This team is based around setting up entry hazards and then a sweeper comes in and sweeps :P Here's my team:
Mienshao (M) @ Life Orb
EVs: 252 Atk / 4 SAtk / 252 Spd
- Hi Jump Kick
- Hidden Power [Ice]
- Fake Out
Sort of my counter lead, Mienshao, the kung-fuish mutant cat thing, can deal with lots of things. Its amazing speed can make it outspeed other threats like Landorus or dugtrio With HP ice or U-turn. Hidden power is for flyers and things like garchomp, or salamence. Fake out is great for priority, and U-turn regens its health because of its ability!
Whimsicott @ Choice Scarf
EVs: 252 HP / 124 Def / 128 SDef / 4 SAtk
- Giga Drain
Obviously pokemon who can set up are a problem. Pokemon like tryranitar, ferrotress, or smeargle can just set up and put in entry hazards or incude sleep are a huge threat sometimes, and this is why I have taunt. Not only does it stop sweepers, but it also can stop other pokemon from trying to taunt aswell!
Giga Drain is a great move to have on whimsiscott because it gets STAB and it can also heal itself a little. With Giga Drian, Whimsiscott can stay alive for a longer amount of time.
Switching a choice scarf on another pokemon like vaporeon is very great to have. It can stop pokemon who would need to set up. With substitute, Whimsiscott can safely go into a subtitute, and use giga drain to get more health back!
Smeargle @ Focus Sash
Trait: Own Tempo
EVs: 252 Spd / 252 HP / 4 Def
- Stealth Rock
This smeargle is a very different set than most smeargles, sure there's spore, but that's pretty much it for the "normalness" goes. First off, taunt is great to stop sweepers and that kind of stuff, spore is great for inducing sleep, but that's not why I have it here.
Spore is here for one reason: setting up entry hazards. After all, this won't really be a entry hazard team without entry hazards right? Stealth rock and spikes can surprise MANY pokemon thinking I would go for something like shell smash. They would switch thinking I would baton pass, but instead I set up entry hazards. It works very well, but I might change this team around with who sets up the hazards.
Tentacruel @ Black Sludge
Trait: Liquid Ooze
EVs: 252 HP / 236 Def / 20 Spd
- Toxic Spikes
- Rapid Spin
Tentacruel is basicly my bulky wall. It has great special defence, and decent special attack.
Toxic spikes are obviously there to make other pokemon get poisoned when they switch in. This team can widdle down other pokemon very fast with all hazards set up. Scald is there for getting great damage, but also defensive coverage. Scald gets STAB, and also gets a chance to burn. Scald is a really great move to have on tentacruel.
Rapid spin and Protect are there for spinning away hazards that the opponent might have set up, and protect is to stall burn/ toxic damage, scout for moves, and can get more leftover recovery
Flygon @ Choice Scarf
EVs: 252 Spd / 252 Atk / 4 HP
- Fire Punch
Flygon is my late-game sweeper. First off, Fire Punch can surprise ferrothorns or forretress with Fire Punch and potentially KOing the pokemon. Outrage and Earthquake are there for my main STAB moves, and U-turn is great for switches. The only pokemon I'll use after hazards are set up are Menshiao, Arcanine Flygon, and tentacruel since they are such a good core together.
Arcanine @ Choice Band
Trait: Flash Fire
EVs: 252 Spd / 4 HP / 252 Atk
- Close Combat
- Wild Charge
- Flare Blitz
Extreme speed is a great move to have with priority. It also gets boosted with adamant nature, max attack, and choice band. Close combat is great for things like blissey, or tryranitar who would think they would have the upper hand but switching in, only to get KOed. Wild Charge is great for water coverage, and Flare Blitz is my main STAB move.
Well, I just made this team not that long ago, and just tell me what you think, or what I should replace. Thanks!