This deck combines two types who fit perfectly together. I’m talkin’ ‘bout Dark and Psychic. Dark is weak to Fighting and resists Psychic. It is strong against Ghost based Psychics. Psychic is weak to Psychic. It is strong against Psychic (duh) and Fighting based Fightings. Dark covers Psychic’s Psychic weakness; while Psychic covers a large amount of Dark’s Fighting weakness. I also have a Dragon line in there, but whatever.
x3 Deino: http://serebii.net/card/dragonsexalted/094.shtml
-Guard Press is a decent attack, doing damage while resisting damage.
x2 Zweilous: http://serebii.net/card/dragonsexalted/095.shtml
-Dragon typing and energy removal is nice. A three for 80 is better than what other Zweilous offer.
x1 Hydreigon: http://serebii.net/card/dragonsexalted/097.shtml
-Its ability to move around my Dark energy is helpful for this team. Especially when Hydreigon discards them in order to deal a hefty 140 damage.
x3 Elgyem: http://serebii.net/card/noblevictories/055.shtml
-It gets me basics, which is very helpful in getting out and taking out EX cards (Darkrai and Sigilyph).
x2 Beheeyem: http://serebii.net/card/noblevictories/056.shtml
-Low energy cost for solid damage output. Seeing as most decks will use cards of one, two, or three types, it is very likely that the opponent will have cards that can easily be damaged by Synchronoise. And it has a two for 40. Beheeyem easily wears down the foe, or just outright destroy them if I get it out near the start before the foe has more HP.
x2 Zoroa: http://serebii.net/card/darkexplorers/069.shtml
-Easily gets out Zoroark.
x2 Zoroark: http://serebii.net/card/nextdestinies/102.shtml
-Two low energy attacks with excellent effects. Nasty Plot gets me any card I want. Awesome. Equally or probably even more awesome is Foul Play, which lets me use the Defending Pokemon's attacks. So for two energy I can launch attacks dealing damage in the hundreds.
x3 Sableye: http://serebii.net/card/darkexplorers/062.shtml
-Gets me Items back. With 70 HP, Psychic resistance, and a one for 10 that can confuse, Sableye can also help out early in the game, disrupting my foe and stalling them out.
x2 Darkrai EX: http://serebii.net/card/darkexplorers/107.shtml
-A 180 HP basic. Any of my Pokemon with Dark energy no longer have to pay to retreat. And it has a three for 90 that does 30 to the bench. Powerful and supports the team.
x2 Sigilyph: http://serebii.net/card/dragonsexalted/052.shtml
-Psychic can deal solid damage and it is a 90 HP basic. The main draw is its ability to completely take anything that an EX throws at it.
x4 Pokemon Catcher: http://serebii.net/card/emergingpowers/095.shtml
-Forces out opposing Pokemon.
x4 Max Potion: http://serebii.net/card/emergingpowers/094.shtml
-Heals my Pokemon. Hydreigon can move the Dark type energies attached to the Pokemon I want to heal, meaning I heal it without losing energy. Then I just move them back to their original owner, who is now at full health.
x4 Crushing Hammer: http://serebii.net/card/emergingpowers/092.shtml
-Discards energy attached to my opponent's Pokemon.
x3 Cilan: http://serebii.net/card/nextdestinies/086.shtml
-Gets me Energy.
x2 Professor Juniper: http://serebii.net/card/blackwhite/101.shtml
x2 Super Rod: http://serebii.net/card/noblevictories/095.shtml
-Gets back Pokemon and Energy.
x2 Silver Mirror: http://serebii.net/card/megalocannon/069.shtml
-Allows me to deal easily with EX cards.
x1 Life Dew: http://serebii.net/card/plasmafreeze/107.shtml
-If thee Pokemon this caard is attached to is KOd, my opponent takes one less prize card. With Sableye able to grab this card, my opponent might find it difficult to get prizes.
x9 Dark Energy
x3 Psychic Energy
x4 Blend Energy GFPD: http://serebii.net/card/dragonsexalted/117.shtml