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Is this a good gen V team?(Version 1.2)

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OK, here we go. I'm pretty sure I want to keep these pokes, but I'm probably gonna get better natures for Zebstrika and Stoutland especially.


emboar

Barbeque(Emboar)@???
Trait: Blaze
Role: Physical Attacker
Impish Nature

-Heat Crash
-Flare Blitz
-Hammer Arm
-Head Smash

Heat Crash is STAB.Flare Blitz is for really heavy stuff. Hammer Arm is for Fighting STAB. Head Smash is for Flying coverage.


stoutland

Mitch(Stoutland)@Toxic Orb
Trait: Intimidate
Role: Physical Sweeper Tank
Rash Nature

-Crunch
-Take Down
- Façade
-Aerial Ace

Crunch is because it's a decent move. Take Down is STAB. Façade is STAB and I get a boost from being Poisoned. Aerial Ace is Fighting coverage.


Skyler(Unfezant)(F)@???
Trait: Big Pecks
Role: Physical Sweeper
Quirky Nature

-Drill Peck
-Roost
-Return
-U-Turn

Drill Peck is STAB. Roost is for healing. Return is also STAB. U-Turn is to escape bad matchups.


seismitoad

Scott(Seismitoad)@???
Trait: Swift Swim
Role: Mixed Attacker
Mild Nature

-Hydro Pump
-Earthquake
-Sludge Wave
-Drain Punch/Brick Break

Hydro Pump and Earthquake are STAB. Sludge Wave is Grass coverage. Drain Punch/Brick Break is just because it's good.


zebstrika

Breaker(Zebstrika)@???
Trait: Lightningrod
Role: Mixed Sweeper
Modest Nature

-Volt Switch
-Thunderbolt
-Flame Charge
-Stomp

Volt Switch is to escape stuff that might have Ground attacks. Thunderbolt is STAB. Flame Charge is really for no reason.Stomp is so I'm not totally crippled against Ground-types.


simisage

Lime(Simisage)@---
Trait: Gluttony
Role: Mixed Sweeper
Bashful Nature

-Energy Ball
-Rock Slide
-Acrobatics
-Dig

Energy Ball is STAB. Rock Slide covers all weaknesses except Poison. Acrobatics is very strong, especially without an item. Dig covers the Poison weakness, among being the best attacking type in the game.


Some changes from last time. I need help with the natures, among everything else. I'll say it now: I don't want to Choice anything in any way. Just a personal preference. Sorry about Unfezant's sprite.

asked Oct 27, 2013 by Infernapeburn
Where are the EVs?
he doesn't need them if he has roles. EVs would be better though
sorry about the evs. I don't even know them.
is this an in game team? because it looks like one and they are not allowed
if it is not in game then at least mention the tier
2 things.

1. I think it's a brilliant team, but if I were you, i wouldn't teach emboar and stoutland two moves of the same type.

2. What about HMs? How are you getting around the overworld without Surf & Fly?
Infernape, I'm gonna rate it soon. But y'know, I have schoolworks, and that prevents me on rating it right now.
@LiquidGunay, these are the pokemon I am using right now ingame, but I plan on using it competitively, and I want the competitive part rated.
@Arcamon, thanks.
@ollyhinge, Hydro Pump and Drill Peck replace Surf and Fly when I go competitive. I agree on the type, but I have no ideas as to better moves and I also cant decide

1 Answer

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Best answer

Emboar

Emboar should not use Impish nature; it is not so hot for stalling, so why not using its amazing attack to make it hits hard like a truck ? Here is a better moveset:

Emboar @ Expert Belt:
Trait: Blaze
EV: 252 Atk / 252 HP / 4 Def
Adamant Nature

  • Flare Blitz
  • Earthquake
  • Wild Charge
  • Hammer Arm

The EV spread gives Emboar the role of a physical tank. Adamant Nature gives it extra attack, although if you really cannot change your natures, then keep Impish, although not recommended. Flare Blitz is a truck-like hitting STAB, abusing Emboar's power to make some massive damage. Earthquake has a wide variety of attacking super effectively, so that the Expert Belt is abused. Wild Charge is some good check against both Water and Flying Pokémon. Finally, Hammer Arm is the second STAB, also hitting very hard.


