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Mono-Normal Team, Anyone??

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figured i would give it a shot....

Blissey @ Leftovers
Trait: Natural Cure
Calm Nature (+SDef, -Atk)
EVs: 252 HP/ 252 SDef/ 4 Def
- Wish
- Stealth Rock
- Protect
- Seismic Toss
Special Wall, and sets up Rocks. Passes Wish if needed.

Snorlax @ Life Orb
Trait: Thick Fat
Brave Nature (+Atk, -Spd)
EVs: 252 Atk/ 212 HP/ 44 SDef
- Rest
- Gyro Ball
- Body Slam
- Sleep Talk
RestTalk status absorber. STAB Body Slam has Paralysis chance, and Gyro Ball is good with Brave Nature and Snorlax's respectable Atk stat. Life Orb hits harder and Rest easily heals it off.

Togekiss @ Expert Belt
Trait: Serene Grace
Modest Nature (+SAtk, -Atk)
EVs: 252 SAtk/ 212 Spd/ 44 Def
- Air Slash
- Thunder Wave
- Aurasphere
- Roost
ParaFlinch sweeper. XBelt gives a little more to get a 2HKO on Grass , Bug, and Fighting types with bulk. Aurasphere covers Rock and Steel types who resist Air Slash, and Ice types who try to STAB Ice Beam. helps with Moxodile too.

Zangoose @ Choice Band
Trait: Immunity
Jolly Nature (+Spd, -SAtk)
EVs: 252 Spd/ 252 Atk/ 4 HP
- Return
- Shadow Claw
- Close Combat
- Pursuit
Physical Sweeper. Band makes it hit hard, and Immunity stops Stall teams from crippling it with Toxic and T Spikes. Return, Shadow Claw, and Close Combat provide great coverage, and Pursuit destroys the Ghost types that are such a bane to Normal types.

Ambipom @ Toxic Orb
Trait: Technician
Adamant Nature (+Atk, -SAtk)
EVs: 252 Atk/ 252 Spd/ 4 SDef
- Facade
- U-Turn
- Switcheroo
- Fake Out
this guy is my scout. he comes in, uses Fake Out, gets free damage, and activates Toxic Orb. new Facade is 210 BP with STAB. U-Turn can get him out if Toxic damage is adding up, and reset the damage multiplier. Switcheroo is a bit gimmicky, but it can hand off Toxic Orb to a Wall, and snag Ambi a Life Orb.

Porygon-Z @ Choice Specs
Trait: Download
Modest Nature (+SAtk, -Atk)
EVs: 252 SAtk/ 252 Spd/ 4 HP
- Thunderbolt
- Shadow Ball
- Focus Blast
- Hidden Power [Flying]
This is my Late Game cleanup crew. Download + Specs makes any thong left that is not Specially Defensive shake in their balls, and HP Flying is a sneaky surprise for Fighting Types not carrying Mach Punch.

well, i figured i would give er a whirl. what say you?

asked Nov 23, 2012 by SlipperyDevil
Ever heard of Toxic Boost Toxic Orb Zangoose? And I am using a Mono-Normal team in the Mono-Type tourney :P
good point. i never use Zangoose, but i see your point. people always knock Normal types, but they only have one weakness, they are immune to Ghost, and most normal types have ridiculously high base HP. after using more, i can say that Normal is easily the single most Underrated Type in the game, second only to Bug.
but other than Zangoose, how does it all looked JCM??
Toxic Orb on an already frail Pokemon? What world do you live in? Run Normal Gem.
You might want to give snorlax psychic and a quick claw because i know snorlax can learn psychic because i used one and with psychic you can counter fighting types
Yeh you have not one quik normal type meaning this team is swept by so many Pokemon such as Terrakion.
Try a scarfer
...Ninja, in what world do YOU live in? Toxic Boost Zangoose is one of the most dangerous threats in NU, and has been nominated for Suspect Test a month ago, because he's awfully powerful. It should work in MonoType too, I guess =='
...
Normal Gem....Zangoose...
Wat.
pokemanic Snorlax's SpAtk is pretty low so Psychic wouldn't do much damage even with it being super effective so he might as well just have a powerful physical attack.
you would be better off with Zen Headbutt if thats the coverage you want.... but Snorlax has huge HP and STAB Body Slam with the 30% Paralysis rate easily outclasses Zen Headbutt for coverage anyway.
Ninja was talking about Ambipom.

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