Pokémon Rate My Team
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Hai, my name isn't Mew.

I made this RU team over 4 months ago, and completely forgot to post it after using it for 2 months. I recently brought it back out a week ago because it was my only RU team in Showdown at the point for an RU tourney. It got first, thank goodness :3
This has won countless tourneys on Showdown, and I laddered a little on Showdown recently, maybe like 7 battles in total, xD. But it won all but one, and it as because I was pissed at one of my Pokemon for missing a move consistently, so I ragequit :3. I also tackled PO, and it has done reasonably well besides the fact that PO's LU tier is a little weird...
Anyways, here's the team, it kinda sucks on paper, but it's pretty good when using it. I'll point out the biggest flaw of the team when I get to the flawed Pokemon.


The team:


Lanturn (F) @ Leftovers

Trait: Volt Absorb
EVs: 40 HP / 252 Def / 216 SDef
Calm Nature (+SDef, -Atk)

  • Scald
  • Ice Beam
  • Volt Switch
  • Heal Bell

Lanturn's presence on the team is to take them damn hits. It pisses off the opponent due to it's longevity. It checks Magmortar, Moltres and Typhlosion well, and can take on the stray Hidden Power Grasses that they usually carry. EVs allow Lanturn to reach a Leftovers number to increase Leftovers recovery, and the EVs in the Defesive stats allow for better tanking. STAB Scald is standard on any bulky Water that has access to it; the burn chance bolster's my team's Defense. Ice Beam allows me to hit Flying Pokemon that Lanturn switches into, as well as hitting Grass Pokemon. Volt Switch forms a pseudo BoltBeam core with Ice Beam, and allows me to switch into a team member that can take on the opponent. Because my team despises status, I made Lanturn into my cleric by running Heal Bell on it.


Uxie @ Leftovers

Trait: Levitate
EVs: 252 HP / 152 Def / 104 Spd
Bold Nature (+Def, -Atk)

  • Stealth Rock
  • Thunder Wave
  • Psychic
  • U-turn

Uxie, my Defensive 'mon, plays an absolutely crucial role in this team. It's bulk saves my from the Fighting types that are used in RU, namely Hariyama and Gallade. It's EVs allow it to outspeed Emboar, which poses a threat to my team, as it hits all my team members besides Uxie pretty hard with it's good coverage. Uxie provides my only form of hazards on the team, Stealth Rock. This helps my sweepers turn potential OHKOs into OHKOs, and 2HKOs to potential OHKOs. Furthermore, my hardest hitting sweeper is cursed with a low speed, but thankfully Uxie can Thunder Wave the opposing team so it has an easier time. In case of a Taunter, STAB Psychic takes on the Fighting Pokemon that Uxie switches into, as well as dealing a decent chunk to the rest of RU. U-turn allows me to switch into the appropriate Pokemon when a threat is out, or when Uxie's work is done. It also forms a neat little VoltTurn core with Lanturn.


Sceptile (F) @ Flying Gem

Trait: Unburden
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)

  • Swords Dance
  • Leaf Blade
  • Acrobatics
  • Drain Punch

This was the reason the team came to life.
Just kidding, it came to life because I typed it into my computer. :P
Sceptile's Special Attacking prowess was dumped after I saw this guy sweep someone else in RU. Mewderator thought...
>Maybe I can do it too, even if I'm a Nubderator :3

And did it she did. This set is quite self reliant, but some support is nice for it. Uxie provides Thunder Wave, as Sceptile isn't running Jolly. Lanturn, Uxie, and Rotom provide U-turn or Volt Switch to Sceptile on the appropriate Pokemon, like Quagsire and Amoonguss (after something has been foddered for Spore). After Sceptile comes in, it begins to boost by using Swords Dance. After setting up, Sceptile unleashes its power by using it's STAB Leaf Blade to hit everything hard. To outspeed basically everything that is unboosted with Unburden, Sceptile's Acrobatics consumes the Flying Gem and gains the upper hand with it's good coverage. Drain Punch provides Sceptile with a little healing as well as the ability to get through Steel Pokemon.


