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Volt Turn Anti-Meta Abuse

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This is my first RMT. I wanted to take an attempt at a volt turn team. It's well known that Scizor and Rotom-W complement each other very well. I also wanted to have a team that took trainers out of their comfort zones. What I came out with was a so so team. I had a team that had powerful pokemon but not very much synergy. I decided to build my team around three pokemon specifically. Sableye, Rotom-W, and Scizor. I discovered a more stall type team was more effective with a Sableye lead. I found initial success against other stall type teams, other than rain teams. I had an initial problem with pokemon setting up on me. So I decided to add a Vaporeon. Here I am today still having a few troubles.

My team

scizor
Scizor
Ability: Technician
Item: Choice Band
EVs: 176 HP/252 ATK/80 DEF
-Pursuit
-Bullet Punch
-Bug Bite
-U-Turn
Adamant Nature

Scizor is the reason I am interested in a Volt Turn team. This Scizor may be my most threatening pokemon. His good physical bulk and decent special bulk paired with a monstrous attack with choice band makes him extremely dangerous as a switch in. Scizor can OHKO a multitude of psychic type pokemon barring the presence of HP fire. He is also a great revenge killer with bullet punch, choice band, and technician. He is also an excellent U-Turn user due to this being a STAB.

rotom-wash
Rotom-Wash
Ability: Levitate
Item: Leftovers
EVs: 252 HP/4 SPA/252 SPE
-Pain Split
-Confuse Ray
-Willow-o-Wisp
-Volt Switch
Timid Nature

Rotom-W has probably gone through the most change yet still remain on the team. I originally had him Hydro Pump as opposed to Confuse Ray as well as Thunder instead of Pain Split. I realized my Sableye wasn't doing enough by himself as a harasser to make it viable on my team. Naturally I decided to make Rotom-W as trolly as I could think of. Confuse Ray makes everyone crazy. Will-o-Wisp for switch ins. Volt switch for damage+switch in. Pain split is my secret weapon. Rotom-W's decent speed allows him to attack first on quite a few pokemon. He can instantly turn the tables on a full hp switch in. After he has the advantage confuse/burn usually take care of the weakened poke. He also gives me immunity to ground, one of my few weaknesses.

sableye
Sableye
Ability: Prankster
Item: Choice Band
EVs: 252 HP/120 DEF/136 SP DEF
-Trick
-Will-o-Wisp
-Taunt
-Night Shade
Calm Nature

Sableye is my usual lead. He does a great job at making normal leads ineffective. Trick can also leave other leads such as Espeon scratching their heads. Taunt allows the prevention of an early Volcarona or Cloyster set up. Will-o-Wisp allows a priority status effect with prankster and night shade allows me to do a little damage to pokemon Sableye can take hits from. After screwing up the other teams lead I will typically go into either Forretress for hazards (preferable) or my Rotom-W for some early trolling to make the other team uncomfortable. He also prevents hazards from being cleared on obvious spinners. Sableye also has great defensive uses as he is completely immune to fighting, normal, and psychic types.

forretress
Forretress
Ability: Sturdy
Item: Custap Berry
EVs: 252 HP/252 DEF/4 ATK
-Earthquake
-Rapid Spin
-Spikes
-Stealth Rock
Impish Nature

Forretress is my entry hazard poke. I get Forretress in when I know the opposing player is trying to figure out where they want to take their meta game or when they are having to deal with some sort of harass. He can also clear hazards on other hazard inducers. He can make Toxic Spikes almost useless. Stealth Rock is vital on this team as most of my damage comes from me forcing switches from my opponent. Spikes complements SR well and I throw it down when I can safely. Earthquake allows some damage on pokemon he can tank. His Custap berry accompanied by his Sturdy ability can guarantee at least 2 moves at 100%. If the other team lacks a spinner or is already gone I can reliably get SR up and usually a layer of spikes.

vaporeon
Vaporeon
Ability: Water Absorb
Item: Leftovers
Evs: 248 HP/252 DEF/8 SPA
Bold Nature
-Scald
-Wish
-Ice Beam
-Roar

Originally this spot was filled with Jirachi. Jirachi was specially defensive but I found myself being a constant victim of being set up on. I had no way to combat a set up unless I had Sableye out. The obvious solution was to use Roar. I kept Wish from the Jirachi set. Ice Beam replaces Ice Punch, burn replaces the para status, and U-Turn is now absent with Roar in place. I'm not sure how I feel about Vaporeon but I feel roar is necessary. Swampert was my next thought. Vaporeon's Water Absorb ability make my opponent wary to ever use a water type attack.

raikou
Raikou
Ability: Volt Absorb
Item: Life Orb
EVs: 4 HP/252 Atk/252 Spe
Nature: Timid
-Volt Switch
-Hidden Power: Fire
-Extrasensory
-Aura Sphere

Originally a Life Orb Tornadus, I decided I needed a change. Tornadus was lack luster. He didn't ever last long and his type coverage left something to be desired. With Tornadus on my team I found myself being hugely vulnerable to electric with x4 weakness on my team and no resistance. I knew I needed Volt Absorb. I originally thought Jolteon but decided I ddin't like that idea. Jolteon didn't have enough coverage he really only brought a tad bit more speed to the table. Then I looked into Raikou. Raikou has great type coverage. Volt Switch is a STAB SpA move that does huge damage while allowing me to switch out. Also this is a Volt Turn variation so it seemed to mesh well. Hidden Power: Fire gave me type coverage against bug, steel, and grass. Extra sensory gave me type coverage against fighting and poison allowing me to check pokemon like Toxicroak. Finally Aura Sphere gave me type coverage against Rock, Dark, and Normal in the form of a guaranteed hit. No more hoping Focus Blast will hit. Finally Raikou's ability are what really make him a star on my team. Raikou makes my opponent scared to use lightning moves.This can be a huge advantage.

Overall my team is supposed to be anti-meta. The goal of my team is to screw up my opponents strategy while troll stalling him to submission. I have a pretty decent balance on my team (6 immunities and many resistances). Any advice/comments/suggestions on how to better my anti-meta strategy would be appreciated.

asked Jul 13, 2013 by Zingopi89
edited Jul 13, 2013 by Zingopi89
On Scizor, you really need as many HP EVs as possible. The most effective spread for Banded Scizor i've used is 240 HP / 252 Atk / 16 Spd(Speed). Also, i HIGHLY suggest running SuperPower > Bug Bite, since Bug Bite is more for Scizors that abuse of a Sword Dance set.
1. Give Forretress Volt Switch in place of Earthquake.
2. Give Tornadus Rain Dance, Grass Knot and Hurricane instead of U-Turn, Overheat and Air Slash.
Run Balloon on Raikou, 0 weakness.
you cant have aura sphere on raikou unless it has the rash nature
Just to make it clear... Volt Absorb Raikou hasn't been released yet, so either go for Pressure, or switch to Agility + 3 attacks Thunderus-t. Your team is pretty solid vs rock and ice, and a Modest Thun-T at +2 hits like a firetruck.
I suggest running 152 HP / 252 Atk / 104 Spd on Scizor in order to outspeed 4 Spd Heatran.

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