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Any suggestions for this OU team?

2 votes

Thundurus (M) @ Life Orb

Trait: Prankster
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Thunderbolt
- Dark Pulse
- Focus Blast

Thundurus leads things off by Taunting the foe. This can stop entry hazards or even rare things like Cloyster lead. Thunderbolt then gives STAB, and I have Dark+Fighting coverage. Bulky Waters and Skarmory fall with ease against this guy. Ferrothorn is taken down by Focus Blast, as is Magnezone lead. If Espeon switches in on Taunt, I can take it down with Dark Pulse. Since Steel/Bugs have low Sp Def, a neutral Thunderbolt should be able to at least 2HKO (nobody uses Escavalier). Taunt also helps me take down Blisseys that switch in on me, to be taken down soon enough with Focus Blast. It also defeats the dreaded Sableye.

Serperior (M) @ Light Clay

Trait: Contrary
EVs: 64 HP / 96 Def / 96 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Ice]
- Leaf Storm
- Light Screen
- Reflect

All Serperior really needs is Leaf Storm and Hidden Power. Giga Drain and Taunt are just what are usually added on. I decided to make it a dual screen sweeper to help out the rest of my team. It makes everything able to survive an unboosted neutral hit at the least on both spectrums (except Blissey and physical, still won't do anything there.) And with Serperior's bulk, it makes Serperior that much harder to take down. Who needs Sp Attack EVs anyways? I have a 140 base power STAB +2 Sp Attack bosting move.

Terrakion @ Choice Scarf

Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- X-Scissor
- Stone Edge
- Close Combat
- Earthquake

Tyranitar you poor SOB, you just met your doom. Any Dark type for that matter. Terrakion just tears through them. Steel, Ice, Rock, Blissey, they all fall to Close Combat. And if I switch in on Crunch, only Conkeldurr or Scizor can save them then. With Dual screen boosts from Serperior, Terrakion becomes incredibly bulky, so I can sweep all I want and not have much damage done to me at all. It gets great super-effective coverage with its attacks, and nothing resisting it.

Alakazam (M) @ Life Orb

Trait: Magic Guard
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Charge Beam
- Psyshock
- Shadow Ball
- Hidden Power [Fighting]

Good job, you survived Terrakion (or haven't battled it yet, in which case, for Terrakion: Good job, you survived Alakazam) now get KOd by my Special sweeper. Alakazam is great, getting no resistances with its attacks, a boosting move that decimates Gyarados, and a STAB that defeats Blissey.

Scizor (F) @ Life Orb

Trait: Technician
EVs: 128 HP / 252 Atk / 128 Def
Adamant Nature (+Atk, -SAtk)
- Superpower
- Pursuit
- Bug Bite
- Bullet Punch

Thanks to Psyshock, my team doesn't do as well against Psychics as it would've in gen IV (replace Terrakion for Infernape or Lucario and Thundurus for Zapdos). Scizor takes care of them with ease. They can't stay in, they can't switch out, Psychics get KOd by Scizor. Plus, that Priority is always helpful in other battles. And resistances galore!

Blissey (F) @ Leftovers

Trait: Natural Cure
EVs: 252 HP / 248 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Heal Bell
- Thunder Wave
- Seismic Toss
- Wish

Wish support and Special Wall. Do you need much of a reason to add a Blissey to your team?

asked by
edited by
Maybe Nasty Plot on Thunderus?
BTW, congrats on 1,000!

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