Pokémon Rate My Team
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Hippowdon (F) @ Leftovers
Trait: Sand Stream
Impish Nature (+Def, -SAtk)
EVs: 252 Def/ 252 HP/ 4 Atk
- Earthquake
- Yawn
- Stealth Rock
- Slack Off
weather setter and physical wall. helps check fast threats like Jolteon without Air Balloon.

Terrakion @ Choice Scarf
Trait: Justified
Jolly Nature (+Spd, -SAtk)
EVs: 252 Atk/ 248 Spd/ 8 HP
- Stone Edge
- Close Combat
- X-Scissor
- Rock Slide
Choice Scarf revenge killer/physical attacker. kills stuff dead, threatens Steel type counters like Empoleon, Ferrothorn, and Lucario.

Claydol @ Leftovers
Trait: Levitate
Calm Nature (+SDef, -Atk)
EVs: 252 SDef/ 252 HP/ 4 Def
- Earth Power
- Rapid Spin
- Calm Mind
- Shadow Ball
Special wall/spinning tank. switches into a Ground attack, or a victim of Hippowdons Yawn, says up CM and tears stuff up. Shadow Ball covers common Levitating Ghosts like Gengar and Mismagius. Rapid Spin is for using Rapid Spin to do what Rapid Spin on a Rapid Spin user does: Spin away Entry Hazards by using Rapid Spin.

Scizor (F) @ Choice Band
Trait: Technician
Adamant Nature (+Atk, -SAtk)
EVs: 262 Atk/ 252 Spd/ 4 Def
- Bullet Punch
- Pursuit
- U-Turn
- Superpower
you can't tell me you haven't seen this. im not even going to bother explaining if you haven't.

Heatran (M) @ Leftovers
Trait: Flash Fire
Timid Nature (+Spd, -Atk)
EVs: 252 SAtk/ 252 Spd/ 4 SDef
- Fire Blast
- Torment
- Earth Power
- Substitute
TormenTran switches into a Fire attack and gets a boost. sets up a Sub and Torments, then attacks until the sub breaks or sets up a Sub on a turn an opponent can't use a Supereffective attack, then attack next turn when they can, breaking the Sub, put up another, and attack next turn, so on and so on. easy.

Garchomp (M) @ Life Orb
Trait: Rough Skin
Jolly Nature (+Spd, -SAtk)
EVs: 252 Spd/ 248 Atk/ 8 SDef
- Earthquake
- Swords Dance
- Outrage
- Substitute
a SwordSub Sweeper. +2 Atk Outrage + Life Orb is Savage. nuff said.

Well? What say you, comrades??

by
typo 252 Atk on Scizor... touch screens *shakes head and tsks in a dis heartened manner*
Wouldn't bother with Speed if your going with a Bullet Puncher.
@RyuenjinZ3R0: Instead of commenting, why do you not fix the mistake??
Jolteon never ever gets used. ever. And a powerful water type would absolutely wreck this team.
@DA: on my phone, and if you type past the box to where it scrolls down and then go back up, its impossible to scroll down, there's no arrows just the stupid touch screen. that's why.

@CZ: He's Banded and i use U-Turn more often than Bullet Punch so the Spd is still helpful.

@Ben: I just had 2 Rain Teams with Jolteon kill my cousin. that's why i did that. and i do need a water counter, but Empoleon is all that comes to mind....
Ya know, there are plenty of Pokemon that operate well in sand that aren't a Rock/Ground/Steel types. Try Vaporeon maybe?
For a water counter:

Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 112 Def / 144 SAtk
Modest Nature (+SAtk, -Atk)
- Scald/ Surf
- Earth Power/ Ice Beam
- Stockpile
- Recover

Not only is he immune to Water with this ability, but it raises his SpAtk one stage for every hit. Scald has a nice burn effect to help with Physical sweepers or Surf for Power, so your choice of STAB. Earth Power is also STAB with a chance to lower SpDef one stage, or you can use Ice Beam for Coverage. Stockpile is to bulk him up. Recover + Lefties is awesome.

He has one weakness, Grass, Which is checked by Heatran & Scizor and is immune to Sandstorm by type.
@Ben: i know, i need to research a list of Pokemon that are good in Sand like Stoutland with Sand Rush. Rain teams are probably the easiest to build i have noticed.

@DA: Gastro is pretty beast....i also thought about Unaware Quagsire.
But Unaware Quagsire does not resist Water, unless you give it Water Absorb, which you should not. Water can still do some damage.
If I was a type synergy freak, I'd be raging right now lolz
i think i fixed this problem in my New and Improved version :)

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