chansey: http://serebii.net/card/darkexplorers/081.shtml
-100 HP. And I can't resist those chance for infinite damage attacks.
x3 Cincinno: http://serebii.net/card/nextdestinies/085.shtml
-Preventing damage... pretty awesome.
x4 Mincinno: http://serebii.net/card/nextdestinies/084.shtml
-Gets basic Pokemon, making it the more useful of the Mincinno.

Trainers: 20

x4 Professor Juniper: http://serebii.net/card/blackwhite/101.shtml
-Drawing and a way to discard Ho-oh and Energy.
x4 Pokemon Catcher: http://serebii.net/card/emergingpowers/095.shtml
-Brings out a Pokemon, making weak basics or Pokemon like Reuniculus easy to take down.
x4 Ultra Ball: http://serebii.net/card/darkexplorers/102.shtml
-Gts me Pokemon while also discarding Energy from my hand for use with Ho-oh.
x4 Cilan: http://serebii.net/card/nextdestinies/086.shtml
-Gets Energy.
x2 Cheren: http://serebii.net/card/emergingpowers/091.shtml
-Drawing.
x2 Rocky Helmet: http://serebii.net/card/noblevictories/094.shtml
-Damages the foe, making them have to think twice about attacking.

Energy: 20

x4 Double Colorless Energy: http://serebii.net/card/nextdestinies/092.shtml
-For my Colorless Pokemon.
x2 Fighting Energy
x2 Fire Energy
x2 Water Energy
x2 Electric Energy
x2 Grass Energy
x2 Psychic Energy
x2 Steel Energy
x2 Dark Energy

asked Sep 29, 2012 by trachy
edited Nov 8, 2012 by trachy
The Junk Arm/Item Finder card is in Plasma Gale.
I will add in four Ultra Balls over two Cheren and two Rocky Helmet though.
And you also seem to be very reliant on Ho-oh. Though it shouldnt be a prob if theyre all on the bench.
I rest my statement.
I'm not very reliant on Ho-oh. Bouffalant, Cincinno, and Blissey can do solid damage. Ho-oh just does a lot more damage. Plus, Ho-oh just doesn't die, so being reliant on him wouldn't be a problem anyways.
I mean get the **** out of here it's a practicalllly useless team
What the hell are you talking about? This is a TCG deck.

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