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New and Improved OU Sand Team! Rate it!!!!

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thanks to B3N, and Devil's Advocate for their advice on creating better Type Synergy.

Hippowdon @ Leftovers
Trait: Sand Stream
Impish Nature (+Def, -SAtk)
EVs: 252 Def/ 248 HP/ 8 Atk
- Earthquake
- Stealth Rock
- Yawn
- Slack Off
Weather Setter/Hazard Wall. Lays Rocks and sets Sandstorm. Yawn helps Phaze or Sleep Spread. either is good for those team.

Terrakion @ Choice Scarf
Trait: Justified
Jolly Nature (+Spd, -SAtk)
EVs: 252 Atk/ 252 Spd/ 4 SDef
- Close Combat
- Earthquake
- X-Scissor
- Rock Slide
Scarf Sweeper and Revenge Killer. Awesome Dual STABs and great coverage.

Gliscor @ Toxic Orb
Trait: Poison Heal
Impish Nature (+Def, -SAtk)
EVs: 252 Def/ 212 HP/ 44 SDef
- Earthquake
- Ice Fang
- Toxic
- Protect
Physical Wall/Scout. Spreads Toxic, Protect helps Predict Water, Fire, Ground, and Grass attacks to ease Switching into attacks. Poison Heal and T Orb is great and punishes Trick users.

Stoutland @ Choice Band
Trait: Sand Rush
Adamant Nature (+Atk, -SAtk)
EVs: 252 Atk/ 252 Spd/ 4 SDef
- Return
- Superpower
- Crunch
- Wild Charge
Revenge Killer elite. also makes a great late game Sand Sweeper. good coverage and Sand Rush + Choice Band are killer. Credit to Ben for showing me how killer Sandland is :)

Gastrodon @ Leftovers
Trait: Storm Drain
Modest Nature (+SAtk, -Atk)
EVs: 252 HP/ 112 Def/ 144 SAtk
- Scald
- Stockpile
- Ice Beam
- Recover
Thanks to Devils Advocate for this set. love it. Easy to switch into Water attacks and Stockpile adds more Bulk than i had previously thought. Covers Heatran perfectly.

Heatran @ Leftovers
Trait: Flash Fire
Timid Nature (+Spd, -Atk)
252 SAtk/ 252 Spd/ 4 Def
- Fire Blast
- Torment
- Earth Power
- Substitute
TormenTran set. Super easy to Switch into Grass, Normal, Ghost, Dark, Bug, Flying, Steel, and Fire type attacks. Substitute and Torment shuts down Pokemon since they have to use their likely only attack that can touch Heatran to break the Sub then another one is put up and they eat Fire Blast or Earth Power on the turns in between.

Well, tell me what you all think about this Version 3.1?

asked Oct 22, 2012 by SlipperyDevil
edited Oct 22, 2012 by SlipperyDevil
stone edge AND rock slide? why?
Right. You could just use Earthquake. And if not that then it is better to double up your Fighting type attacks with Close Combat+Sacred Sword (due to Sacred Sword ignoring stat boosts, which can be helpful against foes like Conkeldurr, Gastrodon, and Cursers.)
because Stone Edge misses a ton. Rock Slide plus Scarf gives Accurate STAB plus Flinch Chance. Close Combat is better than Sacred Sword unless you have a boosted Defensive wall. Since Terrakion is mainly a Revenge Killer and SandStorm ups SDef of Rock types by 50% Close Combat hurts me less. i chose Rock slide for reliability.
oh wait i see what you meant. my bad. i meant to only use rock slide. fixed it. thanks for pointing that out. no more Captain for me tonight...
Very open to Rotom-wash, choice spec + hydro pump combo would destroy this team apart from gastrodon, and grass types with any amount of speed can easily dispatch him.
But since i use StoutSand as a late game Sweeper and Revenge Killer with Choice Band Crunch rapes Rotom-W and as i said late game he doesn't really ever get ko'd by anything. i have killed a few Rotom-W answed they never gave me much trouble tbh.

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