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Any Suggestions For This OU Mono-Fighting Team?

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This OU mono-fighting team is based off of real-life martial artists. I know for a fact there is probably a whole bunch of problems with the team. So, yup.
Feel free to refer me to other pokemon if something is totally out of place and pointless on this team; I am absolutely okay with getting notified of that.
Okay, and without further ado, here is mah team!


Bruce Lee (Hitmonlee) (M) @ Normal Gem
Trait: Unburden
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Fake out
- Earthquake
- Hi Jump Kick
- Stone Edge


Jackie Chan (Hitmonchan) (M) @ Leftovers
Trait: Iron Fist
EVs: 252 Atk / 56 Def / 56 SDef / 144 Spd
Adamant Nature
- Bulk Up
- Drain Punch
- Ice Punch
- Fire Punch


Fu Sheng (Lucario) (M) @ Black Belt
Trait: Inner Focus
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Aura Sphere
- Vacuum Wave
- Nasty Plot
- Dark Pulse


Man Cheuk Chiu (Gallade) (M) @ Leftovers
Trait: Steadfast
Shiny: Yes
EVs: 180 Atk / 252 Def / 76 Spd
Impish Nature
- Psycho Cut
- Swords Dance
- Ice Punch
- Drain Punch


Donnie Yen (Scrafty) (M) @ Expert Belt
Trait: Moxie
EVs: 160 HP / 252 Atk / 48 Def / 48 SDef
Adamant Nature
- Bulk Up
- Drain Punch
- Crunch
- Ice Punch


Michelle Yeoh (Mienshao) (F) @ Flying Gem
Trait: Regenerator
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- U-turn
- Hi Jump Kick
- Fake Out
- Acrobatics

asked Mar 9, 2013 by Candle
You need more bulk and more types. Three single-Figthing types isn't advisable. Replace Hitmonchan with Heracross since it gives a lot better coverage, and replace Hitmonlee with Terrakion for the same reason. And use Leftovers or Life Orb for Scrafty.
Edit: actually I'll just answer instead.

1 Answer

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Best answer

You only have 1 OU Pokemon on this team, the rest are UU/ RU. You also don't have a Rapid Spinner (you can use Hitmontop).

What does Acrobatics even cover on Mienshao? It could make much more use of a Life Orb and Rock Slide (I don't really like Stone Edge due to such low accuracy).

Moxie on Scrafty is best paired with Dragon Dance, because Bulk Up will allow your opponent to status you. Give it a Lum Berry to cure any status ailments, or maybe even Shed Skin.

Suggestions for replacements: Infernape, Breloom/ Heracross, Hitmontop (Rapid Spinner), Keldeo, Toxicroak and Terrakion


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Neil Patrick Harris @ Life Orb
Ability: Regenerator
EVs: 252 Atk, 252 Speed, 4 HP
Nature: Jolly
- Fake Out
- Hi-Jump Kick
- Rock Slide
- U-Turn

Scout. Remember that your opponent will usually switch to a Ghost Pokemon or use Protect when they see Mienshao, usually anticipating Hi-Jump Kick.


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Punk @ Lum Berry
Ability: Moxie/ Shed Skin
EVs: 252 Atk, 252 Speed, 4 HP
Nature: Jolly
- Dragon Dance
- Drain Punch
- Crunch
- Ice Punch/ Zen Headbutt

Standard DD set. Zen Headbutt has a low accuracy though, so maybe you'd like to go for Ice Punch instead. The only thing that will wall your STAB moves is Heracross.

OR

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Lucario @ Life Orb
Ability: Inner Focus/ Justified
EVs: 252 Sp. Atk, 252 Speed
Nature: Modest
- Nasty Plot
- Dark Pulse
- Aura Sphere
- HP Fire/ Psychic

I would suggest either Scrafty or Lucario, since both have a x2 Fighting weakness. Lucario provides another special sweeper, because at the moment you only have Keldeo, and therefore not a lot to deal with Forretress.


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Obligatory Rapid Spinner @ Leftovers
Ability: Intimidate
EVs: 252 HP, 252 Def, 4 Speed
Nature: Impish
- Rapid Spin
- Rock Slide
- Close Combat
- Mach Punch/ Bullet Punch

While Fighting types have a resistance to Stealth Rock, there are other hazards for you to consider. Hitmontop is there as your obligatory Rapid Spinner. You're lucky that the mono-type you chose actually has a pretty good Spinner.

