PokeBase Meta Battle Subway - RMT

I hate NU, but I decided to make a team.

0 votes

So hello people. I decided to make a NU team after seeing JCM's replay, and since my first NU team [Which was a big fail.] was Trick Room I decided to try it again. So I started off with Audino, which provided good support and learned Trick Room. Then I added Calm Mind Baton Pass Musharna with Trick Room, and that was a really good idea as it powered up Duosion and Cradily. I added Gigalith because of it's boss attack and nice defences. And Gurrdurr was there to just kill Skuntank, which destroys my team. But I am thinking about replacing him. After that I added Duosion, which is just such a boss. Calm Mind+Recover is a really good strategy and with it's bulk with Eviolite, it can sweep really well. Then I added Cradily after seeing it stall with Stockpile and Recover. And with Musharna's boosts it can be extremely bulky and dangerous. Taunt Skunktank is such a threat to me that i decided to point it out in BOLD. How should I kill it?

Gigalith
Gigalith @ Lum Berry
Trait: Sturdy
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Stealth Rock
- Earthquake
- Stone Edge
- Superpower
Audino
Audino @ Leftovers
Trait: Regenerator
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature
IVs: 0 Spd
- Heal Bell
- Return
- Trick Room
- Wish
Duosion
Duosion @ Eviolite
Trait: Magic Guard
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
IVs: 0 Spd
- Calm Mind
- Recover
- Psychic
- Shadow Ball
Cradily
Cradily @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
IVs: 0 Spd
- Energy Ball
- Earth Power
- Stockpile
- Recover
Gurdurr
Gurdurr @ Eviolite
Trait: Sheer Force
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Ice Punch
- Fire Punch
- ThunderPunch
- Drain Punch
Musharna
Musharna (M) @ Leftovers
Trait: Synchronize
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SAtk
Relaxed Nature
IVs: 0 Spd
- Trick Room
- Calm Mind
- Baton Pass
- Psyshock

asked Apr 10, 2013 by Kronos
edited Apr 10, 2013 by Kronos
Eviolite on Duosion & Gurdurr, and Guts on Gurdurr.
Always always Guts > Sheer Force, because if you're burned, you're screwed.

Bulk Up, Drain Punch, Ice Punch & Mach Punch for Gurdurr // and Signal Beam instead of Shadow Ball for Duosion, because otherwise Dark types will wall you.
Yah I geuss you are right. I'll test out your comments

Please log in or register to answer this question.