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An OU Sand team by Mew and the Holy Name*.

2 votes

So...
The Holy Name, also known as the most holiest of overlords of all time and I were just bored on chat one day and we made this Sand team. Featuring a core of Gastrodon and Skarmory, which works really well, in fact. More information about the team shall come in the descriptions. Anyway, here's the team!


Tyranitar (M) @ Choice Band

Trait: Sand Stream
EVs: 180 HP / 252 Atk / 76 Spd
Adamant Nature (+Atk, -SAtk)

  • Stone Edge
  • Pursuit
  • Superpower
  • Aqua Tail

The power of a Choice Banded Tyranitar is too high to be explained. Tyranitar is needed to provide the Sand for the team. Although it may not have the Special bulk it had with the SDef Tyranitar variant, its power makes up for it. The EVs and nature are designated to have maximum Attacking power, as well as Speed to outspeed uninvested base 70's and the rest in HP for the best overall bulk. On to the moves. Stone Edge will be the move Tyranitar will usually spam, as it has a ridiculous 150 base power factoring STAB, coming from a 604 Attack stat. Pursuit allows Tyranitar to switch into the likes of Ghost types, Espeon, and Latios, and eliminate as they try to switch out. Even if they don't switch out, it will still hurt. It's also a good way to eliminate or weaken other weather starters as they switch out. Superpower is my best bet against Steel types, as well as opposing Tyranitars. This set is hopelessly walled by Gliscor and Hippowdon, so Aqua Tail was placed in there over Crunch to deal with them.


Skarmory (F) @ Shed Shell

Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)

  • Stealth Rock
  • Roost
  • Whirlwind
  • Brave Bird

The first part of my defensive core. Skarmory has great defense, and is my answer to most Dragons. The item, Shed Shell, may seem a bit weird at first, but it allows me to switch out when Magnet Pull Magnezone attempts to trap me, and switch into Gastro. EVs are fairly standard, Max HP and some Def, with 24 Spd EVs to outspeed Wobbuffet, as stated by Smogon. Stealth Rock is my only form of hazards for the team, and Roost keeps Sturdy and me alive, which is vital due to the lack of Leftovers. Whirlwind helps phaze SubBoosters and get more damage from my hazards. Brave Bird is my STAB in case it gets Taunted, or if I'm facing a Pokemon that can easily be finished off.


Gastrodon (F) @ Leftovers

Trait: Storm Drain
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)

  • Scald
  • Earth Power
  • Recover
  • Toxic

Second part of our defensive core. Not using UP's famous set for once. I didn't think Gastro had much setting up it could do, as loads of Pokemon counter Stockpile sets. This is a simple Specially defensive set, meant to shrug off attacks such as Draco Meteors. It serves as the main Water Attack absorber due to Storm Drain. Scald is STAB, and burns Physical attackers trying to utilize Gastro's lower Defense stat. Earth Power is also STAB, and uses the potential SAtk boost. Recover recovers my health when my HP starts to drop. Toxic can be used to outstall the opponent.


Chandelure (F) @ Life Orb

Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)

  • Substitute
  • Shadow Ball
  • Fire Blast
  • Pain Split

Flash Fire. One reason why this thing is used in here. It might be strange to run a Chandelure in a Sand team, and running a Life Orb. But this residual damage is perfect for us to abuse SubSpilt, lowering the HP of opponents significantly without too much trouble. Substitute sets sup a Sub, and starts the accumulation of damage. Pain Split will heal us and hurt the opponent, usually, due to Chandelure's low base HP and the amount of residual damage it takes. Fire Blast is STAB, and coming from a Life Orb 140 SAtk Chandelure.... Shadow Ball is also STAB here, and activates Life Orb to increase residual damage for effective PainSplitting.


Breloom (M) @ Toxic Orb

Trait: Poison Heal
EVs: 236 HP / 212 SDef / 60 Spd
Careful Nature (+SDef, -SAtk)

  • Bulk Up
  • Spore
  • Drain Punch
  • Seed Bomb

Latios (M) @ Choice Scarf

Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)

  • Draco Meteor
  • Hidden Power [Fire]
  • Surf
  • Trick

asked Nov 25, 2012 by Mewderator
edited Dec 5, 2012 by Mewderator
Will finish tomorrow, I have a Chem project. Mike, you could edit descriptions, if you'd like.
Lovin that Gastrodon.
Meeeh? Why Chandelure?
1. To take Fire moves.
2. Life Orb and Sand damage rack up to make effective Subsplits.
3. Fighting immunity.
I have to say...
I love this team :P
Man, I wanted to post it :P
Woops...
Should I hide and you post? xD
Also, are you going to edit descriptions in? I have a chem project, and I'm just wondering.
No point in hiding :P

I'll get to it later, busy atm.

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