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How can my Double Battle team be improved?

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This team was designed on PO, and I want suggestions before I start making it on Black and White. I will use it for the Double and Super Double Trains.

Alakazam (M) @ Psychic Gem
Trait: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Psychic
- Charge Beam
- Focus Blast
- Skill Swap

Psychic Gem is because I don't know what else to give it :D Evs make it beast. Psychic is STAB and kills Fighting types threatening Slaking. Charge Beam kills Flying types messing with Infernape, and kills Bulky Waters too. Focus Blast covers his Dark weakness, and Cofagrigus' Dark weakness. Skill Swap takes Truant away from Slaking and gives it to the foe.

Slaking (M) @ Life Orb
Trait: Truant
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Return
- Brick Break
- Shadow Claw
- Rock Slide

Return is Killing STAB. Brick Break destroys everything, including Screens, and covers Alakazam's Dark weakness. Shadow Claw kills Ghosts trying to kill Cofagrigus and Alakazam. Rock Slide kills Flying types messing with Infernape, and Bugs threatening Alakazam. Life Orb makes this Poke hit incredibly hard.

Alakazam and Slaking together are Beast. Alakazam can give Truant to the foe, and Slaking can attack freely.


Cofagrigus (M) @ Kasib Berry
Trait: Mummy
EVs: 204 HP / 52 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Will-O-Wisp
- Night Shade
- Power Split
- Heal Block

Kasib Berry is so that, alternatively, Slaking can use Shadow Claw and get Mummy. Will-O-Wisp effectively halves the foe’s Attack, making Alakazam a beast. Night Shade is in case of Taunt, which isn’t used too much in the Double Train, but you never know. Power Split kills Sweepers, and Heal Block prevents the foe from using Recover, Roost, and other annoying healing moves.

Infernape (M) @ (No Item)
Trait: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Acrobatics
- Mach Punch
- Flame Charge
- Swords Dance

Now for my favorite Pokemon of all time: Infernape!! (Applause) Acrobatics covers Bug types messing with Alakazam, and deals with Fighting types trying to kill Slaking. Mach Punch is STAB, and covers Cofagrigus’ and Alakazam’s Dark weakness. Flame Charge is Fire STAB, and kills Bug trying to kill Alakazam. I am making it a requirement to give a replacement for Flame Charge. Swords Dance makes this awesome Pokemon DEATH.

These two are incredibe alone, but are even more powerful in Double Battles.


Spent some time polishing this one up. All answers are appreciated!

asked Sep 10, 2011 by Fate Itself
edited Sep 11, 2011 by DarkTyphlosion
flying gem on infernape.  used bfore atack so still gets boost
I considered that, but Gems in-game are so hard to come by...
hats off to you dude for thinking on that team already working on it now but i thing im going less strategy with infernape
Fate, could you please copy,hide,then paste to the battle subway?

1 Answer

1 vote
 
Best answer

you might want to consider protect on cofagrigus, for more stalling.

i would say this moveset for alakazam

Alakazam (M) @ Focus Sash/Life Orb
Trait: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Fighting]
- Skill Swap
- Psyshock
- Energy Ball

alakzam probably wont survive a physical hit so it needs the speedy nature. focus sash is good also. if you don't want that, then life orb is good because magic guard means no damage :-)

inferanpe should have flyimg gem so that acrobatics does alot more power or a fire or fighting gem if you cant get a flying gem. if you cant get a gem at all then i would suggest a completely different moveset all together

Infernape (M) @ Life Orb
Trait:Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Mach Punch
- Flare Blitz
- ThunderPunch/U Turn
- Swords Dance

Or a special set would be great as well

Infernape (M) @ Life Orb
Trait: Blaze
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Vacuum Wave
- Flamethrower
- Grass Knot

i hope this helps you, since i took alot of time on this answer.

answered Sep 11, 2011 by MᴇᴡCʀᴇᴀᴛɪᴏɴ
Sash is good, although I might give it (+Speed -Defense) Nature to make it work better. This will be In-game, so getting HP Fighting is out of the question. I used Charge Beam since it raises that already beastly SpAtk, although Energy Ball is good too. I can't use the Life Orb on Infernape, they have the Item Clause. Although Fire/Fighting Gem is good. Probably Fighting since Mach Punch has kinda low power. But, anyway, you helped lots. Thanks!
What about a gem or choic band on slaking for that item clause,do you have any gems?
I might try that... What do you suggest?
Normal gem would be best or I would probably prefer  choice band
Yeah, I'll do Normal Gem, making Return Death