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Volcano, Melt Me Down - <Rate my Triple Battle Sun Team Strategy>

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Ok I know I already asked this question, but I altered a few things, and I didn't actually explain my strategy before. Everything that I changed is typed in bold print. So here is the team-

Typhlosion @ Air Balloon
Typhlosion
Timid Nature
Trait - Flash Fire
EVs - Fast Special Sweeper - 252 SpA / 252 Spe / 4 HP
Moves -

  • Eruption
  • Inferno
  • Solarbeam
  • Protect

Cherrim @ Grass Gem
Cherrim
Modest Nature
Trait - Flower Gift
EVs - Bulky Special Sweeper - 252 SpA / 252 HP / 4 SpD
Moves -

  • Solarbeam
  • Morning Sun
  • Helping Hand
  • Protect

Ok I might replace Cherrim with Whimsicott, so I can get a Tailwind. So I made a Whimsicott here-
Whimsicott @ Focus Sash

Whimsicott
Sassy Nature
Trait - Prankster
EVs - Specially Defensive - 252 SpD / 252 Def / 4 HP
Moves -

  • Tailwind
  • Sunny Day
  • Helping Hand
  • Protect

Ninetails @ Wise Glasses
Ninetales
Timid Nature
Trait - Drought
EVs - Fast Special Sweeper - 252 SpA / 252 Spe / 4 HP
Moves -

  • Fire Blast
  • Extrasensory
  • Dark Pulse
  • Solarbeam

Arcanine @ Focus Sash (Focus Sash only if I am not using Whimsicott, if I am using Whimsicott then Arcanine will hold a Normal Gem)
Arcanine
Adamant Nature
Trait - Flash Fire
EVs - Bulky Physical Sweeper - 252 Atk / 252 HP / 4 SpD
Moves -

  • Extremespeed
  • Flare Blitz
  • Close Combat
  • Helping Hand

Charizard @ Choice Specs
Charizard
Timid Nature
Trait - Solar Power
EVs - Fast Special Sweeper - 252 SpA / 252 Spe / 4 HP
Moves -

  • Fire Blast
  • Solarbeam
  • Air Slash
  • Dragon Pulse

Venusaur @ Life Orb
Venusaur
Modest Nature
Trait - Chlorophyll
EVs - Fast Special Sweeper - 252 SpA / 252 Spe / 4 Hp
Moves -

  • Solarbeam
  • Sludge Bomb
  • Synthesis
  • Attract

Strategy -

Turn 1 -
Ninetails, Typhlosion, and Cherrim/Whimsicott are sent out. (In order)
Turn 2 -
Ninetails is withdrawn. Arcanine is sent out. Typhlosion uses Protect. Cherrim - Cherrim uses Protect. Whimsicott - Whimsicott uses Protect.
Turn 3 -
Arcanine uses Helping Hand on Typhlosion. Typhlosion uses Eruption. Cherrim - Cherrim uses Helping Hand on Typhlosion. Whimsicott - Whimsicott uses Tailwind.
Turn 4-
Steps in turn 3 are repeated. Although Whimsicott will use Helping Hand on Typhlosion. If Cherrim, Cherrim will still use Helping Hand on Typhlosion.

Weaknesses -

  • Cloud Nine, Drizzle, Sand Stream, and Air Lock abilities
  • Protect, Wide Guard, Trick Room
  • Rock and Ground-type Pokémon (Water doesn't really do anything due to Drought)
  • Faster Pokémon

Rate and I will give you a long-distance hug!!! :D

asked Jul 31, 2013 by ①nferno
edited Jul 31, 2013 by ①nferno
Didn't you post a team like an hour ago?
Flash Fire is unreleased...
And also, Tailwind and Rain Dance are not priority. Protect and Wide Guard are not a threat because... well, they aren't a threat.
Oops. Ill fix that. And Flash Fire for Typhlosion is UNREALESED?!
Wide Guard IS a threat, because if Typhlosion uses Eruption and then the opponent uses Wide Guard, it protects the whole team.
I really cant say I know much about sun teams but isnt it kinda stupid because you could just get sweeped by a water type?

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