Gallade@Life Orb

Ability:Justified
Nature:Jolly
EV's: 252 Atk / 252 Spe / 4 Hp
- Swords Dance
- Close Combat
- Zen Headbutt
- Shadow Sneak
This is my favourite pokemon in this tier! After a swords dance boost, it might be just able to hit hard and take out anything.Close combat is the best stab gallade can get and can hit hard after a boost from swords dance.Zen headbutt,also another stab move,can do soome damage as well and shadow sneak for some priority.
Electivire@Expert belt

Ability:Motor Drive
Nature:Jolly
EV's: 252 Atk / 252 Spe / 4 Hp
- Wild Charge
- Cross Chop
- Ice Punch
- Earthquake
Another physical attacker fro my team.Wild Charge is a very powerful stab move for electivire.Cross chop can do massive damage to those rock and steel types. Ice punch gives you a perfect coverage against ground types. Earthquake almost cripples a lot of pokemon doing massive damage.
Moltres@Life orb

Ability: Pressure
Nature:Timid
EV's: 4 Def / 252 SpA / 252 Spe
- Fire Blast
- Hurricane
- HP-Grass
- Roost
Moltres is an insanely strong pokemon. Fire Blast is the primary STAB move of the set and can do quite an amount of damage. Hurricane is the next primary stab and can also confuse the opponent. HP - Grass takes of your water and rock types that screw you. Roost is to heal some Hp after taking some damage.
Ferroseed@Eviolite

Ability: Iron Barbs
Nature:Impish
EV's : 252 Hp / 88 Def / 168 Sdef
Omaster@White Herb

Ability: Swift swim
Nature:Timid
EV's: 4 HP / 252 SpA / 252 Spe
Klinlklang@Leftovers

Ability: Clear Body
Nature:Adamant
EV's: 252 Atk / 156 spe / 100 Hp
- Shift Gear
- Gear grind
- Wild Charge
- Return
Klinklang is exceedingly difficult to revenge kill; after a Shift Gear, there are no unboosted Pokemon in RU that can even attempt to outspeed Klinklang. Gear grind as stab. Wild charge for some coverage against those water types such as slowking.Klinklang doesn't boast much in the movepool department, and often has to rely on Return to patch up its less than stellar coverage.
Hope you like it.