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The legacy of Stunfisk, a UU team.

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Hi, and welcome to my latest UU team. A few days ago I woke up, put on my socks and shoes and got an irresistible desire to make a team, I just couldn't control myself! I wanted to make a team around Stunfisk which I had planned to do for a long time (this was very early, I were very hungry and I hadn't quite woken up yet). Just throwing some trusted pokes and old stirs in ended up with the following team:
StunfiskBronzong Heracross Houndoom Kingdra Dusclops

and it worked surprisingly well! I were astonished to say the least. In my dazed, tired and hungry state I had produced a team that actually worked! Except for one thing:

Stunfisk
Stunfisk was just so incredibly bad, it was worse than useless. It couldn't take a hit whatsoever since it had no sort of usefull resistance and it was to weak to even harm a Weedle. It was just so, so, unspeakably, incredibly, horrificly bad.
But since the rest of the team actually worked quite nicely, and I have been trying to make a team featuring Heracross and Kingdra for ages, so I just replaced Stunfisk with Zapdos and became all set to go! The names were given to remind me of the teams Stunfisky origin.
So with that little piece of intro/ teambuild here is the team in its full glory:


Bronzong
Stunbell (Bronzong) @ Choice Band
Trait: Levitate
EVs: 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Trick
- Zen Headbutt
- Stealth Rock
Since I started this team with Stunfisk in mind, my trusty Bandzong became a perfect fit since it resist Grass/Water/Ice and is immune to Ground, all of which Stunfisk fears. When the Fisk left, Zong staid and keeps crippling walls with Trick Choice Band, supports with Stealth Rock and faints any Fire switch-in bar Intimidate Arcenine with E-Q.


Heracross
Beatlefisk (Heracross) @ Choice Scarf
Trait: Moxie
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Pursuit
- Megahorn
- Stone Edge
- Close Combat
During my travels in UU, I learned to fear one beast beyond anything else, Scarfed Heracross. The combination of incredible Speed, equally fantastic Attack, perfect Ability in Moxie and killer moves gives this Beatle an amazing beat. Not much else to say really.


Houndoom
Stundoom (Houndoom) @ Choice Scarf
Trait: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Flamethrower
- Dark Pulse
- Sucker Punch
- Hidden Power [Grass]
Out of all the mighty Fire types running rampant in UU, Houndoom always seemed to be the under(world)dog in my eyes. But the combination of Flash Fire and a some rare resistances/immunities thanks to the Dark type it became a perfect fir for the team. I were reluctant to try a Scarf set since I already had a Scarfed Heracross, but it worked so elegantly I decided to keep it and go with dual-scarfers. Flamethrower and Dark Pulse is STAB and HP Grass is coverage. Sucker Punch is some much needed priority and is my only way to properly revenge kill setup sweepers that are reluctant to switch.


Kingdra
Kingfisk (Kingdra) @ Leftovers
Trait: Swift Swim
EVs: 96 HP/ 252 SAtk/ 160 Spe
Timid Nature
- Surf
- Rain Dance
- Dragon Pulse
- Hidden Power [Electric]
Every team needs something that sets up, and Kingdra is the doubted ruler of boosting. With Rain Dance, it gets a double, special Dragon Dance for its Surf for 5 turns, often more time than enough to leave big, gaping holes in my opponents team. The strange EV spread and Nature is to outspeed any normal Modest+252 Spe Kingdra with 1 Speed stat. The HP Electric is to get a better coverage on the ever so common "bulky UU Water" switch in, such as Milotic, Blastoise and Slowbro. Of course, in this I sacrifice Ice Beam and coverage against Shaymin and Roserade, but I like the element of surprise HP Ele brings.


Dusclops
Gamblefisk (Dusclops) @ Eviolite
Trait: Pressure
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Will-O-Wisp
- Night Shade
- Rest
- Sleep Talk
When Stunfisk was still hanging around, I needed something bulky to take a hit whilst still hitting decently hard. I also needed something to sponge Figthing and Psychic but I had a hard time finding a fit in familiar lands. I literally looked through every Pokemon from the bottom of NU for a match until I found it, the almost perfect match, Dusknoir. When Stunfisk was thrown out, I needed more bulk so Dusknoir was thrown back into RU to make room for its lil bro Dusclops. Will-To-Miss gives Dusc amazing bulk, when it hits that is... I gave it a Rest-Talk set with Night Shade to slowly rack up the damage. It is quite difficult to take down, which is of course quite desirable.


Zapdos
Birdfisk (Zapdos) @ Leftovers
Trait: Pressure
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Thunderbolt
- Hidden Power [Ice]
- Heat Wave
- Roost
Stunfisk's replacement, being eons better that muddy fish. It's a fairly standard bulky attacker, having power, coverage and healing, not much to say really.


That would be all, any suggestion/idea/opinion/criticism is welcome!

asked Jun 29, 2013 by Flafpert
At sunrise, in front of Amethysts bar, you bring a Ubers team with Stun/Sunk/Karp, this town clearly isn't big enough for us two!
Bronzong isn't going to be resisting any water type moves any time soon. It can tank some though I guess
That is true, but apart from the occasional Feralgitar none of the UU Water Pokemon is going enjoy a C-Band, and unless you are using some wacky Specs set, it will survive at least 1 hit, trick the Band, and make them completely useless for the rest of the match. That, is why Bronzong is a good water counter.
I'm just a bit intrigued at how you say "I woke up and I wanted to make a team over Stunfisk" it's a bit random xD
Lol, I suppose so, I don't know what flew into me... I got a lot of motivation out of nowhere, and I just really wanted to make a team with Stunfisk. I won't ever do it again though, it was so horrendous Feebad laughed at it.

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