This deck makes use of the new Dragon type TCG cards. Dragon types are only weak to themselves. And while they have no super-effective damage vs other types, they have insanely powerful attacks to make up for this. Really their only weakness is requiring multiple types of energy, and some drawing/searching power can easily fix that.
x3 Gible: http://serebii.net/card/dragonsexalted/087.shtml
-Needed for evolution. Used over the other Gible due to its higher HP stat.
x3 Gabite: http://serebii.net/card/dragonsexalted/089.shtml
-Needed for evolution. But it is also a very important card in this deck due to its ability to grab dragons from my deck and put them into my hand.
x2 Garchomp: http://serebii.net/card/dragonsexalted/090.shtml
-140 HP, a one for 60 that discards a Special Energy on the foe, and a two for 100. Garchomp easily tears through the foe, and can devestate if you draw it early on. Hell, even one retreat cost is great for a Stage 2.
x4 Swablu: http://serebii.net/card/dragonsexalted/104.shtml
-Needed for evolution. Used over the other one since Sing can be used to stall if need be.
x4 Altaria: http://serebii.net/card/iceburn/065.shtml and http://serebii.net/card/dragonsexalted/084.shtml
-Picture isn't working for all but the Japanese Altaria, so I needed that in order to show that the attack is a three for 40. My Dragons do an additional 20 damage. Get four Altaria out and that means I can OHKO pretty much everything with Druddigon, Garchomp, and Kyurem. Hell, even Gible and Gabite will be able to KO a large number of Stage 1s.
x2 White Kyurem EX: http://serebii.net/card/boundariescrossed/103.shtml
-Heavy hitter here. 150 damage and burn. Even without Altaria, nothing much is going to be able to survive that kind of power. Even the cost of discarding Energy isn't all that bad, as Kyurem is able to potentially recover energy while doing a solid 60 damage. Oh, and it has 180 HP.
x3 Druddigon: http://serebii.net/card/dragonvault/017.shtml
-A basic for the start of the game, able to stall out with 110 HP and a two for 20 that can paralyze. Although it can easily go on the offensive. Three energy. Average of 80 damage. Sometimes zero sure, but sometimes 160 damage.
x4 Pokemon Catcher: http://serebii.net/card/emergingpowers/095.shtml
-Drag out and kill.
x4 Super Rod: http://serebii.net/card/noblevictories/095.shtml
-Gets back Pokemon and energy lost by Garchomp (or other means).
x4 Cilan: http://serebii.net/card/nextdestinies/086.shtml
-Gets me Energy.
x4 Skyla: http://serebii.net/card/boundariescrossed/134.shtml
x3 Ghetsis: http://serebii.net/card/plasmafreeze/101.shtml
-Drawing and Lass.
x2 Silver Mirror: http://serebii.net/card/megalocannon/069.shtml
-Allows me to better deal with EX cards.
x1 Computer Search: http://serebii.net/card/boundariescrossed/137.shtml
-Gets me the card I need.
x6 Fire Energy
x3 Water Energy
x2 Fighting Energy
x2 Steel Energy
x4 Blend Energy WLFM: http://serebii.net/card/dragonsexalted/118.shtml