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Rate my OU Sunny Day team! (It's not FULLY reliant on sun, though)

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Ok. So this is the best team I've built so far for 5th Gen OU:

Mew @ Normal Gem
Mew
Trait: Synchronize
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Explosion
- Taunt
- Zen Headbutt

My preferred lead (despite Team Preview and stuff). Stealth Rock/Taunt on the 1st turn, then Zen Headbutt or Explosion (depending on what I'm facing). Not useful against ghost-types, though.

Ninetales (F) @ Leftovers
Ninetales
Trait: Drought
EVs: 252 HP / 120 Def / 136 Spd
Timid Nature (+Spd, -Atk)
- Flamethrower
- Will-O-Wisp
- Sunny Day
- Hypnosis

Defensive weather inducer. Flamethrower is here for reliable STAB, Will-O-Wisp cripples physical attackers, Sunny Day allows me to win the weather war and Hypnosis shuts down annoying things.

Togekiss (F) @ Choice Scarf
Togekiss
Trait: Serene Grace
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Air Slash
- Aura Sphere
- Fire Blast
- Trick

Your average FlinchHax. Choice Scarf takes Togekiss speed to 426, enough to outpace a wide portion of the metagame, besides other fast Scarf-wearers, giving Air Slash 57% of chance to flinch the opponent (which saved me in many battles). The other two moves are here for coverage, and Trick cripples defensive pokémon and whatnot (like Dragon Dancers and all that).

Dragonite (F) @ Lum Berry
Dragonite
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed

Physical sweeper and priority user, pretty much self-explanatory.

Starmie @ Leftovers
Dragonite
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Ice Beam
- Thunderbolt
- Rapid Spin

Rapid spinner and sort of an offensive pivot for my team. Psyshock is the preferred STAB move here because of Hydro Pump's significant power drop in the sun, and allows to hit special walls like Blissey much harder.

Infernape (M) @ Life Orb
Infernape
Trait: Blaze
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Overheat
- Close Combat
- U-turn
- Stone Edge

Yet another offensive pivot, but this one is more physically-oriented. However, besides revenge killing or all-out attacking, Infernape generally serves me no purposes, as it lasts for 4 turns at best. Can anyone suggest me a better moveset/pokémon?

asked Apr 22, 2013 by LeoDeliyannis
edited May 1, 2013 by LeoDeliyannis
For infernape go with this set:
Infernape @ focus sash
ability: iron fist
EV's: 252 att/ 252 speed/ 4 hp
nature: +speed -sp att
swords dance
mach punch
fire punch
thunder punch
This is my favorite infernape set. I've used it on many sun teams. he hits very hard and has great cowerage.
Ok one suggestion: With D-Nite go with Dragon Claw, much better paired up with dragon dance. That way you still deal a huge amount of power but don't get locked into a move.

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