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UU Stall Team Needs Help!

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So lately I've been more interested in the UU tier, mostly because I'm tired of OU. I always see the exact same pokemon, and I'd like to try out something new. I know the pokemon in UU are repetitive too, but at least I'm seeing new ones. I've never created a stall team either, so it has potential to be... well, let's just say not so good. Right now I know that this is my third RMT in just a little while, if that is a problem, because I kinda feel like it is a lot. Anyway, let's get started with the team!

For the core I used a defensive one I found on the Smogon Forums that consists of Gligar and Snorlax.

Gligar (F) @ Eviolite
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Trait: Immunity
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature

  • Stealth Rock
  • Roost
  • Earthquake
  • U-Turn

Stealth Rock is great to get some damage in on a switch, and breaks the sashes of some frail pokemon often used to set up Spikes or Stealth Rock such as Froslass. Roost heals, and keeps her alive for significantly longer. Earthquake is Gligar's main STAB, and does good damage to many pokemon. U-Turn is useful because Gligar is not super speedy, giving the advantage on the switch.

Snorlax (M) @ Leftovers
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Trait: Thick Fat
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature

  • Body Slam
  • Whirlwind
  • Rest
  • Sleep Talk

This Snorlax is probably my favorite set, and works very well for me. Body Slam is STAB, and a chance for paralysis, which is useful if I get it. Whirlwind is to rack up damage with the rocks I have set up, and remove stat boosts. Rest is to heal at low HP, and Sleep Talk is to move while asleep.

How the core works: Gligar sets up rocks. Snorlax can come out and get some damage out using whirlwind. This core works especially well because of Gligar's main weakness, Ice. Snorlax takes Ice Beams like a champ, as does Gligar with those physical fighting moves that trouble Snorlax.

Sableye (F) @ Leftovers
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Trait: Prankster
EVs: 252 HP / 120 Def / 136 SpD
Calm Nature

  • Taunt
  • Recover
  • Will-O-Wisp
  • Night Shade

Sableye is my main status pokemon. Taunt is to prevent being set up on by sweeping threats. Recover is a must on every set, and the reliable recovery is always great to have. Will-O-Wisp is my status move, crippling physical attackers and making them useless. Night Shade takes down low HP foes, and breaks a typical sub.

Togekiss (M) @ Leftovers
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Trait: Serene Grace
EVs: 252 HP / 56 Def / 200 SDef
Calm Nature

  • Wish
  • Heal Bell
  • Thunder Wave
  • Air Slash

Togekiss is a valuable player on this team. It's Wish passing keeps my team healthy, as does Heal Bell. Thunder Wave is there to spread around paralysis and keep the foe from moving. Air Slash is there to make a deadly combo, Thunder Wave + Air Slash + Serene Grace, that every pokemon that is not able to out speed paralyzed or OHKO, fears. A 60% flinch chance plus paralysis is nothing to mess with.

Bronzong @ ???
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Trait: Levitate
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature

  • ???
  • ???
  • ???
  • ???

I'm not sure what to run here, I might run dual screens, but I think I have enough support already. Suggestions are welcome.

Hitmontop (M) @ Leftovers
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Trait: Intimidate
EVs: 56 SDef / 252 HP / 200 Def
Careful Nature

  • Mach Punch
  • Rapid Spin
  • Toxic
  • Sucker Punch
asked by
edited by
I'm gonna comment here for a set for Bronzong.

It might not fit the best in your team, but Josh used it with rain and holy good god was that thing annoying.

Bronzong @ Leftovers
Trait: Levitate
EVs: 128 HP / 252 Def / 128 SDef
Adamant Nature (+Atk, -SAtk)
Psych Up
Zen Headbutt
Iron Head

The trick is to Swagger your opponent's pokemon (preferably a special sweeper or some such, as to not screw you over with a physical one) and then copy their stats with Psych Up. With the boost in attack, you can go Iron Head or Zen Headbutt (both of which are STAB) depending on the type match-up.

**credits for this set go to user TooJosh4U**
I might use that it sounds very annoying, *evil laugh*. Thanks for the suggestion.
Here is a set I have been using for Bronzong with quite good results:
Bronzong @ Choice Band
Trait: Levitate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Trick
- Stealth Rock/ Support move of your choice
- Zen Headbutt
The Band allows you to OHKO any Fire type in UU coming in, thinking they are safe, bar Intimidate Arcenine that just might survive. Trick a Choice Band when the timing is rigth, because C-Band Porygon2, Gligars, Chandelure, every darn bulky Water type in the tier and more. I have always used Stealth Rocks after the Trick since no one wants to stay in with a C-Banded Milotic, but I suppose any support move goes. Zen Headbutt is primarily coverage and secondary STAB.
For the last slot I suggest Hitmontop, since he provides Rapid Spin support, a excellent physicall wall and priority moves to pick off weakened foes.
Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 56 SDef / 252 HP / 200 Def
Careful Nature
- Mach Punch
- Rapid Spin
- Toxic
- Sucker Punch
Alright, Hitmontop sounds good. I still can't decide for Bronzong. That set sounds good, but i like the other one too, and I don't know which I should use.

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