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Keeping the momentum going. ( OU volt-turn team by bcorr)

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Ok, I was sitting at my desk and I thought I might make a volt-turn team. I had never made one before. This is one of my most successful teams. I have played maybe 15 games and only lost once.
Here's the team:
I wanted a hazard setter to make it easier for my sweepers to work. I took:

Forretress@ leftovers
enter image description here
sturdy
252 hp/ 252def/ 4sp def
+def -att
volt switch
rapid spin
stealth rocks
spikes
He is great at setting hazards down, spinning hazards away, absorbing outrages, and grabbing some momentum. He is exactly what I needed. Hazards are one of the things that can be the difference between a win and a loss for volt-turn teams, and forretress hasn't let me down.

I wanted a very fast volt switcher and he is the best for the job:
Jolteon@ life orb
enter image description here
volt absorb
252 spe/ 252 sp att/ 4 hp
+spe -att
volt switch
thunderbolt
shadow ball
HP ice
Jolteon is a great. He is lightning-fast, and his STAB volt switch KO's the weakened sweepers that are slower than him (There are many slower, frail sweepers in OU). HP ice nails dragons. Shadow ball is for coverage and thunderbolt is for when you need more power.

I wanted a U-turner that had good synergy with jolteon, so I thought I'd give him a try:
Staraptor@ sitrus berry
enter image description here
reckless
252 att/ 252 spe/ 4 hp
+spe -sp att
brave bird
close combat
double edge
u-turn
Staraptor is great in OU. People are starting to see his potential, so I have seen him on a lot of teams lately. He hits like a truck and gets AMAZING synergy with jolteon. Sitrus berry is for giving him extra chances to attack. Stealth rock and recoil damage add up quickly. Forretress tries to clear stealth rocks off before he steps in, though.

I wanted a scarfer. I knew I would have trouble with bulky ground/ water types. The first scarfer that came to mind was rotom:
Rotom mow@ choice scarf
enter image description here
levitate
252 spe/ 252 sp att/ 4 hp
+sp att -att
volt switch
leaf storm
HP fire
trick
Rotom mow isn't seen that often in OU, but he fits on my team perfectly. Leaf storm ruins water and ground types. HP fire is for dealing with forretress and ferrothorn who plague volt-turn teams. I'm thinking about switching trick for signal beam, because I NEVER use trick. I usually use rotom to revenge kill enemies. I have only ever used trick once.

I was going to use mienshao, but I needed more fire offense. Then, I remembered one of the best U-turners:
Infernape@ expert belt
enter image description here
iron fist
252 spe/ 252 att/ 252 hp
+spe -sp att
close combat
u-turn
flare blitz
mach punch
Infernape is slightly faster than starapor. He makes a great revenge killer with mach punch. I use iron fist to power up mach punch, so that I can ravenge kill people with higher health left. Flare blitz and close combat maul things.

I needed a pokemon that can use roar or whirlwind that has decent synergy with the rest of my team:
Heatran@ leftovers
enter image description here
flash fire
252 hp/ 100 spe/ 100 sp att/ 56 sp def
+spe -att
lava plume
earth power
dragon pulse
roar
This EV spread let's him outspeed some pokemon that expect to be facing the slower version, as well as letting him outspeed most walls. I like the coverage he gets and the 30% burn chance of lava plume. He is mostly here because he is bulky enough to take some hits and he stops setup sweepers in their tracks. He gets good synergy with forretress and staraptor.

Well, this is my team. Hope you enjoyed :)

asked May 25, 2013 by Extremespeed
Here is an importable copy if you want to try it:

Forretress @ Leftovers
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Rapid Spin
- Spikes
- Stealth Rock
- Volt Switch

Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 100 SAtk / 100 Spd / 56 SDef
Timid Nature
- Earth Power
- Lava Plume
- Roar
- Dragon Pulse

Jolteon @ Life Orb
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]

Staraptor @ Sitrus Berry
Trait: Reckless
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Brave Bird
- Close Combat
- Double-Edge
- U-turn

Rotom-Mow @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Trick
- Volt Switch
- Leaf Storm
- Hidden Power [Fire]

Infernape @ Expert Belt
Trait: Iron Fist
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Flare Blitz
- U-turn
- Mach Punch
I suggest using Choice Specs > Life Orb on Jolteon, purely so that you can hit things even harder, without the recoil, which he doesn't appreciate due to frailty. Also, if your locked into T-Bolt and something tries to E-Quake you, that's an easy switch into Staraptor (great synergy, btw) :)
I'll give it a try.
I tried it, but I found that the ability to switch moves was a much better asset than to hit harder.

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