Moltres @ Life Orb

Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)

  • Fire Blast
  • Hurricane
  • Hidden Power [Grass]
  • Roost

Life Orb Moltres is an absolute monster. Dear lord.
Whenever Pokemon like Spiritomb and Dusknoir begin to piss me off, I use one of my VoltTurning 'mons to get this guy in to annihilate them. Kingmoonguss and Tangking Regenerator cores typically tick me off before I send this monster at them. Moltres can OHKO or 2HKO all of those cores after Stealth Rock, which Uxie happily supplies.
Enough of me talking about things that piss me off in RU, and get talking about Moltres' moves. STAB Fire Blast is the ultimate wallbreaker in it's set, hitting many of the Specially Defensive Pokemon whose name isn't called Slowking or Lanturn like a truck. STAB Hurricane gives me a way to 2HKO Slowking after Stealth Rock, and bulky Waters in general. Hidden Power Grass is my only way of dealing with opposing Lanturn and Pokemon like Rhydon, but I normally take care of that with one of my other Pokemon. Roost allows me to heal off residual and Life Orb damage.
Notice that I do not carry a spinner. A spinner that replaces my defensive core hurts the synergy of the team pretty badly, which is why I didn't add one. This is the most serious flaw in the team, in my opinion.


Aggron (M) @ Choice Band

Trait: Rock Head
EVs: 116 HP / 252 Atk / 140 Spd
Adamant Nature (+Atk, -SAtk)

  • Head Smash
  • Heavy Slam
  • Earthquake
  • Fire Punch

Aggron, you would be the MVP of the team if you ACTUALLY HIT YOUR FREAKING STAB MOVE. Jeez.
Choice Band Aggron is a threat to teams, especially hen Uxie is done with it's shenanigans. The EVs on Aggron give it bulk and outspeed opposing Lanturn for the OHKO with Head Smash or Earthquake. After Choice Band, Aggron's 525 Attack stat is scary. Especially since it gets the STAB moves that complement it's qualities like a charm. Aggron's main selling point is it's access to STAB Head Smash, which I would love to bits and pieces if only it didn't have to miss. It gets Rock Head, meaning no recoil. STAB Heavy Slam uses how heavy Aggron is to my advantage. 793.7 pounds is not laughable. Well..it is for me. Earthquake forms a pseudo EdgeQuake core with Head Smash, and allows to me smash Lanturn harder without the chance to miss, and Steelix as well. Fire Punch nails Escavalier and Durant, as well as most Grass Pokemon in RU.


Rotom @ Choice Scarf

Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)

  • Volt Switch
  • Shadow Ball
  • Hidden Power [Ice]
  • Trick

I don't really have much to say about this guy. I added this guy for a better Fighting resist that Moltres, and Levitate, really. But my Scarfer really can change thins around. Although weaker in power then its forms, Rotom is faster, giving me the upper hand on most Pokemon. Rotom's decent damage allows me to finish the opposing Pokemon off when the appropriate teammate is switched in, perhaps after scouting with STAB Volt Switch. STAB Shadow Ball allows me to get consistent damage rather than switching. Hidden Power [Ice] allows me to nail Grass and Ground Pokemon that come in expecting a Volt Switch. Trick cripples walls by blessing them with unnecessary speed.



by
Love the team and love the new avatar as well :D
"Hai, my name isn't Mew."

Good job winning the internet, my friend. I was like "Dude, you're name is so Mew, why you have to lie to us?" But then, it's like a revelation came to me, and then i realized that your name wasn't Mew... it's Mewderator! I was like "zomg, he totally is like working for the illuminati and stuff, with all them conspiracy nicknames!" Good job man, you totally got me there.

Stupidity.
But anyways, nice team. I do suggest, however, running a LO Rotom that includes of a Status move of choice (TWave or WoW), Pain Split, and Dual Stabs.
You had me at Lanturn! <3
Fir the record, I've used that Sceptile set in OU and it's actually pretty good.
Amazing team as always, Mew. :)
Not that I know much about RU but nice team :3
So nice that I just have to downvote.
Baws MK

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