If, however, you feel you can do without a bulky Rapid Spinner, or even a Rapid Spinner altogether:

Technitop @ Leftovers
Ability: Technician
EVs: 252 HP, 252 Atk, 4 Def
Nature: Adamant
- Rapid Spin/ Fake Out
- Mach Punch/ Bullet Punch
- Bulk Up
- Rock Slide/ Close Combat

Mach Punch is appealing for STAB, but due to Ghost types being immune, Bullet Punch is the safer option.


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Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk, 252 Speed, 4 HP
Nature: Jolly
- Close Combat
- X-Scissor
- Rock Slide/ Stone Edge
- Earthquake

Scarfed Terrakion will get rid of your flying types. At 108 base speed, Scarf will allow it to outspeed most of its threats. The only reason I keep suggesting Rock Slide over Stone Edge is due to the amount of times Stone Edge has missed and cost me the stupid game.

Because as we all know, 80% accuracy is really 10% accuracy for you. :/


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Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP, 252 Speed, 4 HP
Nature: Jolly
- Spore
- Substitute
- Focus Punch
- Facade/ Stone Edge/ Rock Slide

OR

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Heracross @ Flame Orb/ Choice Scarf
Ability: Guts
EVs: 252 Atk, 252 Speed
Nature: Jolly
- Close Combat
- Megahorn/ Night Slash
- Facade
- Rock Slide/ Stone Edge

Either Breloom or Heracross, not both on the same team. That x4 weakness to flying is really apparent. Also, Heracross will provide some coverage, since Fighting is x1/2 for it, as Scrafty and Terrakion are both weak to fighting.

Night Slash or Megahorn, because of Megahorn's 85% accuracy. Also, Guts is superior to Moxie because if you get burned, your whole set is ruined.


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MLP @ Leftovers/ Life Orb
Ability: Justified
EVs: 252 Sp. Atk, 252 Speed
Nature: Timid
- Calm Mind
- Hydro Pump/ Surf
- Secret Sword
- HP Electric

Jellicent will wall you if you have HP Ice, so go for HP Electric instead, which will cover flying types along with Jellicent.

Lucario also has a x2 fighting weakness, so I would keep either that or Scrafty, and have Terrakion. Generally speaking, it's hard to find a fighting type that is neutral to flying. The only ones are Terrakion, Cobalion and Lucario, all three of which have a x2 weakness to Fighting (we're all waiting for the day an electric/ fighting Pokemon comes out).

You have to remember that the low defences of most fighting types makes it hard for you to switch and wall moves easily.

answered Mar 9, 2013 by fondant
selected Apr 4, 2013 by Candle
Mono-Fighting. You have a big Ground Type weakness. Which is pretty weird. I suggest a Bulk Up Conmeldurr in the place of Heracross to give this team the capability to survive. Conkeldurr only has the usual Psychic and Flying Type weakness. It would also help if you took up a Medicham for something. This guy covers Psychic weakness. And in the place of Keldeo, I would go for Hariyama. These are just my suggestions.
Ground type weakness? Only Terrakion has a Ground Type weakness (and Lucario if that was on the team). I would actually be more worried about the x2 Fighting weakness Terrakion and Scrafty have (and the Flying weakness on everything except Terrakion).

Heracross has a Ground resistance, due to Bug type. Conkledurr is a common OU Pokemon, but it doesn't give any type coverage to the team. I've faced Conkledurr before, and it's so slow that it's not able to sweep effectively.

Hariyama is a RU Pokemon. It has no place on a OU team.

This team aims to sweep ASAP. Most Fighting types don't have good defences, so what you need is fast sweepers. Heracross's x4 flying weakness is enough to KO it even with extra defence. Togekiss' Air Slash will make it useless since it's a special move.

Scrafty already covers the Psychic weakness, since Dark typing will mean that Psychic is x0.
Nonononono. Conkeldurr doesn't need Speed. Hariyama is a beast in OU. Just because its in RU doesn't mean it cant shine in OU.
I've faced Conkeldurr so many times and even a Mew with no Sp. Atk investment will be able to 2HKO it with Psychic. Hariyama is the same.

Starmie is so common in OU that Hariyama has no place there. I don't even understand why Conkeldurr is used so much.
Also, Keldeo provides coverage that Conkeldurr doesn't. It's also the only special sweeper on this team.
You accidentally put on Scrafty: EVs: 252 HP, 252 Speed, 4 HP. <---252 HP and 4 HP?

Um, what did you mean?
Oh sorry, fixed it. O:
Thanks! I love the team. Once I set up the Scrafty, it is pretty much invincible :)

Thank you Marzipan