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Volt Switch (Electric/Water TCG Deck)

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The core of this deck is Black Kyurem and Vanilluxe. Black Kyurem has an awesome 150 damaging attack. But it means that Kyurem can't attack my next turn. And with a three retreat cost, that isn't favorable. The solution is fairly simple. Vanilluxe is on my bench using Slippery Soles to get Black Kyurem out of there that turn and bring it in when it can attack. Seeing as Black Kyurem also is likely to KO the foe with its attacks, Slippery Slope will also makwe it difficult for the opponent to send out the Pokemon they want to send out. Especially when I have two Vanilluxe out and playing mind games with the foe. With powerful basic support and plenty of Trainers, this deck should be a pretty good one.

Pokemon: 17

x3 Vanillite: http://www.serebii.net/card/noblevictories/027.shtml
-More reliable 20 damage than the Dark Explorers Vanillite. And one for possible 20 over the Next Destinies Vanillite's two for 20.
x3 Vanillish: http://www.serebii.net/card/nextdestinies/032.shtml
-80 HP. A one for 20. And a three for 50 that can put the foe to sleep. That is why this one is used over the others. Bulk and low energy use, making it the middle ground card.
x2 Vanilluxe: http://www.serebii.net/card/nextdestinies/033.shtml
-Read the above part for explanation.
x3 Emolga: http://www.serebii.net/card/dragonsexalted/045.shtml
-With a high basic count, this card is useful to get those basics out. A one for 20, 70 HP, and no retreat cost also makes it helpful at the start of the game. And Fighting resistance helps out when facing Fighting type cards.
x2 Zekrom: http://www.serebii.net/card/blackwhite/114.shtml
-130 HP basic with the ability to do 140 damage for two energy. And this is easier than it sounds, as it has a three for 120 that damages Zekrom. A heavy hitter to be sure.
x2 Kyurem: http://www.serebii.net/card/noblevictories/034.shtml
-130 HP and Outrage, just like Zekrom. But this card is a more important card in the deck than Zekrom. Because Glaciate does 30 damage to all my opponent's Pokemon. This 30 damage plus Black Kyurem's 150 damage means that there are almost no Pokemon the opponent can send out that will be able to survive Black Kyurem after a Glaciate.
x2 Black Kyurem EX: http://www.serebii.net/card/boundariescrossed/101.shtml
-180 HP and a three for 60 that can paralyze is all well and good. But that doesn't compare to the four for 150. See how this card is an important part of the deck in the above explanation.

Trainers: 29

x4 Pokemon Catcher: http://www.serebii.net/card/emergingpowers/095.shtml
-As if Slippery Soles wasn't screwing the opponent enough. Now the opponent has no idea what Pokemon they should send out. I have coomplete control of my opponent with this card.
x4 Super Rod: http://www.serebii.net/card/noblevictories/095.shtml
-Gets back Pokemon and Energy.
x4 Super Scoop Up: http://www.serebii.net/card/blackwhite/103.shtml
-Gets damaged Pokemon back into my hand.
x3 Colress: http://serebii.net/card/plasmastorm/118.shtml
x3 Cilan: http://www.serebii.net/card/nextdestinies/086.shtml
-Gets me Energy.
x3 Eviolite: http://www.serebii.net/card/noblevictories/091.shtml
-With a basic heavy deck, this card is very useful.
x3 Ghetsis: http://serebii.net/card/plasmafreeze/101.shtml
-Drawing and Lass.
x2 Silver Mirror: http://serebii.net/card/megalocannon/069.shtml
-Allows me to better deal with EX cards.
x2 Iris: http://serebii.net/card/megalocannon/071.shtml
-To deal more damage to my opponent. This can easily allow Black Kyurem to tear through even EX cards.
x1 Computer Search: http://www.serebii.net/card/boundariescrossed/137.shtml
-Gets me the card I need.

Energy: 14

x7 Water Energy
x7 Electric Energy

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