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Dat Heatran - Improvements on this Uber team?

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Dat Heatran
Dat Heatran (F) @ Leftovers

Trait: Flash Fire

EVs: 252 HP / 148 SpD / 116 Spe

Calm Nature (+SpD, -Atk)

  • Flamethrower
  • Toxic
  • Taunt
  • Roar

Got dat special defense to take some of them water moves, dracos, and stuff.
Flamethrower is boosted by sun from Groudon, and can actually pack a punch because of Heatran's Obama not bad speical attack. Takes care of them Forretresses and Ferros.
Toxic helps taking down those Kyogres, who may want to switch into Heatran and yeah helps on most switch ins.
Taunt is mainly so things don't set up (hazards or boosting moves).
Roar is nice phasing moves, and helps rack up hazards damage and maybe phase out a boosted poke if it doesn't have too many boosts up.

Groudon
Groudon @ Life Orb

Trait: Drought

EVs: 252 Atk / 4 Def / 252 Spe

Adamant Nature (+Atk, -SpA)

  • Earthquake
  • Fire Punch
  • Stealth Rock
  • Stone Edge

Earthquake for STAB, Stone Edge compliments it nicely... Fire Punch for some of that Sun boost and might a surprise a Ferro or Forretress and Skarmory won't like taking this especially with a Life Orb.
Stealth rock for that support and hazards.
The sun especially useful for Heatran because it boosts Flamethrower and eliminates its water weakness.

Dialga
Dialga @ Choice Scarf

Trait: Pressure

EVs: 4 HP / 252 SpA / 252 Spe

Timid Nature (+Spe, -Atk)

  • Draco Meteor
  • Thunder
  • Fire Blast
  • Dragon Pulse

Draco Meteor hits hard with max SpA and STAB .
Thunder is nice for some countering to Rain teams plus is a nice extra attack.
Outrage is nice for varying physical and special, and is boosted further by Bulk Up.
Dragon Pulse is nice consistent damage, and is also STAB.

Giratina
Giratina-O @ Griseous Orb

Trait: Levitate

EVs: 248 Atk / 240 SpA / 20 Spe

Naughty Nature (+Atk, -SDef)

  • Draco Meteor
  • Shadow Sneak
  • Hidden Power Fire
  • Dragon Tail

Offensive spinblocker.
Draco Meteor hits pretty hard with STAB.
Shadow Sneak is nice priority to finish things off.
HP Fire is nice to finish off that Forretress which Giratina comes in on to spinblock.
Dragon Tail is nice phasing.
Draco Meteor, Shadow Sneak and Dragon Tail get a boost from Griseous Orb.

Forretress
Forretress (M) @ Leftovers

Trait: Sturdy

EVs: 252 HP / 4 Def / 252 SpD

Calm Nature (+SpD, -Atk)

  • Spikes
  • Rapid Spin
  • Toxic
  • Volt Switch

Spikes for more hazards, and makes the phasing even better.
Rapid Spin to get rid of pesky hazards.
Toxic is nice to use on Giratina when it eagearly switches in.
Volt Switch is very nice scouting, and helps Forretress get outta there when it has taken a move from the opponent.

Rayquaza
Rayquaza @ Choice Band

Trait: Air Lock

EVs: 252 Atk / 4 Def / 252 Spe

Adamant Nature (+Atk, -SpA)

  • Outrage
  • ExtremeSpeed
  • V-create
  • Earthquake

I especially like Rayquaza as a scarfer because of the 95 base speed plus it works well with its moves.
Outrage for some late game sweeping plus strong STAB move.
V-Create is a 180 base power move, when I don't want to lock Rayquaza into Outrage.
It also hits switch ins like Ferro.
ExtremeSpeed is nice because of the priority it has, priority is important.
Earthquake hits steel types harder.

asked Jan 3, 2013 by Hex
edited Jan 30, 2013 by Hex
Yeah, thunder counters rain teams and all, but its accuracy is horrible in sun.
Oh I know.
But Kyogre is common in Ubers, and sun won't always be up.
HEX?!!!!!
Nice team Hex.

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