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"Para Republica Dominicana: Pasitos de Jesus" - Kenzie

2 votes

For the Dominican Republic: Footsteps of Jesus

Hello, all! This is a team I built to raise awareness to other Christians on the DB about my mission this summer to the Dominican Republic. I was asked to keep faith out of Q's and A's, but I may post things related to religion in my bio.

I encourage all of you to visit my bio and read up about why I really built this team and my youth group's mission effort.

If you don't want to hear about the religious side of this team, then you don't have to. That's why it's in my bio and not here. I would like to stick to the rules if possible, so please go and read my bio!

I would like to give special thanks to NonePiece and MrKijani for helping me out with this team!

Enjoy!



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Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 36 HP / 164 Def / 146 SAtk / 164 SDef
Modest Nature
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Thunderbolt

There's enough HP and SDef investment for Rotom to survive a Giga Drain from Mega Venusaur. I wanted to have good mixed bulk, hence the unorthodox EV spread. I dumped what was left into SAtk. I considered running ChestoRest, but we wanted an Electric move that wouldn't force a switch, and we have a Wish passer to help if Rotom needs to be healed. The mixed defensive EVs help it to support the team as much as possible as a viable switch-in to basically everything except Mold Breaker Scarfscadrill and Mega Venusaur-- that's all I can think of off the top of my head.


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Sylveon (F) @ Leftovers
Ability: Pixilate
EVs: 248 HP / 52 SAtk / 196 SDef / 8 Spd
Modest Nature
- Wish
- Protect
- Heal Bell
- Hyper Voice

This set was recommended to me to deal good damage without losing much bulk. The speed EVs are for speedcreeping other Sylveon. Sylveon is a bulky Wish-passing cleric, rolling two things that I feel like I need on any team into one slot. Not only that, but she's totally adorable. I feel like Fairy-types are almost mandatory in OU, with common threats like Draco Meteor from Choice Specs Latios, or Dragon Dance Weakness Policy Dragonite, or even Scarfchomp. Sylveon has never been a wasted slot on any team I've built, always contributing a lot to the team.


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Aggron (M) @ Aggronite
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Careful Nature
- Stealth Rock
- Iron Head
- Thunder Wave
- Earthquake

Megaggron is the physical tank of the team. I had been running a Curse Aggron instead of a support set, like this one. I do feel like the support is nice to have, and Curse would have easily been ruined by a burn, and I have nothing with Flash Fire. I could run the Curse set and trust Sylveon as a cleric, but I think I'll keep the support set for now. Thoughts?


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Infernape (M) @ Expert Belt
Ability: Blaze
EVs: 200 Atk / 52 SAtk / 252 Spd
Hasty Nature
- Flare Blitz
- Overheat
- Close Combat
- U-turn

Infernape is the team's mixed sweeper and wallbreaker. Ain't nobody got time for opposing Wish passers, clerics, and hazarders. Infernape gets great mixed coverage, also scaring the crap out of anything frail and bringing in the tanks-- which Infernape destroys about as easily. U-turn is there for 'Nape to get out quickly in the presence of a threat so that we don't lose him before we need him. I had been running Life Orb, but I was recommended Expert Belt to keep damage high without getting as much recoil. The less recoil 'Nape has to take, the better-- I want to keep him around for awhile. I was told I should also consider swapping Flare Blitz for Thunder Punch or Ice Punch, so please give me your thoughts on that.


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Latios @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Trick

This is the fast special sweeper on the team. Draco Meteor can destroy even special walls, OHKOing many sweepers (which it is also likely to outspeed). Trick can really mess up a tank or support Pokemon after Latios wrecks a 'mon or two, giving it the freedom to stay in and use a variety of powerful moves to cover whatever switches in on it. This is what I've been using right now, but a Defog set has been recommended, so I will play around with it.


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Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Spd / 160 Atk / 96 SAtk
Naive Nature
- Fire Blast
- Dragon Claw
- Iron Head
- Earthquake

Garchomp is the most reliable Speed on the team. I'm not at all concerned about having two Dragons because Sylveon and Aggron can both tank Ice. Some people say that scarfing Dragons isn't a good idea since Fairies are everywhere. I actually think Fairy killing can be one of Scarfchomp's best uses. When you bring him out, you can predict that the opponent will switch to their Fairy (if they have one) and just murder it with Iron Head. That's especially useful because Fairies like Sylveon can provide important support to their teams with Wish and Heal Bell. It would be great to surprise the opponent and take the Fairy out before it is ever needed. I did have Stone Edge instead of Fire Blast, but it was recommended to me for better coverage over physically defensive Steel-types. I adjusted the EV spread to 2HKO a 4SDef Leftovers Skarmory without a specially defensive nature with Fire Blast. If anyone thinks I should keep more in attack, let me know.



That's about it! Thanks for reading!

Remember to visit my bio to read up on why I built the team!

asked Mar 7 by Kenzie_Crobat
edited Mar 8 by Kenzie_Crobat
Good team, the suggests I made are on your wall so yeah, nice team and good luck with your mission.
Thanks, Kijani!
It's a shame you had to take down the first post. I'm no way religious, but it was still inspiring to me. Your post had more niceness than religious overtones. Well, before I go off on a tangent, good work on the team.
I'm glad you like it, NP :3 Thanks for the help you gave me
Bump!  A lot is on my wall about this, but I'd like to see some more critique on the team itself!

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