Pokémon Rate My Team
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Electric:2shinx, 2luxios, 2luxrays 2Tynamo, 2Elektrik, 2Elektross, 2 mareep, 2 flaffy, 2 ampharos zekrom ex Psychic: Mewtwo Ex, 1beldum 1 metang 1 metagross 1ralts 1kirl;ia,one gallde 1gardvevoir 1yamask1cofagrigus 3double colorless energy, 9elctric 9psychic 1bicycle,computer search, energy returner,hypnotoxic, pokemon catcher,pokemon communication, 2revives2 ultraballs, cilan

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I'm going to give some advice here in the comments.
For starters, when you have a deck, you're always going to want to have multiple copies of each card, unless permitted otherwise. Things like Ace spec would be an exception. If you only have one, say, Keldeo EX, it would be harder to draw into, or what if it was in your prizes? This is why you typically run multiple copies or each card, so you have better odds of getting it.
Additionally, what if the one Ralts you have gets KOed before it has a chance to evolve? Think about it.
The first thing to do is to eliminate some of the weak lines and replace them with stronger ones. Build up stronger pokemon and trainers. It'll help the deck run more smoothly.
Next, you're going to want to have a couple pokemon lines going. By "lines", I mean evolution lines. It varies for each deck, but if you're using stage-2 lines, you're typically only going to want to have one or two of those. If you're running stage-1 lines, you can have more options and the opportunity for those lines to be stronger and add more layers to your strategy. And if you're running lots of basic pokemon, you can run stronger numbers.
So one problem, you're running too many stage-2 lines to successfully pull any of them off. Maybe one or two if you're luck. It'd be best to limit them down.
So that pretty much covers pokemon, in an actual review, I'll cover it more in-depth.
As for Trainers, they are sometimes called "resources" in the TCG world. You use your resources to assist you and help turn the battle to your advantage.  You also want to have multiple of each Trainer so you can use the useful effects of the card over and over.  A playset = 4 cards. Most people tend to have either two or playsets of trainers/supporters, depending on which it is and how useful it would be in battle.
EX: It's more useful to have 4 Pokemon Communicators and only two Giant Capes, rather then 2 P-Comm and 4 giant capes. The search engine (In this case, P-Comm) outweighs the need of a Giant Cape.  Do you kinda see what I'm saying?

1 Answer

1 vote

Hmmm... This is going to be interesting. When you can test it, tell me how it works, okay?
So first off, like I said, you're going to want to have smaller variety of pokemon, but more of them. So lets take out: The Luxray line, The Ampharos line, Zekrom EX, The Metagross line, the Cofagrigus line. Trainers, we'll get to later. So that's 18 now-free cards.
We can really speed some attacks and whatnot up if we strengthen that Gallade line. Adding some Gardevoirs can help the natural attachment of Psychic energies. I'm also going to take out Eelektross, seeing as you shouldn't need to use it. Raikou EX is a great card to use for Eel decks, which is what we're incorporating into this mash-up. Okay, I think that's it for Pokemon. This deck is using a combo of discarded electric energies to recirculate as well as accelerated psychic energies.
Things like Gardevoir and Eelektrik are meant to stay on the bench, and you have to be careful and survey your opponent and figure out where the biggest threats are, so you can take them out with your main attackers (Mewtwo, Zekrom, Raikou) fairly easy.
Now trainer. You're going to want the staples: Juniper, P-Comm, Catcher. Max Potion can recycle electric energies, allowing you to move them from one pokemon when you re-attach in addition to healing damage. With it comes to this deck, psychic energies are going to stick to psychic pokemon, and electric energies to electric pokemon. That's where they're going to be the most useful. Pokemon Catcher's to take out threats, Cilan to get energies, Level ball to get Eels, Ralts and Kirlia. Skyarrow Bridge lowers retreat cost to something extremely manageable. Cheren is a good draw source. Computer Search allows you to get any card in the entire deck, so use it wisely, you only get one.
And then you add energies last. You can work around with 8 energies, constantly recycling them and reattaching to your benched electric pokemon. While those 6 Psychic energies double to 12, seeing as there are 2 attackers, and Mewtwo also get to use whatever the opponent has when it's attacking with X-Ball (Only ever attack with X-Ball). So yeah, 14 should sufic.
So yeah, this is going to run more smoothly in battle. Kinda quickly made, but it should work out great. Best of luck with your battling!

Pokemon: 24
x4 Ralts
x3 Kirlia
x2 Gardevoir
x1 Gallade
x4 Tynamo
x4 Eelektrik
x2 Mewtwo EX
x2 Raikou EX
x2 Zekrom

Trainers: 22
x4 Juniper
x2 Pokemon Catcher
x3 Cilan
x2 Super Rod
x4 Pokemon Communication
x2 Max Potion
x2 Level Ball
x2 Cheren
x1 Computer Search

Energy: 14
x8 Electric Energy
x6 Psychic Energy

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~Rio

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I'd highly suggest bringing in Computer Search. It just outclasses Ultra Ball in every way.
Good point. It occurred to me a little while ago that I didn't have an ace spec, thanks for the suggestion!