Stoutland

This one, except if you use Thunder and Surf, should never, never and never be of any nature that raises the Special Attack stat.

Emboar @ Normal Gem:
Trait: Intimidate
EV: 252 Atk / 252 Speed / 4 HP
Jolly Nature

  • Return
  • Wild Charge
  • Fire Fang
  • Crunch

The EV spread make Stoutland a physical sweeper and the Jolly nature augments its decent speed. Return needs you to make Stoutland love you, and is impressive with the Normal Gem but I would prefer a Choice Scarf over the Normal Gem if possible. Wild Charge basically do the same as Emboar's, covering Water and Flying. Fire Fang attacks Steel Pokémon as well as Grass, Bug and Ice, which is good, and Crunch hits ghosts.


Unfezant

It does not learn Drill Peck. I would chose Jolly > Quirky for the extra speed, and would have a moveset like this one:

Emboar @ Leftovers:
Trait: Big Pecks
EV: 252 HP / 252 Speed / 4 Atk
Jolly Nature

  • Fly
  • Toxic
  • Swagger
  • FeatherDance

The main reason I prefer this moveset to a super offensive one is to give you a supporter. The EV spread is supporting what I want to do with Unfezant, and the Jolly nature gives extra speed, which is pretty much needed.
Fly is the main attack. Generally, it sucks, but here, it is needed for one reason: Toxic. Toxic deals continuous damage and while in air, the foe cannot attack you normally. FeatherDance and Swagger combo together pretty well to reduce any Physical based Pokémon to oblivion.


Zebstrika

A modest Zebstrika is pretty good. I'll just change its moveset into this:

Emboar @ Electric Gem:
Trait: Lightningrod
EV: 252 Sp.Atk / 252 Speed / 4 HP
Modest Nature

  • Overheat
  • Volt Switch
  • Thunderbolt
  • Pursuit

It has very few options. The EV spread transforms the Zebra into a Special attacking Pokémon. Overheat deals massive damage then weakens you. You must switch after it. Volt Switch is what will let you both switch and deal damage. Thunderbolt is the main STAB. Pursuit is a filler.


Seismitoad

Its nature is OK, I can render it a Mixed Attacking Pokémon.

Emboar @ Big Root:
Trait: Poison Touch
EV: 252 Atk / 252 Sp.Atk / 4 HP
Mild Nature

  • Earthquake
  • Drain Punch
  • Muddy Water
  • Grass Knot

The EV spread and the nature makes together a good use of Seismitoad. Earthquake is the main STAB, Drain Punch is the key: It activates Big Root, for healing, deals decent damage, and with Poison Touch, it has some chances on poisoning. Muddy Water has a great BP, but a lackluster accuracy. Finally, Grass Knot is a choice, among others, for hard-hitting obese Pokémon.


Simisage

I'll make it mixed, like Seismitoad.

Emboar @ Flying Gem / Salac Berry:
Trait: Gluttony
EV: 252 Speed / 128 Sp.Atk / 128 Atk
Naive / Lonely Nature

  • Energy Ball
  • Substitute
  • Acrobatics
  • Rock Slide / Focus Blast

You can either chose between the Flying Gem, to strengthen Acrobatics*, or Salac Berry, part of the SubSalac Simisage. But if you don't have access to Salac Berry, then Flying Gem, and remove Substitute for getting both **Rock Slide and Focus Blast, 2 respectable coverage move. Energy Ball is the STAB. The EV spread makes Simisage a good and quick mixed attacker, and the nature's choice is up to you: Lonely for extra power, Naive for extra speed.


Hope I helped!

answered Nov 1, 2013 by RecreativeReshiram
selected Feb 18 by Infernapeburn
If you want.
too many gems ;~;. this is obviously an NU team competitively, so dump emboar so it can be NU
unfortunately, I want to use a starter, so emboar is the best. I don't really care about tiers
I guess this is ru then... Kinda sucks because it wouldn't be that bad in nu
@Arcamon, please do my other two questions,this was really helpful to me. they are, How's my Gen 4 team? and, Another Gen 4 team. (both unresolved.) it'd be a big help. thanks