There was this one day...and I just put some stuff together...and well...why don't you take a look...
Trait: Flash Fire
EVs: 248 HP 252 spd 8 spa
This thing was my inspiration to this team so...yeah...A classic special defensive Heatran...forgive me for not being original. Lava plume is there in hopes of getting a burn while attacking as well. Toxic is to give it to walls, specifically Blissey/Chansey. Protect is awesome as it helps great in stalling...and somewhat leftover healing. This thing proves to be extremely annoying, and he can function as my special tank...and somewhat of a bulky sweeper...so three cheers for the king under the mountain.
EVs: 252 HP 252 atk 4 def
When you think of bulky, something that hits hard, and deserves intimidate as an ability,then you think of this guy, the mighty conkeldurr. I don't care what anybody says, this set is SO underrated. Everybody uses bulk up or facade sets as far as I'm concerned, and this one has the bolt/beam combo along with the drain/mach punch combo. Drain punch coming off of that attack is gonna hurt bad, and heal lots. If any douche gets a one HP hax hit, then I surprise them and ruin their day with STAB priority mach punch. Ice punch makes great friends with dragonite, salamence, haxorus, garchomp, and every other damn dragon type in OU. It can take a hit from them quite well, if un-boosted, then they get icy surprises, considering not many use this set. Thunder punch is purely for water types, namely politoed, who'll try and give me a guts boost with scald... Overall, this thing wrecks, and you have to play it really careful with him around.
Trait: Natural Cure
EVs: 252 spe 252 spa 4 spd
I never understood why Starmie was in OU, and I'm ashamed of myself for doubting it power. Thought Starmie is effectively used as a rapid spinner, I want to utilize the power of specs. With a specs boost, and that amazing speed stat, Starmie becomes deadly to the core. STAB Hydro Pump is nothing to laugh at, and it just becomes funnier in the rain. I gotta Bolt/Beam combo FTW. And Trick is what makes this set so dear to me. All of Starmie's counters, blissey and ferrothorn, will be happy to know that they are stuck stealth rocking and t-waving for the end of time. Starmie's ridiculous Speed stat makes it possible to mess up other's day, like scizor or even terrakion, if not scarfed. You better watch out, as this star is gonna kick ass with correct prediction.
EVs: 252 atk 252 spe 4 spa
With trick support from Starmie, Salamence can set up at least one D-dance, and then the rage quitting proceeds from there. I prefer the reliability of dragon claw to the sheer power of outrage, though some say otherwise. Earthquake is pretty standard, taking out steel types, bar ferrothorn, forretress, and skarmory. I know I'm gonna get some hate for this but flamethrower is better than fire blast. I need accuracy>power, and forretress can't handle a flamethrower. While ferrothorn will survive, it'll most likely be trying to crippling me, and lum berry'll waste that turn, then it'll be a KO for ferrothorn once I get in the second one. Skarmory is still a bit of doubt, as I never get to use it on him. Overall, Salamence is one of the deadliest pokemon in OU, and you better have some priority, or else escape your fate while you can.
Trait: Thick Fat
EVs: 252 atk 252 spe 4 HP
I am extremely impressed by mamoswine's offensive abilities. It gets dual STAB coverage that's incredible and resisted by almost none. Scarfed Mamoswine is a unique combination of raw power and high speed boosted by a blue scarf. With the commonality of Band and life orb, scarfed mamo is a pretty nasty surprise for those who don't expect it. Now the only thing questionable about this set is priority ice shard on mamo, who already fast with
a scarf on. There are two reasons why I have ice shard.
-Faster scarfers, and those who set up(Dragon Dance Dragonite)
Mamo is too valuable to lose to faster pokemon. It can stop moxiemence and dancenite in their tracks with ice shard, something icicle crash fails to accomplish. And icicle crash gets unreliable sometimes, so ice shard can finish off the job without missing. And its also to screw prankster riolu, as uncommon as that is.
EVs: 252 HP 232 def 24 spd
With deoxys-D banned to OU D:, I was left with steel types to put in hazards. For those who don't know, I hate more than one type on a team. With Heatran being steel, I had a extremely hard time accepting skarmory. My other two setters ferro and forre were also steel, which meant I had to choose between the three. If there's a steel type that can synergize with heatran, its skarmory. They cover up each most of other's weaknesses(Fire and Ground), while the rest of the team can help them out( Mamoswine can take electric). And Plus, along with heatran being specially defensive, I decided skarmory fits physical wall perfectly. Yes, this is taunt bait, but I highly doubt brave bird would do much anyways... You might think I should replace whirlwind for an attacking move, but with both whirlwind on skarmory and roar on heatran, I manged to create a successful double phazing strategy. And god look at that defensive capability...
Well I do hope you like my team, so give me any suggestions if you can :D