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Slip's new OU: Wallallallallday!!

2 votes

Hai guys :3
So this team is, first and foremost, a team built on opportunity. it can stall and wait for you to make a mistake, and then it capitalizes on that mistake by making you hate your life. it is a tad slow on the offensive, but it has some serious stalling power, provided you make safe choices and smart predictions.

Aggron-Mega (M) @ Aggronite
Ability: Filter
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Iron Head
- Rest
- Sleep Talk
- Roar
RestTalk Meggron is so goshdarn tanky, and can phase things. Iron Head does more damage to Kyu-B, Tyranitar, and Mamoswine, ad thus it was chosen over heavy slam.

Sylveon (F) @ Leftovers
Ability: Pixilate
Shiny: Yes
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Heal Bell
- Hyper Voice
- Wish
- Protect
Standard Wish Passer/Cleric. Pixilate + Hyper Voice does good damage, and handles many threats that use substitute and are weak to Fairy, i.e. and Conkeldurr. Krookodile, and Machamp.

Slowking (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 SDef / 4 SAtk
Calm Nature
- Scald
- Slack Off
- Dragon Tail
- Thunder Wave
So this simple fellow is one piece of my 3 Regenerators abusers. Slowking has great synergy with Tangrowth, and Dragon Tail can phase Magic Bounce Espeon, which seems to be the go-to for all baton pass teams these days.

Tornadus-Therian @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 SDef
Hasty Nature
- Air Slash
- U-turn
- Sludge Bomb
- Hidden Power [Rock]
So, using Torn-T as my scout, and he can tear down Fairy types with Sludge Bomb, Grass types with Air Slash, and Mega Char-Y with HP Rock, which also hits Chandelure, Heatran, Crobat, Salamence, and Dragonite pretty hard, plus it can hurt Gyarados bad pre-megalution, while U-turn can hit hard after, and provide and escape. Assault Vest lets it sponge a few more hits to abuse Regenerator.

Tangrowth (M) @ Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Leech Seed
- Knock Off
- Infestation
- Protect
My wall breaker. Seriously. Leech Seed + Infestation trap and guarantee 26% HP loss per turn. add in Protect to stall, and Knock Off to ruin any Leftovers, Black Sludge, or Eviolite holder's day, and you have literally only other Tangrowth, Celebi, Amoongus, Mega-Venasaur, and Slowbro with Calm and and Flamethrower to about. Seriously, and as a wall, this thing has stopped Terrakion and Garchomp dead before.

Mamoswine (M) @ Expert Belt
Ability: Thick Fat
Shiny: Yes
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Ice Shard
- Earthquake
- Superpower
- Stealth Rock
Lastly, my anti-meta beast. Ice Shard lets me handle Garchomp, Mega-Pinsir, and Dragonite without much trouble. EQ owns Aegislash, and doesnt trigger King's shield's Atk drop. Superpower owns Tyranitar, Kyurem-B, and a few others. since Mamo can easily force a switch, I can set up rocks if need be too :)

Well, that's all. any feedback would be appreciated. I know I don't have hazard clearance, but that hasn't been too much of an issue thus far, thanks to regenerator.
Thanks, hope you guys like it :)

asked Feb 22 by SlipperyDevil
Since you've got a Wish passer, I would put Curse on Aggron and then E-Quake for coverage, instead of RestTalk.

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