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Team Plasma (Psychic/Water TCG Deck)

1 vote

So with Spiral Force and Thunder Knuckle there are now enough cards to make a solid Team Plasma deck.

Pokemon: 22

x3 Beldum: http://serebii.net/card/plasmafreeze/050.shtml
-Calculation can be handy to give me an advantage early in the game. Needed for evolution.
x2 Metang: http://serebii.net/card/plasmafreeze/051.shtml
-Needed for evolution.
x1 Metagross: http://serebii.net/card/plasmafreeze/052.shtml
-Hardly an impressive attack. Good thing I just plan to keep Metagross on the bench and have it get me Plasma cards.
x3 Eevee: http://serebii.net/card/plasmafreeze/090.shtml
-Gets me eeveelutions.
x2 Glaceon: http://serebii.net/card/plasmafreeze/023.shtml
-Lowers the retreat cost of my Plasma Pokemon. One out is usually all I need. The second one is in case the first one is taken down. Although it also helps out with Kyurem.
x1 Espeon: http://serebii.net/card/plasmafreeze/048.shtml
-Has a solid one for 20 drawing attack, as well as a one for 40 to anything.
x4 Deoxys EX: http://serebii.net/card/plasmafreeze/053.shtml
-My first time having more than two EX cards in a deck. I believe that more than two and your opponent can more easily manipulate that to their advantage. However, 10 more damage dealt by my Plasma Pokemon is far too good to pass up. It can actually make Metagross worth using in combat! And with a Plasma Energy it can easily deal heavy damage to the foe.
x3 Kyurem: http://serebii.net/card/plasmafreeze/031.shtml
-The basic powerhouse of the deck (well, besides Deoxys of course.) 130 HP, a two for 30 to the active, 30 to the bench, and a three for 120. While in my opinion not as powerful as the original Kyurem, it is a Plasma Pokemon, making it a better fit for the deck. And it is not at all bad. In fact it is quite excellent.
x3 Mr. Mime: http://serebii.net/card/plasmafreeze/047.shtml
-No damage to my bench is awesome. I have three because it is kinda Catcher bait.

Trainers: 23

x4 Shadow Triad: http://serebii.net/card/plasmafreeze/102.shtml
-Gets back Plasma cards.
x4 Colress: http://serebii.net/card/plasmastorm/118.shtml
x4 Pokemon Catcher: http://serebii.net/card/emergingpowers/095.shtml
-Forces out a foe.
x3 Ghetsis: http://serebii.net/card/plasmafreeze/101.shtml
-Lass and drawing.
x2 Silver Mirror: http://serebii.net/card/megalocannon/069.shtml
-Allows me to better deal with EX cards.
x2 Cilan: http://serebii.net/card/nextdestinies/086.shtml
-Gets me Energy.
x2 Super Rod: http://serebii.net/card/noblevictories/095.shtml
-Gets me back Energy and Pokemon
x1 Plasma Frigate: http://serebii.net/card/plasmastorm/124.shtml
-I really don't want my Deoxys to go down. And since they usually carry Plasma Energy, this card is helpful.
x1 Gold Potion: http://serebii.net/card/boundariescrossed/140.shtml

Energy: 15

x6 Water
x5 Psychic
x4 Plasma Energy: http://serebii.net/card/plasmastorm/127.shtml

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edited by
Exeggcute/Empoleon, Fighting/Psychic counter metagame, Leavanny, Revenge, Rocky Helmet, Opposing Energy, Reuniculus, Itemlock, Fighting/Steel, Electric basics, Samurott no damage, Fire return energy, Seismitoad, Ramromray.

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